Coder Social home page Coder Social logo

cyberware's People

Contributors

3tusk avatar flaxbeard avatar heartyyf avatar niuttuc avatar raineffect avatar yulife avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

cyberware's Issues

'low power' warning

" battery thing turns red when below 20% and flashes when below 5" -Lumindia

Crash with Tesla Essentials (cyberware.common.block.tile.PowerContainer)

try connect the the energy of tesla essentials and the game crashesd

java.lang.ClassCastException: flaxbeard.cyberware.common.block.tile.PowerContainer cannot be cast to net.darkhax.tesla.api.ITeslaConsumer at net.darkhax.tesla.lib.TeslaUtils.distributePowerToAllFaces(TeslaUtils.java:278) at com.trials.modsquad.block.TileEntities.TileSolarPanel.func_73660_a(TileSolarPanel.java:82) at net.minecraft.world.World.func_72939_s(World.java:1802) at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:618) at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:709) at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:613) at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:240) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:471) at java.lang.Thread.run(Thread.java:745)

Crash log

Cannot access skin/muscle/bone tab as of newest update

Clicking on the crosscut of the skin, muscle and bone area does not take me to its respective menu anymore, as of Beta 0.1.5. It rotates the view back to the front if the full body has been rotated, but does not allow access, making skin, muscle, and bone augments impossible to add.

[Bug] No tooltip on any items

Holding shift over any of cyberware's items does not give a tooltip. This makes crafting within the mod very difficult and I am guessing at crafting recipes for augs.

Minecraft version 1.10.2 using Abridged B.2
OS X El Capitan 10.11.5

Crash when Rejoining Server

I play on a friend's server with a custom modpack, and we got enough materials to actually start using the mod so I decided to plug in an arm. I installed a Metabolic Generator to power the arm, and a Right arm. (My Minecraft skin settings are set to use the left arm as the dominant hand, not sure if this affects anything) After I stepped out of the surgeon, I looked at myself and saw the arm installed properly but I couldn't see my hands in first person so I decided to re-log, thinking it was a desync.

However, I couldn't join back in, simply getting the message "Disconnected" every time. I relaunched the client entirely and looked at the console, and saw an error pop up at the moment where it said I was disconnected, pointing to Cyberware.

Here's the log: http://paste.ee/p/kRo89

thankies

Quick note: I do not have an internal battery or pow storage installed since I thought generating enough pow would be sufficient without needing to store it.

[Bug]No Item drops form Cyber Zombies

After a long not succsesfull search for the Robosurgeon, I decided to cheat it in, just to test the mod. Then I went out for the hunt of Cyber Zombies and found them. However, I didnt get 1 drop of about 20 cyber Zombies. So I set the droprate to 100% just for testing reasons. Still no drops.

Minecraft: 1.10.2
Forge: 12.18.1.2014
Cyberware: 0.1.10

Also, it could be a bug that the Robosurgeon doesn't spawn, because I couldnt find in about 7 fresh generated nether Fortresses.

General server lag on LivingUpdateEvent.

We're using forge-1.10.2-12.18.1.2079-universal.jar and cyberware-1.9.4-1.10.2-beta-0.2.2.jar.
It appears lots of LivingUpdateEvent handlers from the mod are using 1.5% of CPU with only 2 players online and no special modifications of them.
According to profiler results, handlers are created redundantly for each effect with what appears to be fairly slow filtering.
Also, the muscle upgrade handler actively tries to remove attributes even if they are already removed which cause CPU (and in some cases NETWORK) lag.

Wireless Charger issue.

I'm not sure what's causing it, but when I try to use the charger it only works for a few seconds before it stops sending me power. Repeatedly breaking the block and replacing is the work around I've worked out. Makes the one battery a pain to use.

Great mod overall. After I switched things around, it was very fun just running around being a badass cyborg.

Random Amputation drops from Players

Kind of like getting a player head, except you can install their limbs. Not sure if this is possible, but would be pretty funny to have someone else's arm.

Rejection Syndrome Indicator

We need some way to indicate this is occuring. If you don't read the button about essence it's confusing.
My first thought is a "Warning Signs" potion effect with a biohazard symbol, if it doesn't do anything directly but maybe some flickery vision or jitters we can even use it for more then one thing.

Double HUD

Dunno what cause this but got few mods - which none of changing anything hud related - exluding apple skin, tough as nails or journey map.

Also didn't find any HUD related options in cfg so think will ask here, cuz noone on the internet has the same issue.

heres a pic of my problem
2016-08-18_23 05 30

[beta-0.2.2] Conflict with Hardcore Wither?

Spawning a wither with both cyberware and hardcore wither installed produces the error below.

