firegnom / valkyrie-android Goto Github PK
View Code? Open in Web Editor NEWAutomatically exported from code.google.com/p/valkyrie-android
Automatically exported from code.google.com/p/valkyrie-android
Check if version of the application is compatible with the server version if
not ask user to update appplication , for example open market to update.
Original issue reported on code.google.com by [email protected]
on 30 Aug 2010 at 3:56
This happens on close of the application when service is not connected , not
sure yet why.
java.lang.RuntimeException: Unable to destroy activity
{com.firegnom.valkyrie/com.firegnom.valkyrie.GameActivity}:
java.lang.IllegalArgumentException: Service not registered:
com.firegnom.valkyrie.engine.GameController$1@432e0440
at android.app.ActivityThread.performDestroyActivity(ActivityThread.java:3364)
at android.app.ActivityThread.handleDestroyActivity(ActivityThread.java:3382)
at android.app.ActivityThread.access$2700(ActivityThread.java:116)
at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1826)
at android.os.Handler.dispatchMessage(Handler.java:99)
at android.os.Looper.loop(Looper.java:123)
at android.app.ActivityThread.main(ActivityThread.java:4203)
at java.lang.reflect.Method.invokeNative(Native Method)
at java.lang.reflect.Method.invoke(Method.java:521)
at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:791)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:549)
at dalvik.system.NativeStart.main(Native Method)
Caused by: java.lang.IllegalArgumentException: Service not registered:
com.firegnom.valkyrie.engine.GameController$1@432e0440
at android.app.ActivityThread$PackageInfo.forgetServiceDispatcher(ActivityThread.java:880)
at android.app.ApplicationContext.unbindService(ApplicationContext.java:865)
at android.content.ContextWrapper.unbindService(ContextWrapper.java:324)
at com.firegnom.valkyrie.engine.GameController.unbindServices(GameController.java:280)
at com.firegnom.valkyrie.GameActivity.onDestroy(GameActivity.java:131)
at android.app.ActivityThread.performDestroyActivity(ActivityThread.java:3351)
... 11 more
Original issue reported on code.google.com by [email protected]
on 30 Aug 2010 at 9:21
save images on sd card
Original issue reported on code.google.com by [email protected]
on 29 Aug 2010 at 12:50
need to find out how that might happen :
App ver: 0.4.6
Android ver: 2.2
Phone model: PC36100
Additional data:
Stacktrace:
java.lang.NullPointerException
at com.firegnom.valkyrie.LoginActivity$1.onClick(LoginActivity.java:101)
at android.view.View.performClick(View.java:2408)
at android.view.View$PerformClick.run(View.java:8817)
at android.os.Handler.handleCallback(Handler.java:587)
at android.os.Handler.dispatchMessage(Handler.java:92)
at android.os.Looper.loop(Looper.java:144)
at android.app.ActivityThread.main(ActivityThread.java:4937)
at java.lang.reflect.Method.invokeNative(Native Method)
at java.lang.reflect.Method.invoke(Method.java:521)
at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:868)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:626)
at dalvik.system.NativeStart.main(Native Method)
Original issue reported on code.google.com by [email protected]
on 1 Sep 2010 at 11:39
App ver: 0.4.6
Android ver: 1.6
Phone model: GT540
Additional data:
Stacktrace:
java.lang.NullPointerException
at com.firegnom.valkyrie.engine.Player.getOnscreenPosition(Player.java:169)
at com.firegnom.valkyrie.engine.Player.draw(Player.java:319)
at com.firegnom.valkyrie.engine.GameController.doDraw(GameController.java:619)
at com.firegnom.valkyrie.view.GameView.onDraw(GameView.java:49)
at android.view.View.draw(View.java:6364)
at android.view.ViewGroup.drawChild(ViewGroup.java:1526)
at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1256)
at android.view.View.draw(View.java:6367)
at android.widget.FrameLayout.draw(FrameLayout.java:352)
at android.view.ViewGroup.drawChild(ViewGroup.java:1526)
at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1256)
at android.view.View.draw(View.java:6367)
at android.widget.FrameLayout.draw(FrameLayout.java:352)
at com.android.internal.policy.impl.PhoneWindow$DecorView.draw(PhoneWindow.java:1962)
at android.view.ViewRoot.draw(ViewRoot.java:1333)
at android.view.ViewRoot.performTraversals(ViewRoot.java:1098)
at android.view.ViewRoot.handleMessage(ViewRoot.java:1614)
at android.os.Handler.dispatchMessage(Handler.java:99)
at android.os.Looper.loop(Looper.java:123)
at android.app.ActivityThread.main(ActivityThread.java:4203)
at java.lang.reflect.Method.invokeNative(Native Method)
at java.lang.reflect.Method.invoke(Method.java:521)
at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:796)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:554)
at dalvik.system.NativeStart.main(Native Method)
Original issue reported on code.google.com by [email protected]
on 1 Sep 2010 at 11:45
Right now monsters are not aware of move matrix they can move every where on
the map without restrictions. Create move Types like area, line, place ,
Describe how often monster should move and how far it can travel in one move.
