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Version notification

Check if version of the application is compatible with the server version if 
not ask user to update appplication , for example open market to update.

Original issue reported on code.google.com by [email protected] on 30 Aug 2010 at 3:56

  • Blocking: #16

Unable to destroy activity

This happens on close of the application  when service is not connected , not 
sure yet why.


java.lang.RuntimeException: Unable to destroy activity 
{com.firegnom.valkyrie/com.firegnom.valkyrie.GameActivity}: 
java.lang.IllegalArgumentException: Service not registered: 
com.firegnom.valkyrie.engine.GameController$1@432e0440
       at android.app.ActivityThread.performDestroyActivity(ActivityThread.java:3364)
       at android.app.ActivityThread.handleDestroyActivity(ActivityThread.java:3382)
       at android.app.ActivityThread.access$2700(ActivityThread.java:116)
       at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1826)
       at android.os.Handler.dispatchMessage(Handler.java:99)
       at android.os.Looper.loop(Looper.java:123)
       at android.app.ActivityThread.main(ActivityThread.java:4203)
       at java.lang.reflect.Method.invokeNative(Native Method)
       at java.lang.reflect.Method.invoke(Method.java:521)
       at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:791)
       at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:549)
       at dalvik.system.NativeStart.main(Native Method)
Caused by: java.lang.IllegalArgumentException: Service not registered: 
com.firegnom.valkyrie.engine.GameController$1@432e0440
       at android.app.ActivityThread$PackageInfo.forgetServiceDispatcher(ActivityThread.java:880)
       at android.app.ApplicationContext.unbindService(ApplicationContext.java:865)
       at android.content.ContextWrapper.unbindService(ContextWrapper.java:324)
       at com.firegnom.valkyrie.engine.GameController.unbindServices(GameController.java:280)
       at com.firegnom.valkyrie.GameActivity.onDestroy(GameActivity.java:131)
       at android.app.ActivityThread.performDestroyActivity(ActivityThread.java:3351)
       ... 11 more

Original issue reported on code.google.com by [email protected] on 30 Aug 2010 at 9:21

Service is null on login

need to find out how that might happen :

App ver: 0.4.6
Android ver: 2.2
Phone model: PC36100
Additional data:
Stacktrace:
java.lang.NullPointerException
       at com.firegnom.valkyrie.LoginActivity$1.onClick(LoginActivity.java:101)
       at android.view.View.performClick(View.java:2408)
       at android.view.View$PerformClick.run(View.java:8817)
       at android.os.Handler.handleCallback(Handler.java:587)
       at android.os.Handler.dispatchMessage(Handler.java:92)
       at android.os.Looper.loop(Looper.java:144)
       at android.app.ActivityThread.main(ActivityThread.java:4937)
       at java.lang.reflect.Method.invokeNative(Native Method)
       at java.lang.reflect.Method.invoke(Method.java:521)
       at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:868)
       at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:626)
       at dalvik.system.NativeStart.main(Native Method)

Original issue reported on code.google.com by [email protected] on 1 Sep 2010 at 11:39

crash in getOnscreenPosition

App ver: 0.4.6
Android ver: 1.6
Phone model: GT540
Additional data:
Stacktrace:
java.lang.NullPointerException
       at com.firegnom.valkyrie.engine.Player.getOnscreenPosition(Player.java:169)
       at com.firegnom.valkyrie.engine.Player.draw(Player.java:319)
       at com.firegnom.valkyrie.engine.GameController.doDraw(GameController.java:619)
       at com.firegnom.valkyrie.view.GameView.onDraw(GameView.java:49)
       at android.view.View.draw(View.java:6364)
       at android.view.ViewGroup.drawChild(ViewGroup.java:1526)
       at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1256)
       at android.view.View.draw(View.java:6367)
       at android.widget.FrameLayout.draw(FrameLayout.java:352)
       at android.view.ViewGroup.drawChild(ViewGroup.java:1526)
       at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1256)
       at android.view.View.draw(View.java:6367)
       at android.widget.FrameLayout.draw(FrameLayout.java:352)
       at com.android.internal.policy.impl.PhoneWindow$DecorView.draw(PhoneWindow.java:1962)
       at android.view.ViewRoot.draw(ViewRoot.java:1333)
       at android.view.ViewRoot.performTraversals(ViewRoot.java:1098)
       at android.view.ViewRoot.handleMessage(ViewRoot.java:1614)
       at android.os.Handler.dispatchMessage(Handler.java:99)
       at android.os.Looper.loop(Looper.java:123)
       at android.app.ActivityThread.main(ActivityThread.java:4203)
       at java.lang.reflect.Method.invokeNative(Native Method)
       at java.lang.reflect.Method.invoke(Method.java:521)
       at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:796)
       at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:554)
       at dalvik.system.NativeStart.main(Native Method)

Original issue reported on code.google.com by [email protected] on 1 Sep 2010 at 11:45

Monster aware of move matrix

Right now monsters are not aware of move matrix they can move every where on 
the map without restrictions. Create move Types like area, line, place , 
Describe how often monster should move and how far it can travel in one move.

