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[WIP] 方块竞速 - 一个创意生存竞赛插件

License: Apache License 2.0

Kotlin 97.21% Java 2.79%
minecraft minecraft-plugin paper-plugin spigot-api spigot-plugin java kotlin

blockracing's Introduction

BlockRacing

一个创意生存竞赛插件, 创意来源自 (方块竞速,但工作台会「突然爆炸」??!).


该项目正在施工...


TODOs

  • goals 的解析和输出
  • 玩家分队, 队伍颜色
  • 队伍箱子
  • 物品名翻译
  • 计分板显示队伍完成信息
  • 自动分配队伍任务
  • 允许设置当前游戏的难度, 根据难度分配任务
  • 玩家完成任务逻辑
  • 队伍进度逻辑
  • 队伍胜利逻辑
  • 限制玩家只能在队伍玩家之间传送
  • 设置是否游戏开局时附送工具

blockracing's People

Contributors

foliageowo avatar

Stargazers

YouM avatar 姚思谦 Yao Siqian avatar hetao_awa avatar  avatar

Watchers

 avatar

blockracing's Issues

关于团队公用箱子

我想的是能不能在主类里新建两个inventory,并设置成public static。

// Main.java
public static Inventory team1 = Bukkit.createInventory(null, 54, "team1");
public static Inventory team2 = Bukkit.createInventory(null, 54, "team2");

然后再在玩家按下组合键打开GUI的时候直接给玩家显示主类里那个inventory

player.openInventory(Main.team1);

这样一个team里的玩家就能打开同一个inventory。
并且可以还原视频里的效果qwq

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