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☁️ Python package for interacting with Steam

Home Page: http://steam.readthedocs.io

License: MIT License

Python 99.48% Makefile 0.52%

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[Discussion] protobuf fields

Regarding

IMPORTANT:
Actually, at real login page
steam handles function little bit different.
e.g. https://api.steampowered.com/IAuthenticationService/BeginAuthSessionViaCredentials/v1
can handle multipart/form-data; with something like.
{
input_protobuf_encoded: EgxhbmFjb25kYXJ0dXIa2AJodHgzZzlJaWY4dGE4RGxqR2VWbncwZWpxdi9uNDByRkZxaFduVk12VFFhRm1ZU1F4MHlrYUlJNmFURlVJWEQ5Z2VXMTlObWJDc3pydmNQZ1RTVllyOWl0SW5EWjgzMVh0YWtOaHJaUk9JN1lvMzhpb2xHRmdHdVBZT3NsekErTHZNZlJoQ3YzL1JFaEpNQlhjaXhzNklRRTZjbnM4d1JWbGI0TVA1Nzd0MHpGajRpcWF4U21KbnVjRDh5YzVIVkYvMERlMnFKd3dGTG0vR3B4SEdreFFlQURzZi9OTXJMTUszcWxnR3NLZm4ycGxNOGhkMzF3YnErSUlCZkNJb3dFZWExaUpJcmVjYkdLT0EvRlJ5VFpSQlVoVitLQmt6TGk3THY1UjVNYVRJSzNPTCtCMUZnZ2xWSG94c0ErTm5BMHVqSVZWZ0ZRdGpDL2tMTjd0SmhYamc9PSCA+aCT0ggoATgBQgVTdG9yZUqBAQp9TW96aWxsYS81LjAgKFdpbmRvd3MgTlQgMTAuMDsgV2luNjQ7IHg2NCkgQXBwbGVXZWJLaXQvNTM3LjM2IChLSFRNTCwgbGlrZSBHZWNrbykgQ2hyb21lLzExNi4wLjAuMCBTYWZhcmkvNTM3LjM2IE9QUi8xMDIuMC4wLjAQAlgI
}
it's protobuf encoded value. You can decode it here:
https://protobuf-decoder.netlify.app
some fields I can understand:
2) string - steamlogin
3) string - encrypted password
4) timestamp to map to a key - STime
5) some INT (probably it's always 1) it's DEPRECATED
7) whether we are requesting a persistent or an ephemeral session
8) (EMachineAuthWebDomain) identifier of client requesting auth.
e.g. "Store"
9) Protobuf of device type (see CAuthentication_DeviceDetails):
9.1) string - User-Agent
9.2) Int - platform identifier e.g. 2 (means Web Browser)
(See EAuthTokenPlatformType protobuf).
9.3) os_type (MOSTLY NOT PRESENTED IN REAL REQUESTS)
9.4) gaming_device_type (MOSTLY NOT PRESENTED IN REAL REQUESTS)
11) UNDOCUMENTED AT ALL: Some number (like 8)
FIELD NUMBERS I SKIPPED MEANS THEY ARE NOT PRESENTED IN REAL REQUEST
We currently uses basic multipart/form-data and "key-value"
data presentation.
But I Think, it's important to know, that real steam works differently,
and maybe we can once upon a time simulate it's REAL behavior.

Perhaps you could take a look at:

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