Comments (2)
from dcc.
here is the macro I am using now which I have cobbled together. I am not sure how to make it double Level Bonus on a crit, check for Fumble and Disapproval
// Set table
let tableName = "Blessing";
// getting all actors of selected tokens
let actors = canvas.tokens.controlled.map(({ actor }) => actor);
// if there are no selected tokens, roll for the player's character.
if (actors.length < 1) {
actors = game.users.entities.map(entity => {
if (entity.active && entity.character !== null) {
return entity.character;
}
});
}
let confirmed = false;
// Add modifier for a d20 roll
new Dialog({
title: "Spellburn or miscellaneous bonus",
content: <form> <div class="form-group"> <label>Roll Modifier:</label> <input id="modifier-value" name="modifier-value" value="0"></input> </div> </form>
,
buttons: {
one: {
icon: '',
label: "Roll!",
callback: () => confirmed = true
},
two: {
icon: '',
label: "Cancel",
callback: () => confirmed = false
}
},
default: "Cancel",
close: html => {
if (confirmed) {
let rollModifier = parseInt(html.find('[name=modifier-value]')[0].value);
const table = game.tables.entities.find(t => t.name === tableName);
const roll = new Roll("1d20 + @abilities.per.mod + @details.level.value + " + rollModifier, actor.getRollData());
const customResults = table.roll({roll});
table.draw(customResults);
}
}
}).render(true);
from dcc.
Related Issues (20)
- Custom Skills Tab not showing "die", "modifiers", or "result".
- processSpellCheck should allow custom skills to specify a casting mode if they use spell like features
- Find a way to override Initiative rolled from the Combat Tracker so special functionality can work consistently
- Bug - Item Piles
- Dice so Nice - Fleeting luck, disapproval, and lost spell messages do not wait for 3d dice to finish rolling HOT 1
- Tooltip pass on sheets
- Target PC Luck alters Monsters' Critical Hit (as Core Rulebook page 385) HOT 1
- Automation for Saving Throws, Initiative, Luck score calculations and other suggestions
- Move table/compendium settings into their own dialog
- Fix enabling skill tab on Zero-level sheets HOT 1
- Divine Aid Disapproval Bug HOT 2
- Rework and unify the flow for using weapons, items, and spells. HOT 5
- Rename the default option for pack/table settings to 'Automatic' to avoid confusion
- Verify spell check macro works for specific spells
- Remove debug info from actor sheet config HOT 1
- Increase availability of "Import from Purple Sorcerer" to create actor permission HOT 1
- Custom skills don't add modifiers HOT 1
- Update Infravision wiki page HOT 2
- Fleeting Luck Button Doesn't appear on load
- Monster Import Failing to account for multiple attacks
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from dcc.