yavne's People
Forkers
michax ville2304 flavelius misiewiczradoslaw anteaterho khorkov belzecue looki666 marcclintdion pranavpaharia tilapiatsu blendercn-org hazukiaoi i5anoff zakimano mieutype darthmoulbyte kakarotoroth cymbalszombie9793 evangel777 b1sounours tregia ultrahunt2 dmitrygubkin davidavak 130n1d koldibender latvianman1 illpunchyou2 anotn ivindev paulhuman stilobique barrunterio chenpaner jordanro2yavne's Issues
Edge Normal Influence
This is a simple cube where all edges were selected and bevelled with two segments:
On the left I set the Face Normal Influence to Strong on the 6 big square faces of the cube using YAVNE. On the right I have use the Weighted Normal modifier with Weighting Mode set to Face Area and Weight set to 100.
The selected vertices show the problem. I want them to be flattened like in the cube on the right. Instead, they're slightly angled. I understand that the result given by YAVNE is reasonable because I just asked it to strongly influence the normals with the selected faces and that does not include those highlighted vertices.
What I propose is that YAVNE should have an Edge Normal Influence option where I could select the edges in the middle of the bevel and make those normals become orthogonal to the edge if set with a strong influence.
How the heck do you install this?
I download the zip of this repo, went to addons -> install from file and chose the zip. Then yavne showed up, checked the box to activate it and nothing changed in the editor. I saved everything, restarted and yavne was gone. Tried to install the same way and nothing happens now. Does not show in the addons list no matter what I do.
I'm on 2.76
Or can you please direct me to some other vertex normal editor.. For the life of me I can't find a single addon that works or maybe I just don't know how to install them.
No auto smooth! :(
In previous version I could simply enter edit mode, make bevel, and click Face Normal Influence.
In 2.8 I need to first set the mesh smooth shading. :(
It is possible to fix it?
How the heck do you use this?
So I see the control panel in the UV shelf, and I made a cube which I beveled, applied and smoothed, but regardless of what weight type or influence setting I choose and then press "Update Vertex Normals", I don't see any difference in my model.
I can see the diagnostic shading from Y.A.V.N.E. and change that, but that's it. The model itself stays the same.
Crash blender
Crash blender when i unchecked button "show vertices" , i dont know maybe its a bug of blender core
Compatibility with mirror modifier
Love this, and is such a life saver. But is there planned compatibility with the mirror modifier? Taking the example from the merge functionality in the readme, it would be nice to be able to merge the seam on one side of the neck, and have it mirror without having to apply the mirror modifier
Request : Sum Co-Planar Areas
Now this add on are really great it's almost perfect just like Modo Normal Toolkit.
Only one function that i think it's missing which is, Sum Co-Planar Areas
now you can see that the Co-Planar angle threshold really help defining the vertex normal on area where the vertices flow are uneven/or non quad
Plugin not working properly after 2.9 update
The plugin doesn't seem to work after the update. To be more precise. The 'Update vertex normals' option is not showing in the search as seen here.
can't install to 2.79
I can't install it
README Assets
Further development of the addon. Is it alive?
Does this addon continue to be developed? For me it is a damn useful addon that has saved my life many times! Are there any plans to improve and develop this wonderful addon?
Y.A.V.N.E not showing up on addon list after installation on blender 2.79
I can for the life of me find the addon after installation,
already looked in meshes, searching for yavne, searching for Y.A.V.N.E, reinstalled blender AND yavne, reinstalled python
nothing...
please help
Normal multi-object-editing
Plans to port yavne to 2.8?
Was wondering if there are plans to port yavne to Blender 2.8 when the beta is stable enough? I have come to rely heavily on yavne since I started using it, and it completely changed my workflow for modelling game assets with Blender, so many thanks for developing it!
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
๐ Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. ๐๐๐
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google โค๏ธ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.