Spring Boot makes it easy to create Unity based Applications that you can "just make your game".
Services
- Service class: Service root class
- sb: string bundle service with multi-language support
- ...
Utils
- ...
Editor Scripts
- Builder: You can make iOS / Android asset bundles
public class IntroSceneController : SceneControllerBase {
Logger logger = new Logger("IntroSceneController");
void Awake() {
InitController();
}
IEnumerator Start() {
yield return StartCoroutine(InitializeService());
}
IEnumerator InitializeService() {
yield return Service.Run(Service.sb.Initialize("en", "ko"));
yield return Service.Run(Service.setting.Initialize());
Service.ready = true;
yield return new WaitForSeconds(1);
yield return StartCoroutine(Service.scene.LoadLevel("Battle"));
}
}