Comments (9)
Does the Light overlay (after you enabled it in singleplayer) work correctly in multiplayer?
EDIT: So if you turn it on in singleplayer and switch to multiplayer, does it update the light values correctly?
from moreoverlays.
I don't have any problems in multiplayer. It seems like something blocks the KeyBinding. Have you tried changing the Key from F7 to another key?
from moreoverlays.
My wife and I have run into the same issue; unfortunately, it's not terribly consistent and has thus been hard to track down. Changing the keybind worked for me a couple times, but then has not worked afterwards.
On my wife's PC and specifically in Twilight Forest, the X's will just flicker like crazy all over the place, while continuing to just plain not work in the Overworld.
from moreoverlays.
Just to be sure... Do you have any Shaders enabled? They might mess with the line rendering a bit.
What Modpacks have this issue, or with what mods does it appear? I will at least try it with Twilight Forest.
from moreoverlays.
I apologize; I missed the email for this thread.
I do not use shaders, Optifine nor any resource packs. My wife does use Optifine. This was originally appearing in the Roguelike Adventures and Dungeons pack, and has continued happening in my own self-made mod set.
from moreoverlays.
Oh good, it's not just me. I've been having roughly the same issue on my test pack, and I can't think of anything obvious that would break it. Chunk borders work flawlessly, but the lighting overlay is sporadic at best. Most of the time it doesn't work, but once in a while it will work for a little bit, but the markings on the ground will flicker like those annoying Christmas lights.
Edit: a pack tester has suggested that it may be related to a rendering setting in mekanism. I will give this a test this upcoming weekend.
Pack link: https://minecraft.curseforge.com/projects/continuity/files
from moreoverlays.
Sorry to talk about this too late but I have tested and found that it was Mo' Creatures who created this issue for me. When I delete it, MoreOverlays works perfectly. I hope this will help !
from moreoverlays.
Oh in this case the bug is probably related to Pull Request #57
from moreoverlays.
I fixed this in commit 2a9878b ... so this should hopefully be fixed in the next version
from moreoverlays.
Related Issues (20)
- Regions are offset at negative chunks
- Region filename doesn't show up sometimes
- F7 Light level overlay doesn't work in multiplayer. HOT 2
- 1.14.4/optifine magma block causes NPE HOT 10
- [1.14.4] Config UI values reset when resizing the window
- Crash on dedicated server HOT 3
- [1.12.2] NullPointerException Crash HOT 1
- Hunger shanks are glitched in chunk boundary mod 3
- F7 (light overlay) not working. HOT 1
- F3 Debug screen won't open after installing MoreOverlays
- Light Level Toggle not showing up in controls
- Bedrock...
- Glitching out and not showing on certain blocks
- Crash to Desktop from java.lang.NoSuchMethodError HOT 1
- [1.12.2] Lighting Overlay not compatible with Twilight Forest
- Light level overlay does not show up HOT 1
- The light overlay has no color HOT 1
- World change causes crash with Mo'Creatures installed HOT 1
- MC Crashed after toggling light ovrlay
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from moreoverlays.