Similar to the previous issue, but now with passive stereo windows.
Collage.dll!co::base::abort() Line 45 C++
EqualizerFabric.dll!eq::fabric::Object::~Object() Line 40 + 0xce bytes C++
EqualizerServer.dll!eq::fabric::Segment<eq::server::Canvas,eq::server::Segment,eq::server::Channel>::~Segment<eq::server::Canvas,eq::server::Segment,eq::server::Channel>() Line 51 + 0x24 bytes C++
EqualizerServer.dll!eq::server::Segment::~Segment() Line 78 + 0x3b bytes C++
EqualizerServer.dll!eq::server::Segment::`scalar deleting destructor'() + 0x31 bytes C++
EqualizerServer.dll!eq::server::NodeFactory::releaseSegment(eq::server::Segment * segment=0x0000000015282b60) Line 67 + 0x58 bytes C++
EqualizerServer.dll!eq::fabric::Canvas<eq::server::Config,eq::server::Canvas,eq::server::Segment,eq::server::Layout>::release(eq::server::Segment * segment=0x0000000015282b60) Line 190 + 0x44 bytes C++
EqualizerServer.dll!eq::fabric::Canvas<eq::server::Config,eq::server::Canvas,eq::server::Segment,eq::server::Layout>::~Canvas<eq::server::Config,eq::server::Canvas,eq::server::Segment,eq::server::Layout>() Line 54 C++
EqualizerServer.dll!eq::server::Canvas::~Canvas() Line 51 + 0xa bytes C++
EqualizerServer.dll!eq::server::Canvas::`scalar deleting destructor'() + 0x31 bytes C++
EqualizerServer.dll!eq::server::Config::_deleteEntities<eq::server::Canvas>(const std::vector<eq::server::Canvas *,std::allocator<eq::server::Canvas *> > & entities=[2](0x00000000026b9960 {_state=STATE_RUNNING _private=0xcdcdcdcdcdcdcdcd },0x00000000152b0360 {_config=0x00000000026a7b40 _data={...} _backup={...} ...})) Line 711 + 0x30 bytes C++
EqualizerServer.dll!eq::server::Config::_updateRunning() Line 527 C++
EqualizerServer.dll!eq::server::Config::_cmdUpdate(co::Command & command={...}) Line 1021 + 0xd bytes C++
Collage.dll!co::CommandFunc<co::Dispatcher>::operator()(co::Command & command={...}) Line 51 C++
Collage.dll!co::Command::operator()() Line 142 C++
EqualizerServer.dll!eq::server::Server::handleCommands() Line 241 + 0xb bytes C++
EqualizerServer.dll!eq::server::Server::run() Line 178 C++
EqualizerServer.dll!`anonymous namespace'::ServerThread::run() Line 54 C++