fizyk20 / 4d-labyrinth Goto Github PK
View Code? Open in Web Editor NEWA 4-dimensional labyrinth
A 4-dimensional labyrinth
Some googling suggests this might be a locale error, but I've verified with LC_ALL=C
and various other combinations to no avail. I'm quite sure that my locales are properly in order.
celti@siduri ~/build/4d-labyrinth/4d-labyrinth :( $ RUST_BACKTRACE=1 target/debug/4d-labyrinth
thread 'main' panicked at 'called `Result::unwrap()` on an `Err` value: BackendCreationError(OsError("XOpenIM failed"))', ../src/libcore/result.rs:799
stack backtrace:
1: 0x55e3bbeb919f - std::sys::backtrace::tracing::imp::write::h22f199c1dbb72ba2
2: 0x55e3bbebc95d - std::panicking::default_hook::{{closure}}::h9a389c462b6a22dd
3: 0x55e3bbebb8a2 - std::panicking::default_hook::h852b4223c1c00c59
4: 0x55e3bbebbe38 - std::panicking::rust_panic_with_hook::hcd9d05f53fa0dafc
5: 0x55e3bbebbcd2 - std::panicking::begin_panic::hf6c488cee66e7f17
6: 0x55e3bbebbc10 - std::panicking::begin_panic_fmt::hb0a7126ee57cdd27
7: 0x55e3bbebbb91 - rust_begin_unwind
8: 0x55e3bbef2b7f - core::panicking::panic_fmt::h9af671b78898cdba
9: 0x55e3bbac1914 - core::result::unwrap_failed::h490a74b1527906a3
at /buildslave/rust-buildbot/slave/nightly-dist-rustc-linux/build/obj/../src/libcore/macros.rs:29
10: 0x55e3bbaaf40e - <core::result::Result<T, E>>::unwrap::h7ff678d5e2b6e286
at /buildslave/rust-buildbot/slave/nightly-dist-rustc-linux/build/obj/../src/libcore/result.rs:737
11: 0x55e3bbb11199 - _4d_labyrinth::main::hba06dc56df0bc70c
at /home/celti/build/4d-labyrinth/4d-labyrinth/src/main.rs:44
12: 0x55e3bbec4426 - __rust_maybe_catch_panic
13: 0x55e3bbebb121 - std::rt::lang_start::h14cbded5fe3cd915
14: 0x55e3bbb146f3 - main
15: 0x7fceec653290 - __libc_start_main
16: 0x55e3bba90df9 - _start
17: 0x0 - <unknown>
Hello!!
Really enjoyed your project, it compiled on my Ubuntu in docker without any issues, and even though I don't know Rust, the code was easy to follow to tune colors/opacity etc, and, most importantly, levels.
I understood your levels structure, it was pretty straightforward, thank you.
I propose two new, significantly more difficult levels!
I have generated them, level3.dat and level4.dat, since I found the original two levels too easy to get enough intuition in R^4 from solving them. I hope I can contribute to the project by adding the hard levels.
I attach 4d.cpp, the C++ program I wrote to generate such levels, and level3.dat, level4.dat, two labyrinths (this time real, completely not just a single path). For level 3, n=6 was used. For level 4, n=16 was used. The probability p was taken near the percolation threshold for the 4D lattice (https://en.wikipedia.org/wiki/Percolation_threshold), thus approximately 0.2.
After the generation, I have manually enlarged the blue target tesseract to make it clearly visible from the beginning.
Github doesn't allow to simply attach the files with their natural extensions (cpp, dat, dat, respectively), so I had to edit the extensions to txt to attach...
4d.txt
level3.txt
level4.txt
Hope my little contribution makes this already awesome project even better!
P.S. One minor suggestion: Maybe F/H keybinding should be swapped (at least I found it more convenient after I toggled this in the code)
I am presented with an tunnel that is 3 straight parts, but I have traveled all the way and havent found the blue thingy is it "hidden" and I have to go in all heights widths and depths to find it?
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