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License: GNU General Public License v3.0
Vertical Scrolling Rhythm Game for J2ME
License: GNU General Public License v3.0
#36 adds GPL 2 library. There are also some components those may be under it. Licensing must be rethinked ASAP.
At least in top-level menu.
Taiko doesn't require any complex calculations. Like VSRG, only basic integer math and comparisons. It won't be too hard to implement.
Must be allocation-less.
It's clear from filename that it's OGG. Something must be done with them.
OSR don't work good with 9.3 devices. To have "at least anything", something must be done instead.
Now it just uses a branch in update logic and forces all notes to be scored in time. It must emulate input (like osu!lazer does).
If you hold the key before hold, it will be missed but ticks will start counting.
This is osu! behaviour which is okay, but regressed with added safeties against too-early tail miss. Must be investigated ASAP. May have the same cause as autoplay misses.
Would be cool to have. Pending stacorp's answer.
It's awful now.
... to other extensions, when possible.
Showstopper for creating clone of "standart" ruleset of osu!.
For now we have placeholders.
Something is wrong there - they are more powerful than most 9.3 devices, but we have less than 30 fps on E7 and N8 even with solid fills.
Can be translated into other languages?
Maps can be converted to 2-column map.
Can be done as if
-else
section next to osu!mania hitobjects conversion code.
Must be started at 2.0.0.
The majority of JAR now is hitsounds. They are used almost never due to MMAPI issues. Removing them may bring JAR to sane size.
Don't know how, but must be implemented somehow.
For now, if first BM in BMS is nmania's, it will just crash.
Local fallback to system time, maybe.
Breaks must be visualized.
The game must be able to unpack OSZ itself.
Nine in total.
Waits for vipaoL/j2me_compiler#1.
By unknown reasons maps exported from osu!lazer may break the game. Must be fixed ASAP.
It's too boring now. Some animations and effects would be good.
After #6 for feature parity we may want to implement difficulty adjustment mods.
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