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View Code? Open in Web Editor NEWA Minecraft mod for loading the MCPatcher/Optifine animated texture format
License: GNU Lesser General Public License v3.0
A Minecraft mod for loading the MCPatcher/Optifine animated texture format
License: GNU Lesser General Public License v3.0
I have tried both with and without using this mod and when i do load the game with this mod it either freezes my pc up completely making me forcefully shut it down (its already done it 3 times) or it makes the game stop responding while it loading into the game and even if it loads it makes the game or switching resourcepacks super laggy. Ive tested this with me just running minecraft as well as having 6GB of ram allocated to minecraft and i still get the same results. Ive tested this for 1.17.1 fabric so idk if it does the same thing for 1.18.1 fabric
Here is a list of all my mods if that helps (excluding Animatica)... https://imgur.com/a/AsvkWbx
So: I use a custom resource pack, and it turns out that the animated parts of it don't work with Sodium. What I'm wondering is, could this mod be made to trick the resource pack textures, that usually use Minecraft's own core shaders, to function with Animatica instead when Sodium is installed?
The screen asking you to install Reese's Sodium Options doesn't show up anymore with this mod
The entire game becomes extremely laggy (approx. 2-3 seconds per frame) even on title/menu screens just by having the resource pack enabled
IMS hasn't added anything to this yet so its not based enough.
On modrinth you say you don't do "custom guis" and that no mod does it, what do you mean custom, like the buttons move?
In optifine's implementation of Amin, if two files have the same number of frames and are the same.
In my pack, I made an axolotl that cycles through all the possible axolotl textures. This is reflected in the bucket texture as well.
The first picture is an axolotl with animatica (ignore the model issues) while the second is the same pack but with optifine
Hello, I'm asking you to make a version for 1.20.2 fabric or quilt on Modrinth, thank you very much!
I have a resourcepack that adds a custom animation for the enchantment_glint.
It worked on 1.19.1 just fine but seems to be broken since 1.19.4 but I couldn't find any change log or similar explaining why this is.
My resourcepack simply contains a glint.png and a glint.properties under assets->minecraft->optifine->anim and the glint texture to replace.
# Custom animation
from=./glint.png
to=textures/misc/enchanted_item_glint.png
x=0
y=0
w=16
h=16
duration=8
interpolate=true
Meteor client HUD doesn't show up anymore with this
English
my english is not good,if there are any mistake.I apologize
download https://www.curseforge.com/minecraft/texture-packs/cute-mob-models-resource-pack
install Animatica mod in minecraft
make the resourcepack to enable
The resourcepack will be load normal
the memory will increase crazily ! Until I use the task manager to shutdown it.
os:windows10
memory size:16g
log :https://pastebin.com/Y4ugHG9K
miecraft version:1.18.2
mod version:0..5
resourcepack version:1.1[1.18.1~1.18.2]
Chinese
下载材质包:https://www.curseforge.com/minecraft/texture-packs/cute-mob-models-resource-pack
安装 Animatica mod 在 minecraft 中
启用材质包
这个材质包会正常的加载成功
内存使用量暴涨,直到我用任务管理器去关闭
os:windows10
memory size:16g
log :https://pastebin.com/Y4ugHG9K
miecraft version:1.18.2
mod version:0..5
resourcepack version:1.1[1.18.1~1.18.2]
Does this work with Fresh Animations resource pack? And will there b e any issues if I use fabric CTM mod?
Hello, please put a note on CurseForge that it is compatible with 1.19.2, I need it for the modpack.
I'm making a resource pack that has animated netherite armor and it seems like the animation sequence isn't what it should be. The properties file is as follows:
from=./netherite_layer_1.png
to=textures/models/armor/netherite_layer_1.png
x=0
y=0
w=64
h=32
interpolate=false
tile.0=0
duration.0=40tile.1=1
duration.1=150tile.2=2
duration.2=90tile.3=3
duration.3=90tile.4=4
duration.4=150tile.5=5
duration.5=40tile.6=4
duration.6=150tile.7=3
duration.7=90tile.8=2
duration.8=90tile.9=1
duration.9=150
(the texture is 64x192 so 6 different frames)
But the animation in games seems to go in this order instead:
frame 5 (tile.5) > frame 4 (tile.4 or tile.6) > frame 3 (tile.3 or tile.7) > frame 2 (tile.2 or tile.8) > frame 1 (tile.1 or tile.9) > frame 0(tile.0)
Not sure if I am misunderstanding or doing something wrong or if this is a bug
There was no response in the discord. Is an update to 1.20(.1) planned?
I have identified a performance issue while using Animatica in conjunction with the Hyper Realistic Sky resource pack, which contains high-resolution textures. Upon profiling, I noticed that a significant amount of time is being spent on blending and copying operations.
One possible solution I can think of is caching the interpolated frames(NativeImage) so they can be reused rather than recalculating the interpolation, considering that animations always utilize the same set of textures.
Animatica doesn't work with Fresh Animation.
Hi there, it seems that there is some form of incompatibility between the two mods. I have mentioned this in the Crock Pot mod devs github page and can be used for reference.
It seems that every animation applied to entities use the wrong part of the texture. I'm using Misa's Realistic pack, and all of the animated eyes are blinking in reverse.
Port for fabric 1.18.2
The Controlify Setup screen doesn't show up anymore with this mod enabled
Suggestion to be able to animate font textures
Minecraft version: 1.19.3
I'm using the latest version of Animated RGB Gui and the recipe book animation is broken, it just shows a black rectangle. It does the same on every gui that has the recipe book icon, inventory included.
It works fine with Optifine on Forge.
Title says it all
please make a port for 1.19.1
CIT Resewn allows for the changing of item textures using The MCPatcher format. It would be nice if this mod worked with that one to allow for animated armor using both CIT and animations
I created a mod called OptiGUI, which adds support for OptiFine custom GUIs in Fabric. It uses the Optifine format so no converter is needed.
It is fully compatible with Animatica as of opekope2/OptiGUI@b174ec0, thanks for this awesome mod.
Please consider mentioning it in README.
Users may be confused when they see that it depends on fabric
, not knowing that it's referring to the Fabric API.
As of Minecraft 1.19.2, Fabric API's mod ID has changed from
fabric
tofabric-api
. When backporting from 1.19.2 to earlier versions, you must alter thedepends
section of yourfabric.mod.json
to expectfabric
.
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