Not sure who's end its on, I have attached the server log and posted a report on the other mods tracker.

fml-server-latest.txt

[00:05:06] [Server thread/ERROR] [FML/]: Exception caught during firing event net.minecraftforge.event.entity.EntityJoinWorldEvent@1bcd1e18:
java.lang.ClassCastException: thor12022.hardcorewither.wither.WitherData cannot be cast to flaxbeard.cyberware.api.ICyberwareUserData
    at flaxbeard.cyberware.api.CyberwareAPI.getCapability(CyberwareAPI.java:365) ~[CyberwareAPI.class:?]
    at flaxbeard.cyberware.api.CyberwareAPI.isCyberwareInstalled(CyberwareAPI.java:381) ~[CyberwareAPI.class:?]
    at flaxbeard.cyberware.common.item.ItemBoneUpgrade.handleJoinWorld(ItemBoneUpgrade.java:64) ~[ItemBoneUpgrade.class:?]
    at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_284_ItemBoneUpgrade_handleJoinWorld_EntityJoinWorldEvent.invoke(.dynamic) ~[?:?]
    at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:72) ~[ASMEventHandler.class:?]
    at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:168) [EventBus.class:?]
    at net.minecraft.world.World.func_72838_d(World.java:1129) [aid.class:?]
    at net.minecraft.world.WorldServer.func_72838_d(WorldServer.java:1063) [ls.class:?]
    at net.minecraft.block.BlockSkull.func_180679_a(BlockSkull.java:212) [aoy.class:?]
    at net.minecraft.item.ItemSkull.func_180614_a(ItemSkull.java:112) [aez.class:?]
    at net.minecraftforge.common.ForgeHooks.onPlaceItemIntoWorld(ForgeHooks.java:755) [ForgeHooks.class:?]
    at net.minecraft.item.ItemStack.func_179546_a(ItemStack.java:144) [adz.class:?]
    at net.minecraft.server.management.PlayerInteractionManager.func_187251_a(PlayerInteractionManager.java:483) [lv.class:?]
    at net.minecraft.network.NetHandlerPlayServer.func_184337_a(NetHandlerPlayServer.java:679) [me.class:?]
    at net.minecraft.network.play.client.CPacketPlayerTryUseItemOnBlock.func_148833_a(SourceFile:55) [jj.class:?]
    at net.minecraft.network.play.client.CPacketPlayerTryUseItemOnBlock.func_148833_a(SourceFile:11) [jj.class:?]
    at net.minecraft.network.PacketThreadUtil$1.run(SourceFile:13) [fl$1.class:?]
    at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511) [?:1.8.0_91]
    at java.util.concurrent.FutureTask.run(FutureTask.java:266) [?:1.8.0_91]
    at net.minecraft.util.Util.func_181617_a(SourceFile:45) [h.class:?]
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:668) [MinecraftServer.class:?]
    at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:387) [ld.class:?]
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:613) [MinecraftServer.class:?]
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:471) [MinecraftServer.class:?]
'''

Buggy with Sponge

Not sure if the issue lies mainly here or with Sponge, but the mod is a bit buggy when running with Sponge.

More info here: SpongePowered/SpongeForge#844

Perhaps you could offer any insight.

Thanks a lot for your time,
Luke

Synth Skin Hiding Wings

Hello, as the title states, the synthetic skin augment is hiding wings from Extra Utilities and anything from the Tails mod. This is a shame, since I would like to use the cyberarms and legs, but they don't render correctly which forces me to use the synthetic skin which is also a problem since I really like the look of my character with wings. I hope this gets fixed soon, since your mod seems very well made, despite being slightly too difficult to obtain augments.

(As a side note, I can't seem to take out the metabolic generator, so I wanted to know if that is a feature or a bug.)

Cyberware dupe on death with Gravestones

The gamerule to keep your cyberware is enabled, it's also enabled server-side and client side in the config. But when you die it's simply dupes everything, keeping the stuff in your body but duping another set and dropping it. I'm assuming this is an issue with GraveStone mod but figured I'd open the issue here too.

Cyberware Version: cyberware-1.9.4-1.10.2-beta-0.2.2

Spider vision doesn't let you access GUIs

Put a spider eye in for one of my eyes, now I can't open the GUI on the robosurgeon to put my normal eye back in.

No chat, no HUD, no esc menu..

cyberware-1.9.4-1.10.2-beta-0.1.11
Forge 2026

desync/crashing

When placing the robosurgeon on a server, the server crashes most times. If it doesn't crash, the robosurgeon isn't used up on placing, and can't be broken, appearing to break but staying there, revealed upon relogging.

