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pubg_mobile_hack_for_emulator's Introduction

Pubg Mobile SmatGaga ESP + memory Source

2 ​ ​ 10 SORRY folks. My previous discord account was closed due to hacking. 11 This is my new discord account: Those who want to visit can join from this link. 12 ​ 13 ​ 14 Pubg Mobile Emulator Gameloop Memory Hacking C++ code examples. Ex: Name, Coord, Bones, Weapons, Items, Box, Drop etc.
15 ​ 16 Youtube Video 17 [PUBG ESP EXAMPLE SCREENSHOT} 18 ​ 19 I just created this quickly. Then text not pretty good.
20 ​ 21 I not share project. because i cant share bypass methos. I just share how can you find detas in memory 22 ​ 23

Tutorial

24 https://mega.nz/folder/iRtU2SBJ#jM1NFMiihQVtxYmK48Afkw
25 #1 - How Can I Find Pubg Mobile View Matrix Pattern 26 #2 - Create a New C++ Console Application | Pubg Mobile Hacking Tutorial 27 #3 - Create a Overlay Window - Import SFML Library | Pubg Mobile Hacking Tutorial 28 #4 - Process Manager - Find Aow Process ID | Pubg Mobile Hacking Tutorial 29 #5 - How Can I Change Driver Name - kprocesshacker.sys | Pubg Mobile Hacking Tutorial 30 #6 - Colorful Terminal Output | Pubg Mobile Hacking Tutorial 31 #7 - Memory Manager - Connect to Driver | Pubg Mobile Hacking Tutorial 32 #8 - ESP - Find Base Points | Pubg Mobile Hacking Tutorial 33 #9 - Switch to Smartgaga | Pubg Mobile Hacking Tutorial 34 #10 - Scan Entity List And Draw | Pubg Mobile Hacking Tutorial 35 ​ 36

Just Examples

37 Hi dear visitor. Its not hacking app or shared app. It just example codes pool. I will push here simples code about what i know and what i experied on pubg memory hacking. My purpose is find again if i forget or if some one need it, he can find it. 38 ​ 39 ​ 40

What I do

41 I used C++, and used SFML library
42 I have find patterns and ofsets about pubg gameloop 43 ​ 44

Referances

45

Whats my news

56

  • Vehicle HP 57
  • Vehicle Fuel 58
  • PlayerDeadInventoryBox 59
  • PlayerDeadInventoryBox Items 60
  • Airdrop Items 61 ​ 62 You can see my codes and offsets 63 ESP Source File 64

65

66

Whats defferent between Gameloop/Smartgaga and LDPlayer/Memu

67 As xiderowg's says on https://www.unknowncheats.me/forum/pubg-mobile/379241-esp-source-pubgm-v0-17-0-gameloop.html 68 ​ 69 Gameloop is based on AOW/QEMU Engine, while LDPlayer is using VirtualBox, these offsets and pattern may not be applicable to LDPlayer. 70

71

72

Pubg Mobile Entity Offsets

73 ​ 74 Pubg Mobile Player Entity Offsets 75 Pubg Mobile Vehicle Entity Offsets 76 Pubg Mobile Invetory Entity Offsets 77

