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Automatically exported from code.google.com/p/rbttinvasion
RBTTInvasion.MonsterSpawner.TakeDamage Accessed None 'Controller'
Original issue reported on code.google.com by [email protected]
on 17 Apr 2009 at 6:17
RBTTInvasion.RBTTInvasionGameRules:ReplenishAmmo Accessed None 'W'
Found on server
Original issue reported on code.google.com by [email protected]
on 17 Apr 2009 at 6:06
Bosswave crashes the server, beeing stuck in a loop if it's trying to spawn
a monster that doesn't exist.. like if there's a typo in the
MonsterClassName
Original issue reported on code.google.com by [email protected]
on 27 Apr 2009 at 10:15
By HO0815XX from Epic forums
On my map >DM-INV-LavaGiantClassic2K9< the red lava-/lavafogcolor changes
to lite red.
I can send you 2 screenshots, so you can see what I mean.
But I havent't found an email address in the readme and on your website.
Original issue reported on code.google.com by [email protected]
on 17 Mar 2009 at 9:41
RBTTInvasion.RBTTInfernal:PlayDying Accessed None 'MyEmitterPool'
Found on server
Original issue reported on code.google.com by [email protected]
on 17 Apr 2009 at 6:07
When you kill a miningbot, it drops it's weapon!
Original issue reported on code.google.com by [email protected]
on 21 Apr 2009 at 5:25
If the instagib spawns when you are in a vehicle, you wont have one when you
get out of the vehicle.
Original issue reported on code.google.com by [email protected]
on 23 Jun 2009 at 2:17
Should be able to turn the radar bleep off clientsided
Original issue reported on code.google.com by [email protected]
on 28 May 2009 at 1:07
ScriptWarning: InvMod_PlayerQueue DM-1on1-
Katami.TheWorld:PersistentLevel.InvMod_PlayerQueue_0 (Function
RBTTInvasion.InvMod_PlayerQueue:AddToQueue:00C0) Accessed None
'InvasionRules'
ScriptWarning: InvMod_PlayerQueue DM-1on1-
Katami.TheWorld:PersistentLevel.InvMod_PlayerQueue_0 (Function
RBTTInvasion.InvMod_PlayerQueue:AddToQueue:00C8) Accessed None
Serverside
Original issue reported on code.google.com by [email protected]
on 29 Jan 2010 at 11:32
[PHX]Big_Deal:
When you use instagib as a mutator together with your invasion in the
commandline the monsters dont shoot. Also after a while the instagib rifle
stops working and you cant shoot anymore, you hear the shot, but no bullet
comes out. I dont want use it within the ini from invasion, because i run
different configurations from invasion.
Maybe you can check this...thx
Original issue reported on code.google.com by [email protected]
on 20 May 2009 at 9:10
Submitted by: HO0815XX from Epic forums
I only include >FemBots< in my matches, and randomly a few of them run as
>DemoGuy<.
I've tested intensively and found out, that it has to do with custom
characters. In my UTGame.ini I have the following botlist:
ActiveBots=(BotName="Jeanette",bInUse=True) = herself (Demoguy)
ActiveBots=(BotName="BorgQueen",bInUse=True) = XenoXXX (Demoguy)
ActiveBots=(BotName="Muschi",bInUse=True) = Jessi (works)
ActiveBots=(BotName="Hel",bInUse=True) = herself (Demoguy)
ActiveBots=(BotName="Jessi",bInUse=True) = herself (works)
ActiveBots=(BotName="IronGirl",bInUse=False) = KaT (Demoguy)
ActiveBots=(BotName="Jessica",bInUse=False) = herself (works)
......... and so on ........
If I use the stockcharacters (fem) than it works (sound), but they have all
the same outfit. I looks like, this is normal. In normal Teamdeathmatch
they look similar.
Original issue reported on code.google.com by [email protected]
on 17 Mar 2009 at 9:40
ScriptWarning: RBTTIceSlime
DM-UNO-The_Meatlocker.TheWorld:PersistentLevel.RBTTIceSlime_538 (Function
RBTTInvasion.RBTTIceSlime:AttachIce:0125) Divide by zero
This might also occur on the fire slime
Original issue reported on code.google.com by [email protected]
on 3 Jun 2009 at 8:07
RBTTInvasion.RBTTInvasionGameRules:GetPlayerFromQueue Accessed None 'PRI'
Found on server
Original issue reported on code.google.com by [email protected]
on 17 Apr 2009 at 6:05
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