This project creates procedurally generated maps, based off of Red Blob's "Polygonal Map Generation for games" blog post
See - http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/
This project is still in its infancy stages.
You can see its current state at: https://cryptic-beach-77301.herokuapp.com/
- Fix radial map generation. There should not be many open spots within it.
- Add rivers
- Allow for world map generation
- Allow for addition of names on individual land masses