Comments (1)
Duplicate of #2284
from flaxengine.
Related Issues (20)
- Ability to add ToolStrips to the main UI
- [Suggestion] RGBA equivalents of XYZW material nodes
- [Suggestion] Mask material nodes could show individual components
- [Suggestion] Material Window - Display Decal Blending Mode only when using Decal Domain
- "Selection mesh" of actors with a procedural model do not update in the editor to match updated meshes
- [Request] Ability to assign a color to ParticleEmitters in a ParticleSystem
- [Proposal] Swizzle Node
- [Suggestion] Lock/Hide Nodes in the Hierarchy. HOT 1
- Add `Open containing folder` for builds
- Visject snappig size only applied to graphs once editor is restarted
- [Suggestion] Visual Script: Allow filtering context menu by top-level namespaces
- Editor Window Persistency - QOL
- [Request] Improve multi window workflow in regards to window focus
- Unexpected warning reference for F:\FlaxEngine\... HOT 4
- [Suggestion] Replace 'throw new ArgumentNullException' with 'ArgumentNullException.ThrowIfNull' where applicable
- [Request] Add line wrapping to rich text label HOT 1
- [Request] A way to clean prefabs and scenes with missing references.
- [Regression] SkyBox Actor renders as black HOT 1
- [Feature] Adjustable custom actor icon size in editor. HOT 1
- Tooltip Justification
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from flaxengine.