deiva-war-online's People
deiva-war-online's Issues
Player should not be able to insert whitespaces in name
reduce final angle of attack
fight animation of other players get stuck sometimes
Missing own rankings in broadcasted stats
End2End tests
Pack of subgift are not correctly counted
Ground Textures lag
The gorund textures lag on mobile when character move on the map (Model: samsung A40, Browser: chrome android).
[VOTE] fx and music
add a max length to player name + trim
Websocket connections are done in waterfall instead of parallel
Twitch bot email validation is wonky
Example of email that's accepted by it:
;drop table SomeTable;[email protected]
reset fullscreen mode on mobile when screen shutsdown
Pressing opposite keyboards inputs send events to the server but cancel speed in client
Play screen show purple but after a time it allows you to start
A dead player can hit someone
When receiving attack, we need to check for hps
change joysticks sprites on mobile
empty hp string can be sent
hp;
persist old input after action (like attack)
tiles not completely loaded
[BUG] Sentry calls are too spamy
Because of throwing an exception after a controlFlow, Sentry gets spammed
Most of exotic characters wont work as name
éléphant
Because the font used is gluegun, many characters are missing
Desktop version on resize event doesnt seems to be handle
resurect position should be randomized
Efficient logging
To catch lag issues, clock issues we need performant logging.
It uses grafana
<- loki
<- node
cheat service to check positions and params and track issues as lags, lost connection, packet loss, packet duplicate
Inputs have strange behaviour after being hit
input is stuck in a given state
mouse hover on missing tile results in TypeError: n.target is null
[FT] Cache validation - management
service worker sw.js
gameVersion
sentry
sourcemaps
git flag check - prod
3 inputs at the same time creates an animation bug
disable browser shortcuts
increase saturation of blue arrow in game
General enhancements proposals 13/01/20
- Characters shouldn't have the same names
- The game controls should be configured in settings
- The attack control should be "enter" instead of right click on PC (more ergonomic on laptop)
- General chat that log the main game events (spawn, death, general message...)
I have a lot of ideas and proposals but I do not know what functionality is expected in the future. It would be interesting to make a list to avoid duplicate improvements
death animation are not always played
setup https to remove security warning
[FT] server connection recover
New players get names amoung subs and donators
sort characters by alive state (dead are drawn before alive)
Animations get stuck which can results in some appearing teleportations
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