Original issue reported on code.google.com by [email protected]
on 30 Aug 2010 at 4:31
I have this in mind but it has a low priority and i think ill think about that
after alpha stage. Anyway all ideas are welcome on this issue.
Original issue reported on code.google.com by [email protected]
on 30 Aug 2010 at 11:45
Enable Resource Loader to be able to load images in to the databases stored on
sd card it will be stored in one file instead of thousands example can be found
here : http://www.anddev.org/viewtopic.php?p=26287
Original issue reported on code.google.com by [email protected]
on 9 Jun 2010 at 12:49
Improve package loader to have list of existing packages, option to select
ones to be downloaded , and have progress bar visible in the application not
only in notification bar. Also to be able to pause and resume download.
Original issue reported on code.google.com by [email protected]
on 29 Aug 2010 at 12:46
Move Position from player to new ManagedObject so when player is moving other
functions of player won't be locked.
Original issue reported on code.google.com by [email protected]
on 1 Sep 2010 at 8:50
move server from darkstar 0.9.11 to reddwarfserver 10.1
Original issue reported on code.google.com by [email protected]
on 30 Aug 2010 at 9:07
Right now server don't know that the fight participants are in fight mode .
this means that game enters Background Mode and may kill running services .
this causes Service not connected exceptions after exiting long Fights.
Original issue reported on code.google.com by [email protected]
on 30 Aug 2010 at 11:32
i think all bugs come from Clean up done by eclipse i need revert to last
version 0.4.4 and modify rules of cleanup. then apply new changes and push it
again to repo
Original issue reported on code.google.com by [email protected]
on 18 Aug 2010 at 9:47
add kinetic scroll om map
Original issue reported on code.google.com by [email protected]
on 24 Jun 2010 at 9:39
Finish First stage of fight:
- possible to Attack
- monster move (simple ai)
- monster attack (simple ai)
Original issue reported on code.google.com by [email protected]
on 30 Aug 2010 at 4:23
create some basic templates for the map , with all basic layers already set up
Original issue reported on code.google.com by [email protected]
on 29 Aug 2010 at 1:13
App ver: 0.4.6
Android ver: 2.1-update1
Phone model: HTC Dream
Additional data:
Stacktrace:
java.lang.NullPointerException
at com.firegnom.valkyrie.engine.ZoneLoaderThread.run(ZoneLoaderThread.java:83)
Original issue reported on code.google.com by [email protected]
on 1 Sep 2010 at 11:55
right now goto in scripting api has no network command so server has no idea
about player position change so it resets player position.
To fix it create new command which will "teleport" player also add to goto
additional parameter a map name it will automatically transfer player to new
location.
Original issue reported on code.google.com by [email protected]
on 2 Sep 2010 at 3:17
Create player statistics.
At the beginning it will be simple like
status : health mana
stats : strength dexterity intelligence constitution
this is still work and design in progress so all comments are welcome .
Original issue reported on code.google.com by [email protected]
on 30 Aug 2010 at 11:41
App ver: 0.4.6
Android ver: 2.1-update1
Phone model: sdk
Additional data:
Stacktrace:
java.lang.NullPointerException
at com.firegnom.valkyrie.engine.GameController.doScroll(GameController.java:726)
at com.firegnom.valkyrie.GameActivity.onScroll(GameActivity.java:187)
at android.view.GestureDetector.onTouchEvent(GestureDetector.java:478)
at com.firegnom.valkyrie.GameActivity.onTouchEvent(GameActivity.java:145)
at android.app.Activity.dispatchTouchEvent(Activity.java:2064)
at com.android.internal.policy.impl.PhoneWindow$DecorView.dispatchTouchEvent(PhoneWindow.java:1643)
at android.view.ViewRoot.handleMessage(ViewRoot.java:1691)
at android.os.Handler.dispatchMessage(Handler.java:99)
at android.os.Looper.loop(Looper.java:123)
at android.app.ActivityThread.main(ActivityThread.java:4363)
at java.lang.reflect.Method.invokeNative(Native Method)
at java.lang.reflect.Method.invoke(Method.java:521)
at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:860)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:618)
at dalvik.system.NativeStart.main(Native Method)
Original issue reported on code.google.com by [email protected]
on 1 Sep 2010 at 11:51
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