Comments (3)
- some of those problems must be fixed in the HTML file: floooh/sokol-samples@ade2fce
- to prevent page "scroll-bounce", the touch input handlers must consume the events (sokol-app does this, but not the 'direkt' emscripten sokol-samples)
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iOS 11 looks and works alright now. The zoom on Android is fixed, only remaining problem there is the missing character input (only keycode input works).
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Closing this in favour of: #812
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Related Issues (20)
- sokol_audio.h: capture input HOT 2
- [sokol_app] Alt-tabbing issues on windows in a FPS game on a multi-monitor setup HOT 2
- D3D11 storage buffers do not compile on wine HOT 1
- Seems .c file not generated in bindgen, producing errors HOT 2
- test
- Sokol Fetch Http response 200 is reported as an error HOT 7
- [sokol_gfx d3d11] update_image is wrong for 3d textures HOT 10
- Offscreen with alpha background. Is it possible? HOT 4
- [webgpu] Bindgroups cache breaks down with init/uninit pattern.
- macOS huge memory usage when window minimized HOT 1
- Questions regarding default GL version HOT 5
- App Window Size on Android HOT 3
- Default value _sg_gl_uniform_t::gl_loc when uniform_desc's name isn't given in sokol_gfx HOT 1
- sokol_gfx.h: wrong define in log related to SOKOL_TRACE_HOOKS HOT 1
- WebGPU TextureView validation error HOT 6
- sokol_fetch on Android
- partial updates to buffers/textures (e.g. offset and size args to glBufferSubData, glTexSubImage) HOT 1
- Right shift is recognized as "invalid key" on Windows. HOT 9
- SAPP_EVENT_CHAR for Space is fired when Ctrl+Space is pressed. HOT 2
- Key events on Linux always use the **first** keyboard layout in the system's keyboard layout list. HOT 1
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