flame-engine / fire-atlas Goto Github PK
View Code? Open in Web Editor NEWEasy way to create texture atlases on Flame
License: MIT License
Easy way to create texture atlases on Flame
License: MIT License
It is not so easy to understand what each button is meant for, some simple tooltips may help
[ERROR:flutter/lib/ui/ui_dart_state.cc(199)] Unhandled Exception: setState() called after dispose(): _SliceWatcherState<FireAtlasState, _ModalContainerSlice>#178b8(lifecycle state: defunct, not mounted)
This error happens if you call setState() on a State object for a widget that no longer appears in the widget tree (e.g., whose parent widget no longer includes the widget in its build). This error can occur when code calls setState() from a timer or an animation callback.
The preferred solution is to cancel the timer or stop listening to the animation in the dispose() callback. Another solution is to check the "mounted" property of this object before calling setState() to ensure the object is still in the tree.
This error might indicate a memory leak if setState() is being called because another object is retaining a reference to this State object after it has been removed from the tree. To avoid memory leaks, consider breaking the reference to this object during dispose().
#0 State.setState.<anonymous closure> (package:flutter/src/widgets/framework.dart:1052:9)
#1 State.setState (package:flutter/src/widgets/framework.dart:1087:6)
#2 _SliceWatcherState._update (package:fire_atlas_editor/vendor/slices/slices.dart:107:5)
#3 SlicesStore._notifyListeners.<anonymous closure> (package:fire_atlas_editor/vendor/slices/slices.dart:38:33)
#4 List.forEach (dart:core-patch/growable_array.dart:403:8)
#5 SlicesStore._notifyListeners (package:fire_atlas_editor/vendor/slices/slices.dart:38:16)
#6 SlicesStore.dispatchAsync (package:fire_atlas_editor/vendor/slices/slices.dart:34:5)
<asynchronous suspension>
Another exception was thrown: setState() called after dispose(): _SliceWatcherState<FireAtlasState, _ModalContainerSlice>#178b8(lifecycle state: defunct, not mounted)
Another exception was thrown: setState() called after dispose(): _SliceWatcherState<FireAtlasState, _ModalContainerSlice>#178b8(lifecycle state: defunct, not mounted)
Another exception was thrown: setState() called after dispose(): _SliceWatcherState<FireAtlasState, _ModalContainerSlice>#178b8(lifecycle state: defunct, not mounted)
Another exception was thrown: setState() called after dispose(): _SliceWatcherState<FireAtlasState, _ModalContainerSlice>#178b8(lifecycle state: defunct, not mounted)
Another exception was thrown: setState() called after dispose(): _SliceWatcherState<FireAtlasState, _ModalContainerSlice>#178b8(lifecycle state: defunct, not mounted)
Another exception was thrown: setState() called after dispose(): _SliceWatcherState<FireAtlasState, _ModalContainerSlice>#178b8(lifecycle state: defunct, not mounted)
Another exception was thrown: setState() called after dispose(): _SliceWatcherState<FireAtlasState, _ModalContainerSlice>#178b8(lifecycle state: defunct, not mounted)
Image concat is not working is not working on any platform.
Seems to be a state update problem.
Right now Fire Atlas only can create animations with all frames with the same frame time. We could add support for the user to be able to inform variable times per frame.
When closing a project, the data remains on the state, we need to clean it.
Steps to reproduce:
In "Edit selection item" screen, the "Loop Animation" check box is not working. If I uncheck it and save the animation and again edit it, I see "Loop Animation" is still checked. It is only storing the initial state, not the edited state.
When we change the base image, by merging it or just replacing it, the preview widget isn't updated.
It would help a great deal to add shortcuts to the toolbar actions
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