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View Code? Open in Web Editor NEWvery basic game library
very basic game library
A container class that handles the creation and recycling of objects that it "emits" at a given rate.
Has properties like emitRate, maxAlive, min/max lifespans, and prototype (an init state of the particle);
And methods like emit, prePopulate, and update.
Create a generic Emitter, and a DisplayObjectEmitter where our first use case will be.
Support transformations of the object over it's lifespan.
Encapsulate logic for the changing of properties into a class.
maybe a generic Transformation that has a from, to, and speed/rateOfChange.
Then custom ones for tricky properties that extend the generic.
A declarative, efficient, and flexible JavaScript library for building user interfaces.
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