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A flexible text-based visual novel engine for Godot written in GDScript. ๐Ÿ“–

License: MIT License

GDScript 89.23% GLSL 0.09% C# 10.55% Makefile 0.13%
csharp plugin game-development godot gdscript hacktoberfest2021 hacktoberfest

fracturalvisualnovelengine's Introduction

Fractural Visual Novel Engine ๐Ÿ“–

Deploy Unit Tests

A flexible text-based visual novel engine for Godot written in GDScript. Partly inspired by Ren'Py.

The goal of this engine is to be an extensible visual novel system capable of integrating itself into any project. With extensibility in mind, many features of the engine can be added onto with ease.

Features

  • StoryScript, a custom language made to write visual novels in. It has syntax that is similar to Ren'Py's language.
  • Saving and loading
  • Skipping and auto stepping
  • Pausing
  • Actors, which are movable, animatable, and transitionable onscreen objects.
    • Visuals
    • Background scenes
    • Text printers
  • Transitions
  • Animations
  • Movement

TODO:

Visit our development project board to see our current goals.

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