- Intro
- Networking server
- Compilation
- Configuration and list file location
- Configuration
- New features
The latest version, as well as documentation can be found on the new official repository, https://github.com/AKuHAK/hdl-dump/
Me reads [email protected] and psx-scene forums every now and then.
Easy guide for installing games can be found here http://web.archive.org/web/20120720230755/http://openps2loader.info/hdldump/howto.html
A UDP-based network server is available, based on the SMAP driver recently released on psx-scene forums http://ichiba.geocities.jp/ysai187/PS2/smap.htm. It is called hdl_svr_093.elf
and is now part of the hdl_dump
sources.
Note: You might need to punch a hole in your firewall for incoming UDP from port 12345.
First of all you have to update your PS2SDK.
Next: you have to run diskload.sh
to get the latest version of MiniOPL.
Finally: You just can run shell script in the project folder: mkrel.sh
. It will compile both gui and normal version for Windows.
-
Linux: Build and copy executable into a directory of your choice.
make RELEASE=yes
Advanced Linux build commands:
make XC=win # for Windows cross-compilation using mingw32
make -C gui # for WineLib compilation (for now doesn't work)
make -C gui XC=win # for GUI cross-compilation using mingw32
NOTE: ON DEBIAN BASED, YOU WILL NEED sudo apt-get install upx -
Mac OS X or FreeBSD: You'll need to have GNU make installed, then
gmake RELEASE=yes IIN_OPTICAL_MMAP=no
or
make RELEASE=yes IIN_OPTICAL_MMAP=no
-
Windows: You need to have CYGWIN installed;
then use
make RELEASE=yes
make -C gui RELEASE=yes
to compile command-line or GUI version.
You can use this guide for preparing sdk for Windows.
You can place this files in folder where is installed hdl_dump for making it portable.
-
Windows: (cited names are for English version of Windows)
C:\Documents and Settings\<login name>\Application Data\hdl_dump.conf
C:\Documents and Settings\<login name>\Application Data\hdl_dump.list
-
Linux, Mac OS X and FreeBSD: (
~
is your home dir)
~/.hdl_dump.conf
~/.hdl_dump.list
disc_database_file
-- full path to your disc compatibility database file;
All new stuff can be used from HDDOSD or BB Navigator or XMB from PSX DVR.
This command will install games onto the hard disk.
Warning: You need to specify a DMA mode (like *u4
, *m2
) or hdl_dump
crashes.
Warning: Be careful with copy_hdd
- every HDLoader game will be given the same icon.
Optionally, you can place boot.elf
(which is actually miniopl.elf
) in the folder where hdl_dump
is launched from.
You can also optionally include list.ico
(*.ico
from memory card) and icon.sys
(*.sys
from memory card), or you can write your own icon.sys
file.
If you don't include an *.ico
, the HDLoader logo is used. If you don't include *.sys
, the default HDLoader icon settings are used..
boot.elf
- you can use everything but I prefer miniopl. Miniopl allows you to launch titles from HDD OSD or BB NAV by pressing on title.
boot.elf
injection address - 0x111000
boot.elf
size limit - 2,026,464 bytes (thanks to kHn)
When you use this command and place the hard drive into your PlayStation 2 phat, it will launch the injected MBR.KELF
. So it can be used as Free MCBoot replacement (no need for memory card or modchip for lauching homebrews).
All you need to do is place MBR.KELF
in the corresponding folder. All HDD data will remain intact.
MBR.KELF
injection address - 0x404000
(for compatibility with PlayStation BB Navigator)
MBR.KELF
doesn't have any restrictions by itself.
There is no easy way to make MBR.KELF
s from a common elf.
Note: In a previous version this command tried to install one __mbr
partition, but this command didn't work correctly and was replaced with MBR injection.
This command injects header attributes into an existing partition.
hdl_dump.exe modify_header 192.168.0.10 PP.TEST
It can inject these files:
system.cnf
icon.sys
list.ico
del.ico
boot.kelf
boot.elf
boot.kirx
Any one can be skipped. It first tries to inject boot.kelf
, then if not found it will try to inject boot.elf
.
Now icon.sys
can be in any of 2 formats: Memory Card format or HDD format.
del.ico
injection address: 0x041000
(If del.ico
is used list.ico
maximum size 260,096 bytes)
boot.elf
(or boot.kelf
) injection address - 0x111000
boot.elf
size limit - 2,026,464 bytes (thanks to kHn)
boot.kelf
size limit - 3,076,096 bytes (if boot.kirx
not used)
boot.kelf
size limit - 2,031,616 bytes (if boot.kirx
is used)
boot.kirx
injection address - 0x301000
boot.kirx
size limit - 1,044,480 bytes
If you want to know more about these files (and their restrictions) you have to study official ps2sdk document called hdd_rule_3.0.2.pdf
There are also some undocumented features like this:
-
If you want to inject
boot.kelf
(orboot.elf
) you have to changeBOOT2
insystem.cnf
BOOT2 = PATINFO
This is used for HDL games for example. If you need to erase
boot.elf
from PATINFO you have to place zero-sizedboot.kelf
or elf in program folder. -
If you want to launch KELF from PFS partition you have to change
BOOT2
insystem.cnf
BOOT2 = pfs:/EXECUTE.KELF
where
EXECUTE.KELF
- is path to KELF which is placed into partition. Can be changed. -
If you want to inject kirx into partition you have to add a line into
system.cnf
IOPRP = PATINFO
Don't ask me about kirx - I don't know where it can be used.
-
If you don't want to boot from HDD OSD you have to add such a line into system.cnf
BOOT2 = NOBOOT
Happy gaming.