Coder Social home page Coder Social logo

fmt's Introduction

PLEASE NOTE

This description is still for v2, will be updated once v3 is out.

Fex's Modelling Toolbox

A Tool to create polygon/3d-shape based models.

It is able to import:

  • mtb - SMP Toolbox Save Files
  • jtmt - JTMT JSON Format Models
  • java - FlansMod Format Java Models
  • vox - "MagicaVoxel" Format Files (see VOXtoFMT)

And export to:

  • jtmt - JTMT JSON Format Models
  • fmf - Fex's Model Format (for FVTM)
  • java
    • Java Models for FVTM (Fex's Vehicle and Transportation Mod)
    • Java Models for TrainsInMotion following the FVTM standard.
    • Java Models for FlansMod
      (box, shapebox and basic cylinders using existing MRT methods,
      everything else using a legacy-mode converter)
  • obj - valid Wavefront OBJ Models
  • png - PNG files - template or textured
  • txt - Marker list exporter
  • and more to come!

Other features

  • internal texture editor (beta)
  • auto texture positioner
  • unlimited groups*
  • unlimited polygons*
  • unlimited texture groups*
  • various polygon types
    • boxes
    • shapeboxes
    • cylinders
      • hollow cylinders
      • top offset and rotation
    • texrect a/b (experimental)
    • simple quads (experimental)
    • markers
      • "biped" display
    • and maybe in the future more
  • unlimited* amount of loadable helper models or (img)frames
  • in-editor texture uv preview, adjustment and customisation
  • and more..

Some Preview Images

Create detailed models and texture them.

IMG0

Apply basic per-group animations and preview them.

IMG1

"Unlimited" groups and polygons.

IMG2

Load in additional "helper/preview" models, as many you may need.

IMG3

Work with multiple textures at once, one per model or per any group.

IMG4

All rights reserved until further notice.

A proper license is being written soon, till then, touch not.
Libraries are under their respective licenses, some may have license notices bundled together in the jar/source,
and in case not, google shall help you.
FCL is licensed under http://fexcraft.net/license?id=mods (till/if it's respective standalone license is written)

Installation

Java Version (important)

FMT was compiled under Java 8, in some cases people reported FMT not working on Java 9+.
Please try running first under Java 8 if you have it installed. Otherwise try Java 15+, recently it was reported that FMT works again under Java 15+.

Discord

https://discord.gg/J5c2zJ7uU9

fmt's People

Contributors

eternalblueflame avatar fexcraft avatar goldsloth avatar spinyowl avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar

fmt's Issues

If you place Markers and show Marc first... then anything else second, this happens... [FMT-2.7.3]

I know I haven't shown myself around these parts and probably still a public enemy over me losing all control of myself (and other stuff) due to reasons... However all of that aside for obvious reasons and this appears to be an issue I don't know if it's been reported before or slipped through the cracks:

Here's what happens after what I said happened in the title: I place a box, cylinder and a shapebox for example:
image
The longer box is an actual box and the highlighted cube is a shapebox

image
This is some proof that it's not a visibility thing either.

Then I set the model texture to something else other than "None" this happens:
image

Doesn't the bit with the box seem familiar?

Drum-roll...

That's Marc

Program Crash

Every time I want to Generate Texture Template the program crashes. When I tried it a few days ago it worked fine.

Degrees Rotation Fields

Change the editor's rotation fields to accept -360 - 360 input and convert internally to radians.

Initialising GUI/Editors

Steps to recreate:

  • Start program
  • Create shapebox/box
  • Open Shapelist (Shapebox is auto highlighted)
  • Open Generic editor

The values do not show up until clicking on the Shapebox in the shapelist to deselect and select again.

i dont know if this is an issue

but my fmt keeps giving this
9 Oct 2020 15:19:20(471) [main]: ================================================== 19 Oct 2020 15:19:20(474) [main]: Starting FMT! 2.6.3 19 Oct 2020 15:19:20(474) [main]: Running on Windows 10 / 10.0 [LWJGL] Failed to load a library. Possible solutions: a) Add the directory that contains the shared library to -Djava.library.path or -Dorg.lwjgl.librarypath. b) Add the JAR that contains the shared library to the classpath. [LWJGL] Enable debug mode with -Dorg.lwjgl.util.Debug=true for better diagnostics. [LWJGL] Enable the SharedLibraryLoader debug mode with -Dorg.lwjgl.util.DebugLoader=true for better diagnostics. 19 Oct 2020 15:19:20(997) [main]: ERROR: Failed to locate library: lwjgl.dll 19 Oct 2020 15:19:20(998) [main]: org.lwjgl.system.Library.loadSystem(Library.java:162) 19 Oct 2020 15:19:20(999) [main]: org.lwjgl.system.Library.loadSystem(Library.java:62) 19 Oct 2020 15:19:21(000) [main]: org.lwjgl.system.Library.<clinit>(Library.java:50) 19 Oct 2020 15:19:21(000) [main]: org.lwjgl.stb.LibSTB.<clinit>(LibSTB.java:17) 19 Oct 2020 15:19:21(000) [main]: org.lwjgl.stb.STBImage.<clinit>(STBImage.java:128) 19 Oct 2020 15:19:21(001) [main]: net.fexcraft.app.fmt.utils.texture.Texture.<init>(Texture.java:30) 19 Oct 2020 15:19:21(002) [main]: net.fexcraft.app.fmt.utils.texture.TextureManager.init(TextureManager.java:40) 19 Oct 2020 15:19:21(002) [main]: net.fexcraft.app.fmt.FMTB.run(FMTB.java:151) 19 Oct 2020 15:19:21(003) [main]: net.fexcraft.app.fmt.FMTB.main(FMTB.java:138) yes i have java 8

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.