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License: Other
Flan's Mod for Minecraft
License: Other
Death randomly occurs when exiting certain planes, such as the Fokker, giving the message (in chat) "death.plane". I cannot identify the specific set of circumstances when this will happen, but it's frequent. It has also occurred with the Spitfire, but I haven't yet tested all the planes.
Block explosions, fire, glass breaking etc from flans mod content.
Title speaks for itself.
I'm sure it will be easier to assign a new packet class that will be intreacting with the server.
we could use [Packet265Flans extends Packet] and assign register code to loader to load the intel packet and send weapon/plane/vehicle or even anything we want to the server with using DataInputStream and DataOutputStream, this class would need to be in the stand-alone server working too. this should be easy as well as we have controll over the packet. becuase it should be like 32767 of each packet, and we wont be using that much. as I'm suggestion making it simller to CustomPacket of Forge (Packet250CustomPayload). just it will be flans connector between client & server. this will apply to everything i guess.
This crash seems to happen on every content pack except "Ye Olde Pack" and "Simple Parts Pack"
I can play fine with these packs until I add any other pack. (Crashes on startup obviously)
Crash Log: http://pastebin.com/jNtgtuj0
Delay timers between different rounds of team battles.
They seem to fire horizontally from the plane depending on the direction it faces. Tested with a custom plane modeled off of the Fokker, and with the P-51 Mustang.
Alternatively, hook into the command block.
Title speaks for itself.
Allow for content packs to be checked and downloaded from within the game.
Using:
Flans mod 2.1.0
MCForge 6.5.0.486
When I craft a gun with a gunbox and try to use/move it, it instantly uncrafts itself and goes back to the stuff used to make the gun, like I never crafted it
Fixed gunbox breaking bug
There are no errors in the Forge log from what I could find.
Title speaks for itself.
When flying almost straight up or straight down you take player damage as if you're getting stuck in the plane.
It would be good to have a check for who chunks are loaded for. If a chunk is loaded only by one player then when a player logs out while flying, the plane is paused in the air. Obviously if other players are in the area then the plane will not be frozen.
This feature would fix the problem where when players log out, are kicked or on server restarts the plane flies away and the player falls to their death.
This bug is present with 2.0.3 Flans Mod
Title speaks for itself.
First of all, "flan.server" should be "flan.common," common files are shared between client and server, so it's not technically server.
Also, notice that files on the common side directly reference to Model files on the client side. Common shouldn't reference to the client side AT ALL, unless you manage it with a proxy.
Good luck updating with NMT!
-aidancbrady
Different coloured player names for different teams.
The 1.5 'Redstone Update' will contain scoreboard functionality where various aspects of the game can be given scores e.g. captures of a flag.
Flans mod scores could be kept through the same UIs.
When a player exits a plane and the plane attempts to place the player into a non-air or non-liquid block, the player dies instantly and receives a "death.plane" message in the chat box.
Grenades that explode blocks and do player damage would be good.
Some sort of potion like throwing with a little extra range would be good.
Title speaks for itself.
Above error report received when, after crafting a certain plane in the Small Plane Crafting Table, I again clicked on the small plane icon in the top-right corner, which caused the game to crash.
so... we got some problems here.
the client and the server for the Planes are having major issues. what we need is to somehow make sure that the data is saved not in the Entity itself, but elswhere. the plane should only save its name, and then actually get teh data from an external source based on the name. this way, the correct data will be on the client that is needed on the client, and that same data will not be on the serverv where it will cause problems.
also.. data whatchers anyone?? I ASSIGN THIS TO AIDAN!
When a player places a plane on top of themselves it will kick everyone in the server with the message "Internal exception: java.lang.ArrayIndexOutOfBoundsException: 3" on the client.
Please fix this because whenever people are kicked while flying their plane flies off.
This bug is present with 2.0.3 Flans Mod
Title speaks for itself.
Players can shoot a rocket and then guide it for an amount of time to where they want it to explode.
This options could be restricted to those who have creative gamemode.
Orientation would be changed with right click.
Not maybe an issue as such, but recurring.
I have got the latest version of everything i.e. Forge, Flans et al, However..
I find landing almost impossible. I can get planes to the floor, but they either automatically explode, or when I get out of the plane it then explodes.
It also leaves 4 of each plane component on the floor. (Not necessarily a bad thing, but a bit of a cheat).
Has anyone else experienced this. [If not, I will close] Any assistance would be greatly appreciated.
I just realized that you're working on a FlansMod website, Flan. If you already know the URL, how about you change the package to correspond to that. Also, I just wanted to bump the fact that "flan.server" is TECHNICALLY "flan.common" -- the code is shared between both client and server. This I can assure you, I have taken courses on client/server handling and they specifically pointed this out.
-aidancbrady
Adding capture the flag mode to teams.
Allow for items to be moved while in gun boxes.
Title speaks for itself.
Gun box client-server communication needs to be set up. Some packet classes have been made but need filling in.
Before doing this, I recommend we compress the gunbox blocks into a single Block and TileEntity setup to save on IDs.
Alternatively, crafting armour with new materials.
Allow for items to be moved in and out of flans mod crafting tables with shift clicking.
This would be good to use The End or just a small arena to teams games but have the rest of a world for survival.
Gun metadata - 1 = loaded, 0 = not. Upon finishing a clip either load a new one or set meta to 0. If gun meta = 0, then must reload before firing
Title speaks for itself.
Planes will not work due to NitroModelThingy newest support. I'm attempting to make it usable by the Renderer and the mod.
For now It will only crash with a NullPointerException
Title speaks for itself.
We really need a list of things to do. Most of these things you all know about, but I'll just start talking.
*MG guns don't drop items on break, and are very glitchy.
*Controls work, but aren't synchronized with server.
EDIT 10/10/12: Gun boxes are now fixed, thanks AbrarSyed
EDIT 10/13/12: Updated bug list with new bugs/fixed bugs
EDIT 11/16/12: Bullet NPE fixed, reloading no longer bugged.
That's all I've discovered, I'll update this 'thread' whenever I fix one of these things.
-aidancbrady
Still have all the ServerPlayerBaseSorting junk from HexAPI. Remove please!
-aidancbrady
This bug is found when flying the planes from the WW2 pack.
After several minutes of flying in SSP or SMP (on lan server) without visible strain on client or server, the plane hits an invisible wall and the player falls out of the plane. The player can walk, but then modeled as someone sitting down. After this, the server takes a huge performance hit with max CPU usage and overburdening the server chunkcache, mostly resulting in server or client crash.
No specific messages related to flan's mod to be found in forge error log.
Title speaks for itself.
Possibility for plane seeking missiles. <--- can be dodged with flips etc.
Gun Stations have the same bug as planes, they have a NullPointerException of rendering issues.
Title speaks for itself.
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