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meshwarp's Issues

Scale Bug

Found bug with scale: when moving vertices in a scaled mesh, when rescaling back to 1 the behaviour is uncorrect.

attribute to disable all UI elements

One small issue : when sending it a message show_ui 0 : UI disappears, but if I click on the mesh in the jit.window, it comes back.
There is no way to disable UI mouse interaction completely.
It makes jit.gl.meshwarp incompatible with any other piece of patch that use mouse interaction (jit.anim.drive @ui_listen 1 โ€”> jit.gl.camera , jit.gl.handle, โ€ฆ)
Too bad !
I would expect show_ui 0 to completely disable GUI in jit.window.
Or please add another attribute : enable_ui

Crash when loading big matrices

When loading big matrices, like 4 10x10, Max crashes.
Could be because of the way the JSON is accessed inside the Mesh class.

texture output functionality

the object doesn't allow drawing to capturing jit.gl.nodes contexts, so probably need some texture output functionality built in

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