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PS2 Emulator

Based off PCSX2's codebase, this is a completely rewritten PS2 emulator. Only useful to developers for now.

I can only work on this in my spare time, so I am thankful for any help!

Current status

Status as of 2018/08/06:

  • Primary focus for now is on the GIF/VU's/VIF.
  • Work started on the VIFs and VUs, mostly just implementing instructions left.
  • Work started on the SPU2 (DMA and IOP communication done, sound generation still to be done).
  • Work started on the SIO/SIO2 (controllers and MC's), IOP communication done.
  • No work done yet on the IPU and GSCore.
  • Everything else not mentioned mostly done (EECore, IOPCore, etc). Interpreters only for now, dynarecs will not come for a while.

Build Instructions

General Information

CMake is used as the build system.

The project uses the following dependecies:

  • Boost library, which is configured by the CMake FindBoost module.
  • Cereal for serialization.

Run the following commands to invoke a build:

git submodule update --init --recursive

mkdir build && cd build

cmake .. optionally specifying -DBOOST_ROOT={path} depending on your environment.

make (or equivilant)

Running

./orbumfront

Logging is always enabled and will save files to logs/ (uses boost logging).

The bios file scph10000.bin should be placed in bios/. Other bios' are not currently supported or tested with.

Upon Ctrl-C, a number of options will be presented:

  • A memory dump (binary) can be created that will be placed in the dumps/ folder.
  • A save state (json/text readable) can be created that will dump the PS2 state for inspection. Uses the saves/ folder.

Licence

GPL3

orbum's People

Contributors

marcosatti avatar hch12907 avatar zer0xff avatar

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