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natural-mouse-rs's Introduction

NaturalMouseMotion RS

Contains custom flow templates and factory templates for Old School Runescape

  • All random flows are 45 doubles in len
  • randomFlowLow() - between (1) and (50)
  • randomFlowLowest() -between (1) and (25)
  • randomFlowHigh() - between (50) and (90)
  • randomFlowWide() - between (1) and (110)
  • randomDouble(double min, double max) - Random double in range
  • The default natural mouse random() and others are also included.

Some of the features NaturalMouseMotion contains:

  • Deviation: Deviation leads the mouse away from direct trajectory, creating and arc instead of straight line
  • Noise: Noise creates errors in the movement, this can simulate hand shakiness, someone using a non accurate mouse or bad surface under the mouse.
  • Speed and flow: Speed and flow are defining the progressing of the mouse at given time, for example it's possible that movement starts slow and then gains speed, or is just variating.
  • Overshoots: Overshoots happen if user is not 100% accurate with the mouse and hits an area next to the target instead, requiring to adjust the cursor to reach the actual target.
  • Coordinate translation: Coordinate translation allows to specify offset and dimensions to restrict a movement in a different area than the screen or in a virtual screen inside the real screen.

Demonstration video (2.0.0):

https://www.youtube.com/watch?v=CuG9LvQ0fdQ

Maven:

<dependency>
  <groupId>com.github.hypsynz.naturalmouse</groupId>
  <artifactId>naturalmouse</artifactId>
  <version>2.0.9</version>
</dependency>

Gradle:

 implementation group: 'com.github.hypsynz.naturalmouse', name: 'naturalmouse', version: '2.0.9'

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