Server crashlog:
http://pastebin.com/FaFXQ0Nf

Server ignoring Drop/Keep Cyberware Rule and Endurance Config

used /gamerule to make Cyberware keep on death, Then died.
Cyberware is gone.
Attempted to change config, Even though shouldn't have to.
Died.
Cyberware Gone
Attempted to Make Cyberware Drop on death
Died
Cyberware Gone.
-Attempted with Both Keepinventory on and off as well

Also attempted to change endurance to 200, with the "Reject Effect" at 25.
Nothing changed.

Extra Hearts Disappear When Changing Dimensions

beta 0.1.12

The extra heath hearts granted by the bone augments seem to disappear when changing dimensions.

Logging out and logging back in restores the extra hearts, so I suspect it's merely a visual bug.

Issue: Limbs cannot be eaten

Context

BTM convention, picked up a human right arm from a dispenser designed to dispense food

Expected behavior

I can eat the arm

Actual behavior

I cannot eat the arm

Possible fix

Make the arm edible

Steps to reproduce

  1. Give yourself a human arm
  2. Become hungry
  3. Try to eat the arm by holding RMB while having the item selected
  4. Be a disappointed cannibal

Your environment

  • Version used: beta-0.1.81
  • Environment: Minecraft 1.9.4, Java 1.8.0_101 64-bit
  • Operating system: Windows 10 64-bit

Removing eyes/installing cybereye without power

I think the effect should be different, if you walk out and your vision goes black, it's almost impossible to put your regular eyes back. While it makes sense that you can't see without any power to cybereyes or no eyes, it's difficult to repair the situation.

General Suggestions

I love the mod so far! I just have a few suggestions... Some of them might be ridiculous, some might be useful, take your pick. :)

  • Creative item to prevent rejection and death by loss of humanity
  • Creative power vender (vs the creative capacitor)
  • Shield Generators (Uses low power passively, uses lots of power when charging)
    • Cool down after damage before charging?
    • Different damage types as well? If so, perhaps it will strongly resist against a damage type but will be like paper against others. No overlap is allowed.
      • Diffusion: Fire Damage
      • Compression: Explosion Damage
      • Repulsor: Ranged Damage
  • An index of all parts installed in the GUI.
  • When I died, I didn't drop the parts I had on me. Is this because of keepInventory?
    • If this is the case, maybe have players re-spawn with the parts on them if keepInv is on.
  • The ability to move HUD components around. This is one of the parts of Draconic Evolution that I actually like that isn't related to breaking the game balance.
  • Electric-based weapons that deal more damage to armored and augmented targets than naked?

Lastly... I plan on asking iChun about his Sync mod. It's GPL but it might be great for hot swapping augmentation load outs.

Performance Issues with All the Mods

You wanted a github issue :P

There is no crash, not sure what logs you would like or even if they would help. Multiple issues in previous All the Mods which were solved by removing Cyberware: Single player game periodically freezing(with no apparent Mem dump at 95%. FPS drops and server TPS drops. There really isn't much to report :( and it could quite well just be the pack, it sure has other issues as well. https://github.com/whatthedrunk/allthemods/issues/103

All the Mods v1.9 added Cyberware. v1.12 removed Cyberware.

Neural Contextualizer doesn't work with attacking mobs.

I am frustrated with a few things in the Neural Contextualizer.

  1. When you attack a mob and miss, it switches to your shovel, assuming because you hit the ground or were aiming at the ground.

  2. When you actually hit a mob and any tool is in your hand, it doesn't switch to your sword, or whichever tool in your hotbar has the highest attack damage.

Meaning, 99% of the time I get in a fight with any mob, it switches to a shovel and doesn't switch to anything else. It's so annoying with spiders and baby zombies.

MC Version: 1.10.2
Forge Version: 12.18.1.2011
Cyberware Version: beta-0.1.81

[Request] Just Some Ideas

Here are some Ideas floating around in my Head:

+Probably a new Slot (Spine or something?):
Probably by the use ofthe Dragons Breath add something to fly, like wings etc..
That would make that augment late game, since you need to have beaten(or at least have met) the ender dragon.

+For the Eyes Slot:
I don't know if this is possible, add the feature to implant existing Overlay-Adding-Things into yourself (I'd be interested in seeing something like that for the mod OpenGlasses. That'd be cool ^^)

+For the Feet Slot:
Something like Flipper-feet to be faster in water

Suggestions: More cyber mobs with mob themed augments.

For a few examples, Cyberware Enderman have augments that allow you to blink around like teleportation wands. Cyberware Skeletons have augments that give you regeneration when standing under a tree, a bonemeal aura around you, etc. Cyberware Spiders have augments that let you climb walls, deal poison damage when hitting with fists, etc. Cyberware Zombie Pigman have augments that give you fire resistance, strength, etc.

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.