Automation & scripting tool for Path of Exile + network emulation. Updated and working well for latest patches.
Includes: Monster attacking, movement, looting, inventory management, flasking/healing, element reading, network emulation, and more!
-Working on refactoring code, cleaned up the .ASM files, everything works great lately besides one occasional crash issue with std::string compares
-Will be re-uploading most of the project over the next few days, with slight refactoring
-Added GetScreenElements, IsLabelOnScreen, HasLabel, GetLabel to "Element" namespace..
-Added "ScreenHasLabel(string label)" to scripting API..
-Program can now easily read all visible labels on screen..
#How to use:
-Inject into running process. For auto-injection, you'll need to 'proxy' an existing DLL which the game uses. Make sure hardware ID/Offset server is running at the IP and port specified in NetLogger.hpp (static byte serverIP[]).
-Memory addresses/Offsets are fed by a server, which also handles Hardware ID authentication & Heartbeats which are sent when certain features are activated/deactivated. This makes our program "uncrackable" to anyone who has not been authenticated atleast once. Since the game updates frequently, motivation to crack this program further decreases. To successfully crack this style of protection, you'll have to find all memory offsets and write them to the correct offsets of this .DLL, more or less emulating an authenticated session.