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An attempt at a shmup using sprites based on ASCII characters as a unique aesthetic.

License: Eclipse Public License 1.0

Clojure 100.00%

dodonpascii's Introduction

dodonpascii

Description

This is my first attempt at a bullet-hell shmup using sprites made with ASCII characters. I had originally intended to render entities as actual text but doing things like collision detection and rotations would have required font metrics and tedious math that I just decided was not worth it. Images it is then.

Getting it running

This project requires Leiningen; you can find instructions on how to install it here: http://www.leiningen.org/

Download the project to a local directory:

git clone https://github.com/quephird/dodonpascii

... move into that directory and run the following:

lein repl

Once in the Clojure REPL, issue the following:

(load-file "./src/dodonpascii/core.clj")

Current features

The following features have been implemented:

  • A moving player
  • Two types of baddies
  • Firing bullets at the baddies
  • Collision detection between player bullets and baddies
  • Baddies have distinct attack patterns
  • A mechanism for defining levels and waves of baddies
  • Player bullets make sound
  • Randomly generated shots powerups (this needs to change, see below)
  • Shots increased when shot powerup absorbed

Planned features

I am hoping to implement at least some of the following:

  • Player needs to be constrained within margins
  • Bullets from the baddies
  • Collision detection between player and baddies
  • Collision detection between player and baddies' bullets
  • Sound from baddies' bullets
  • Scoring when player shoots baddies
  • Scoring when player grazes bullets
  • Powerups dropped when entire group of special baddies is shot
  • Multiple powerup types
  • NEED MOAR BADDIES
  • Levels, with increasing difficulty
  • Bosses
  • Bullet hell patterns
  • Bonus ships
  • High score maintenance
  • Looping background music
  • Scrolling background images
  • Extra lives at critical scores

Useful links

The fabulous quil library written in Clojure, https://github.com/quil/quil

Using quil in the functional mode, https://github.com/quil/quil/wiki/Functional-mode-(fun-mode)

The Processing environment: http://www.processing.org/

License

Copyright (C) 2014, ⅅ₳ℕⅈⅇℒℒⅇ Ҝⅇℱℱoℜⅆ.

Distributed under the Eclipse Public License either version 1.0 or (at your option) any later version.

dodonpascii's People

Contributors

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