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Researching Wii U emulation.

License: GNU General Public License v2.0

CMake 0.65% C++ 98.45% Objective-C 0.01% C 0.82% Makefile 0.07%

decaf-emu's Introduction

Build status Build Status

decaf-emu

Researching Wii U emulation. Licensed under the terms of the GNU General Public License, version 2 or later (GPLv2+).

You can find us for developer discussion at #wiiu-emu on freenode.

Requirements

  • Windows with Visual Studio 2015 Update 3
  • Linux with a modern C++14 friendly compiler
  • 64 bit
  • OpenGL 4.5
  • CMake v3.2+

Compatibility

  • None

Support

  • None, this is an in-development project and user support is not provided.

Binaries

The latest Windows AppVeyor build is available from:

Building from Source

This project makes use of submodules, please ensure you have cloned them properly using:

  • git submodule update --init

There are two decaf targets:

  • decaf-sdl - Default emulator target using SDL for window creation and input.
  • decaf-cli - Command line only which will run games with no graphics or inputs, useful for test .rpx files.

Windows with VS2015 Update 3

  • Use CMake to generate a solution

Linux

  • cmake ../decaf-emu && make
  • It is suggested (but optional) to use your system's zlib, sdl2 and glbinding
  • You can enable building with valgrind with -DDECAF_VALGRIND=ON, this requires valgrind to be installed on your system
  • Requires a modern gcc or clang which supports C++11/14 features

Running

./decaf-sdl play <path to game>

It is recommend to run the emulator from the root git directory so that it is able to access resources/fonts/*

Configuration files can be found at:

  • Windows - %APPDATA%\decaf
  • Linux - ~/.config/decaf

decaf-emu's People

Contributors

exjam avatar brett19 avatar achurch avatar archshift avatar lioncash avatar zhuowei avatar bleizo avatar adubbz avatar rozelette avatar tilka avatar kinnay avatar linkmauve avatar velocityra avatar degasus avatar ttay24 avatar

Watchers

James Cloos avatar

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