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This project forked from parkinglotgames/materialize2019-by-finepointcgi

0.0 0.0 0.0 47.88 MB

finepointcgi's 2019 Materialize Main Branch. Materialize is a program for converting images to materials for use in video games and other 3D applications.

License: GNU General Public License v3.0

JavaScript 0.31% C# 48.17% NSIS 1.09% HLSL 3.00% ShaderLab 47.43%

materialize-2023's Introduction

Materialize

Materialize is a program for converting images to materials.

Releases

https://github.com/ParkingLotGames/Materialize2019-by-finepointcgi/releases

Platforms

  • Linux and Windows x64 - IL2CPP
  • macOS and Windows x86 - Mono

Contact

For sugestions, doubts or anything related to this tool. Make an issue and we can talk about it.

Building

Prerequisites

  • Unity 2019.4.40f1.
  • IL2CPP module for Linux or win_x64.
  • Remove Mono.Posix and Mono.WebBrowser from Assets/Plugins when building for win_x86 or macOS.

Changelog:

Features added by finepointcgi

Paste Images from clipboard on Linux

  • You can copy a file in your file browser (Tested with nautilus) and then press the "P" close to the slot you want to paste.
  • Highlight - You can also press copy image on browser and it will paste also. This make it fast to take a image from internet

Hide Gui while Rotating / Panning

  • The GUI is hidden when panning/rotating the material plane.

Native File Picker

Batch Textures Mode

  • You can export multiple textures using the same settings.

FPS Limiter

  • This will limit your fps to 30 60 or 120 for your high refresh rate monitors.

Changed from original

Save and Load Project

  • When you save your project, every map will be saved in the same place, with there respective types, ex:myTexture_Diffuse.png.
  • The extension used will be the one set in the GUI Panel.

Suported extensions

Save
  • jpg
  • png
  • tga
  • exr
Load
  • jpg
  • png
  • tga
  • exr
  • bmp

(Previous) Future Feature List by finepointcgi

Feel free to contribute to it and I'll merge your work but I don't think I can tackle these, I simply don't have the time, I'm updating and sharing the project because I need it for personal use. I can't make a full time commitment to this project, I'm just contributing what I can.

  • QuickSave - Will implement in settings, then you can set the folder to save the texture. This will be a persistent setting, that means you can close and open the program without lose the Quick Save path. Planned for .41
  • Copy to clipboard.
  • New UIPlanned for .50
  • Ability to bake AO into Diffuse Map Planned for .40
  • Add Texture Presets for Unreal Unity and Cryengine Planned for .41
  • Create update notification system Planned for .40
  • Create installer

materialize-2023's People

Contributors

finepointcgi avatar maikramer avatar parkinglotgames avatar boundingboxsoftware avatar squirrelyjones avatar

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