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scs's Introduction

Space Combat Simulator




About

SCS is a space battle simulator with near-future technology setting aiming to achieve relatively realistic space combat. It is a open source game made in the Unity game engine. Almost all assets and all scripts were created by us.
Creators: FN 2189 / PipInSpace

Placeholder ship "shippymacshipface"

Inside shippymacshipface's cockpit

The solar system

Planned Features

Roadmap available here

In order to achieve a relatively realistic simulation, this game is planned to take place in a 1/1 scale recreation of our solar system. Navigation is simulated using gravity and realistic thrust control. Multiplayer is planned, but is not yet implemented (we first need to create the core systems). Combat mainly uses missiles and kinetic weaponry like Point-Defence-Cannons and Railguns. Lasers are currently not planned for combatative purposes, as they would require a very large amount of commitment to respective counter measures that would influence the overall setting in an unrealistic way, however particle weapons are up for consideration.
Ship systems are planned to be fully simulated and react to individual damages. Different weapon types have different damage models that damage ship modules in a realistic way.
The game takes place in first person exclusively, and players interact with the ship through screens and diegetic menus. This makes different roles and multicrew operation an option.

You can find a list of some additional features here.

Credits

You can find a list of all third party assets here.
MCRN Logos are placeholders, and not here to stay.

scs's People

Contributors

fn-2189 avatar pipinspace avatar rasmusfey avatar

Stargazers

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Watchers

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Forkers

tudbut

scs's Issues

Gravity broken

Gravity is applied in worldspace, but player is in fixed space

Gravity Simulation

Gravity of different Celestial bodies has effect on trajectories/Orbits

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