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conky-draw's Issues

but what to put in conkyrc file ?

this will all to well but this lacks a crucial part which is what to put on the conkyrc file to display let's say a simple ring with the cpu usage (let's say cpu0 and cpu1)?

Vertical bars divide by zero.

I noticed trying to do certain vertical bars the code divides by zero and locks up the cpu requiring a sigkill, checked the pull requests and noticed someone has already submitted a pull to fix but I can second the issue.

Error while running running the script

When i run the code as per specified by the guidelines i get the following error in the terminal.
"Conky: llua_do_call: function conky_main execution failed: ./conky_draw.lua:312: attempt to concatenate field 'kind' (a nil value)"

I think the error is at line 312. Pls have look.

My config_draw_config.lua has followind content

elements = { kind = 'bar_graph', conky_value = 'wireless_link_qual wlan0', from = {x=50,y=200}, to = {x=100,y=200}, background_thickness = 5, background_color = 0xFFFFFF, bar_thickness = 5, critical_threshold = 80, change_color_on_critical = true, bar_color_on_critical = 0x5dc643 }

My lua bindings in conky are working properly i already checked it.

color in element ring_graph

Hello fisadev,

i noticed in the element ring_graph that changing the color doesn't work. It's always that green.
When changing color= to bar_color= it works. Maybe you can have a look into this.

thanks for your great work. my monolithic conkyrc looks much better now ;)

Typo in README.rst

I'm seeing the word Transpacency in the readme file.
I think you meant transparency.

GUI

Hi,

thanks for your great work, that's exactly what I was looking for,
but... yes, there is a but... So but I find it quite hard to navigate through the config file when you have tons of objects.
So I tried to make a python GUI to generate the config_draw.lua file,
It's still in progress, not very strong, but It's kinda working
please have a look on https://github.com/Daguhh/ConkyLuaMakerGUIv2,
there is a preview of GUI and the conky running

Flickering when using 'cpu cpu0'

Hi,

I was trying conky-draw and encountered some flickering.
It seems that cpu cpu0 as conky_value is causing some delay during re-paint. If I use a different command, everything seems to be fine.

Did someone see similar behavior or is there any workaround?

Version:

conky 1.11.6 compiled Sun Jan 24 09:40:34 AM CET 2021 for Linux 5.4.72-gentoo x86_64

conky-draw revision

75a773c5529b16e5e34ec6623d78804c65d4285e

conky_draw_config.lua:

{
    kind = 'bar_graph',
    conky_value = 'cpu cpu0',
    from = {x = 200, y = 45},
    to = {x = 300, y = 45},
    background_thickness = 20,
    bar_thickness = 16,
},

conkcyrc

conky.config = {
    alignment = 'top_left',
    background = false,
    border_width = 2,
    cpu_avg_samples = 2,
    default_color = 'white',
    default_outline_color = 'white',
    default_shade_color = 'white',
    draw_borders = false,
    draw_graph_borders = false,
    draw_outline = false,
    draw_shades = true,
    use_xft = true,
    font = 'DejaVu Sans Mono:size=12',
    gap_x = 20,
    gap_y = 40,
    minimum_height = 1100,
    minimum_width = 1125,
    net_avg_samples = 2,
    no_buffers = true,
    out_to_console = false,
    out_to_stderr = false,
    extra_newline = false,
    own_window = false,
    own_window_class = 'Conky',
    own_window_type = 'desktop',
    stippled_borders = 0,
    update_interval = 1.0,
    uppercase = false,
    use_spacer = 'none',
    show_graph_scale = false,
    show_graph_range = false,
    lua_load = 'conky_draw.lua',
    lua_draw_hook_pre = 'main',
};

conky.text = [[
]]

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