Comments (2)
It's part way there currently, though not easily discoverable.
The Attack Bonus field can be filled with an expression containing a dice roll (ie. the deed die) and "@ab" in the To Hit and Damage fields of a weapon expands to the rolled value of the attack bonus (once per attack).
I think we can reach what you've suggested by having a button to roll the attack bonus which displays the result in chat and stores it in a hidden field.
Then we provide a similar mechanism to allow the To Hit and Damage rolls to access that stored value (instead of the current value that exists for the duration of the attack roll function).
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Could you give me an example of how this works?
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