Comments (4)
Why do you need more than 64
depth for arrays?
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Why do you need more than
64
depth for arrays?
debug display
editing a reflected object tree
and i don't need to have a 64 deep array to get the Serializer to throw
it is less
got it throwing allready at 22 nests
the 64 in serializer refers to the depth of traversed reflected object tree
the seralizer will stop seralizing after 64 object type
from flaxengine.
Well, this doesn't sound like an issue for serious projects. If you're doing tree-structure via dynamically-allocated lists then you're probably doing sth wrong.
from flaxengine.
Well, this doesn't sound like an issue for serious projects.
If you're doing tree-structure via dynamically-allocated lists then you're probably doing sth wrong.
depends how u look at this it do not needs to be a tree to trigger the exception deep enough data block can also trigger it
as a side note the scene will trigger it but is not doing it because it has a custom serializer
with is colltroling a depth
i know this because i was reflecting it for testing a custom serializer
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