expworlds / godot-dialog-system Goto Github PK
View Code? Open in Web Editor NEWA Dialog System Addon for the Godot Engine.
License: MIT License
A Dialog System Addon for the Godot Engine.
License: MIT License
Save Dialog File is not loading on godot3.2.3
Will you make C# support? It is faster then GDscript
Porting the game to Godot 4 game the erro in the file plugin.gd
that states:
Too many arguments for "add_too_menu_item()" call. Expected at most 2 but got three.
This is in line 19.
Any ideas on how this could be fixed?
Hi,
I'm experiencing this issue when loading an exported csv of a story?
Does someone know what could be the problem?
Error importing CSV translation: 'NID' is not a valid locale.
editor/editor_file_system.cpp:1801 - Error importing 'res://Tutorial_Dialogs/CSV/eng.csv'.
Switch Scene Tab
Error importing CSV translation: 'NID' is not a valid locale.
editor/editor_file_system.cpp:1801 - Error importing 'res://Tutorial_Dialogs/CSV/eng.csv'.
Error importing CSV translation: 'NID' is not a valid locale.
editor/editor_file_system.cpp:1801 - Error importing 'res://Tutorial_Dialogs/CSV/eng.csv'.
res://addons/EXP-System-Dialog/Story Editor/story_editor.gd:168 - Invalid get index '1' (on base: 'PoolStringArray')
I'm using Godot 3.2.3 in Linux Ubuntu 20
Thanks
I want to make a Visual Novel in French, but it doesn't want to add my special characters, like è or é, for no reason. I feel like it's because in english there's not such a thing, but I don't know how to change that,
Thanks for reading^^
I add dialog C in story A.
Press ctrl + s to save.
Load story B.
Load story A.
Dialog C gone.
Confused.
Only solution: use save as always.
Hi, I'm having an issue with reading my story files properly.
In the Dialogue player tutorial, you call play_dialog() in the ready of the dialogue player scene, like so:
I created a function that lets me instance the dialogue player and call different records depending on the scene I'm in. here it is:
The way I understand it, the play_dialog() doesn't have to appear in the ready() of the dialogue player's scene. My entire story runs fine across all the scenes I instance the dialogue player in, yet whenever I remove it from the dialogplayer scene, I get errors in the get_nid_from_slot() despite having no issues in the node tree or code (afaik):
It seems like there is a bug somewhere or there's something I missed about how this system should work.
A declarative, efficient, and flexible JavaScript library for building user interfaces.
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google ❤️ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.