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View Code? Open in Web Editor NEWEducational guides and tutorials to accelerate learning.
Home Page: https://academy.vrtk.io
License: MIT License
Educational guides and tutorials to accelerate learning.
Home Page: https://academy.vrtk.io
License: MIT License
Need some landing page text about the VRTK documentation and what it's for
Also link to other tutorials maybe that show how to set up multiple rigs to the tracked alias stuff?
Describe how to use the play area boundaries prefab on the PlayAreaAlias to visualise the boundaries in the scene.
This will be pretty long as it requires first setting up the interactor and then setting up the interactable (plus the different settings along the way).
I think it's worth having all as one guide because just having an interactor on its own is a bit pointless.
Customise the default look of the docs github pages theme to be more in line with the VRTK colours and theme. https://extendrealityltd.github.io/VRTK.Documentation/
How to wrap Oculus Integration input SDK calls with Zinnia Actions
Keep it relatively generic and expect people to also refer to (the linked) Unity XR Input documentation
Brief overview of what VRTK actions are the different types (e.g. Bool, Float, Vector2, etc) how to convert one action to another and how they can be used in conjunction with input to execute a game function.
Examples repo is at
https://github.com/thestonefox/VRTK
(currently use release/v4.0.0 branch -> https://github.com/thestonefox/VRTK/tree/release/v4.0.0)
Just whack an Interactor into the cursor object
This probably should have a link to the pointer tutorial or have some sort of prerequisite tutorial link to follow first.
Rotate the pointer cursor so it affects the teleporter and rotates the player into the new facing direction.
This should probably cover the Haptic processor and how to plug it in with a supported SDK processor (e.g. SteamVR, Oculus, etc)
Use a play area representation on the end of a pointer cursor to show where the player is in relation to the pointer cursor.
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