Original issue reported on code.google.com by [email protected] on 30 Aug 2010 at 4:31

  • Blocking: #16

PvP

I have this in mind but it has a low priority and i think ill think about that 
after alpha stage. Anyway all ideas are welcome on this issue.

Original issue reported on code.google.com by [email protected] on 30 Aug 2010 at 11:45

move images in to the database

Enable Resource Loader to be able to load images in to the databases stored on 
sd card it will be stored in one file instead of thousands example can be found 
here : http://www.anddev.org/viewtopic.php?p=26287

Original issue reported on code.google.com by [email protected] on 9 Jun 2010 at 12:49

Improve Package Loader

Improve package loader to have list of existing packages,  option to select 
ones to be downloaded , and have progress bar visible in the application not 
only in notification bar. Also to be able to pause and resume download.

Original issue reported on code.google.com by [email protected] on 29 Aug 2010 at 12:46

  • Blocked on: #1

Move Position from player

Move Position from player to new ManagedObject so when player is moving other 
functions of player won't be locked.

Original issue reported on code.google.com by [email protected] on 1 Sep 2010 at 8:50

  • Blocking: #16

Create GameMode for Fight Action

Right now server don't know that the fight participants are in fight mode . 
this means that game enters Background Mode and may kill running services .
this causes Service not connected exceptions after exiting long Fights.

Original issue reported on code.google.com by [email protected] on 30 Aug 2010 at 11:32

  • Blocking: #16

Finish Fight

Finish First stage of fight:
- possible to Attack 
- monster move (simple ai)
- monster attack (simple ai)

Original issue reported on code.google.com by [email protected] on 30 Aug 2010 at 4:23

  • Blocked on: #10

Map Templates

create some basic templates for the map , with all  basic layers already set up

Original issue reported on code.google.com by [email protected] on 29 Aug 2010 at 1:13

  • Blocking: #16

Service disconnects in the middle of the zone load

App ver: 0.4.6
Android ver: 2.1-update1
Phone model: HTC Dream
Additional data:
Stacktrace:
java.lang.NullPointerException
       at com.firegnom.valkyrie.engine.ZoneLoaderThread.run(ZoneLoaderThread.java:83)

Original issue reported on code.google.com by [email protected] on 1 Sep 2010 at 11:55

  • Blocking: #16

fix scripting goto

right now goto in scripting api has no network command so server has no idea 
about player position change so it resets player position.
To fix it create new command which will "teleport" player also add to goto 
additional parameter a map name it will automatically transfer player to new 
location.

Original issue reported on code.google.com by [email protected] on 2 Sep 2010 at 3:17

Player Stats

Create player statistics.
At the beginning it will be simple like 
status : health mana 
stats : strength dexterity intelligence constitution

this is still work and design in progress so all comments are welcome .

Original issue reported on code.google.com by [email protected] on 30 Aug 2010 at 11:41

  • Blocking: #13

zone null in doScroll

App ver: 0.4.6
Android ver: 2.1-update1
Phone model: sdk
Additional data:
Stacktrace:
java.lang.NullPointerException
       at com.firegnom.valkyrie.engine.GameController.doScroll(GameController.java:726)
       at com.firegnom.valkyrie.GameActivity.onScroll(GameActivity.java:187)
       at android.view.GestureDetector.onTouchEvent(GestureDetector.java:478)
       at com.firegnom.valkyrie.GameActivity.onTouchEvent(GameActivity.java:145)
       at android.app.Activity.dispatchTouchEvent(Activity.java:2064)
       at com.android.internal.policy.impl.PhoneWindow$DecorView.dispatchTouchEvent(PhoneWindow.java:1643)
       at android.view.ViewRoot.handleMessage(ViewRoot.java:1691)
       at android.os.Handler.dispatchMessage(Handler.java:99)
       at android.os.Looper.loop(Looper.java:123)
       at android.app.ActivityThread.main(ActivityThread.java:4363)
       at java.lang.reflect.Method.invokeNative(Native Method)
       at java.lang.reflect.Method.invoke(Method.java:521)
       at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:860)
       at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:618)
       at dalvik.system.NativeStart.main(Native Method)

Original issue reported on code.google.com by [email protected] on 1 Sep 2010 at 11:51

  • Blocking: #16

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