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真实武林

真实武林 开发记录

关于本项目

一直都有开发一款文字类模拟游戏,使用数据模拟出一个尽可能的虚拟武林世界,但一直都不知从和下手,去年玩了一款叫武神的mud游戏,想法有了一些思路,加上今年写多线程相关Demo时逐渐有了一些思路,遂开始朝着这个方向尝试,到今天,才正式开始将过程和想法记录下来;

前言

整个设想比较繁杂,计划优先从简单开始;
整体设计暂时预计分为四个大部分:

  1. 战斗设计
  2. 人物属性,性格设计
  3. 地图设计
  4. websocket服务整合

战斗设计

优先处理,作为核心部分;
主要是根据相关人物加环境的数据实时模拟并输出战斗过程,记录战斗结果;
开发第一步

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