78

Player Details

79 80

81

Player Details

82

83
DWORD NavMesh = dGet(Entities[i]->entityAddv + 312);
84
Entities[i]->position = v3fGet(NavMesh + 0x150);
85
Entities[i]->onEntiyPositionChanged();
86
Entities[i]->velocity = v3fGet(NavMesh + 0x1A0);
87
Entities[i]->onEntiyVelocityChanged();
8889
Entities[i]->playerWorld = dGet(entityAddv + 0x138);
9091
// Thats UFT16 wchar
92
strcpy(Entities[i]->playerName, strGet(dGet(entityAddv + 0x5E8), iGet(entityAddv + 0x5EC) * 2));
93
strcpy(Entities[i]->playerFlag, strGet(dGet(entityAddv + 0x5F4), 4));
94
strcpy(Entities[i]->playerID, strGet(dGet(entityAddv + 0x604), 22));
9596
Entities[i]->playerStatus = iGet(Entities[i]->playerWorld + 0x364);
97
Entities[i]->playerTeamId = iGet(entityAddv + 0x610);
98
Entities[i]->itsMe = 0;
99
if(entityAddv == uMyObject){
100
       myTeamID = Entities[i]->playerTeamId;
101
       MeEntity = Entities[i];
102
       Entities[i]->itsMe = 1;
103
}
104
Entities[i]->itsFriend = 0;
105
if(myTeamID == Entities[i]->playerTeamId){
106
       Entities[i]->itsFriend = 1;
107
}
108
Entities[i]->playerIsBot = iGet(entityAddv + 0x2B4) == 0 ? true : false;
109
DWORD tmpAddv = dGet(entityAddv + 0x308);
110
Entities[i]->bodyAddv = tmpAddv + 0x140;
111
Entities[i]->boneAddv = dGet(tmpAddv + 0x580) + 0x30;
112113114
Entities[i]->rotation = fGet(Entities[i]->playerWorld + 0x128); // ROTATE
115116
/* PSOE Ites not ineger, bytes, but we will read as integer.
117
1144306736 standing 
118
1143847984 crouched  
119
1143684144 creep */
120
Entities[i]->playerPose = iGet(Entities[i]->playerWorld + 0x130); 
121122
Entities[i]->playerHealth.max = fGet(Entities[i]->entityAddv + 0x77C);
123
Entities[i]->playerHealth.cur = fGet(Entities[i]->entityAddv + 0x778);
124
Entities[i]->playerEnergy.max = fGet(Entities[i]->entityAddv + 0x1408);
125
Entities[i]->playerEnergy.cur = fGet(Entities[i]->entityAddv + 0x140C);
126127
DWORD weaponsCapsule = dGet(Entities[i]->entityAddv + 0x12C);
128
Entities[i]->playerIsAttacking = false;
129
for(int w = 0; w < 4; w++){
130
       DWORD weaponBase = dGet(weaponsCapsule + w * 4);
131
       DWORD weaponAmmoBase = dGet(weaponBase + 0x54);
132
       Entities[i]->playerWeapons[w].activity = iGet(weaponBase + 0xDC);
133
       Entities[i]->playerWeapons[w].state = iGet(weaponBase + 0x4C0);
134
       Entities[i]->playerWeapons[w].entityId = iGet(dGet(weaponBase + 0x4BC) + 0xC0);
135
       Entities[i]->playerWeapons[w].maxAmmo = iGet(weaponAmmoBase + 0x7D4);
136
       Entities[i]->playerWeapons[w].curAmmo = iGet(weaponAmmoBase + 0x7D0);
137
}
138
// Bones
139
Entities[i]->boneActor = vectorBoneRead(Entities[i]->bodyAddv);
140
for(int b = 0; b < 15; b++){
141
       Entities[i]->playerBones[b] = getPlayerBone(Entities[i]->boneAddv, Entities[i]->boneActor, i, b);
142
}
143

144

145

Vehicle Details

146

147
DWORD NavMesh = dGet(Entities[i]->entityAddv + 312);
148
Entities[i]->position = v3fGet(NavMesh + 0x150);
149
Entities[i]->onEntiyPositionChanged(); 
150151
Entities[i]->velocity = v3fGet(dGet(Entities[i]->entityAddv + 0x54) + 0x78);
152
Entities[i]->onEntiyVelocityChanged();
153
DWORD vehicleCommon = dGet(dGet(Entities[i]->entityAddv + 0x54) + 0x4D8);
154
Entities[i]->vehicleHealth.max = fGet(vehicleCommon + 0x108);
155
Entities[i]->vehicleHealth.cur = fGet(vehicleCommon + 0x10C);
156
Entities[i]->vehicleFuel.max = fGet(vehicleCommon + 0x120);
157
Entities[i]->vehicleFuel.cur = fGet(vehicleCommon + 0x124);
158

159

160

Inventory Details

161

162
int boxItemCount = iGet(entityAddv + 0x440);
163
Entities[i]->inventoryItemCount = 0;
164
if(boxItemCount < 60){
165
       DWORD itemEntry = iGet(entityAddv + 0x43C);
166
       if(itemEntry > 50000){
167
               for(int h = 0; h < boxItemCount; h++){
168
                       DWORD itemAddv = itemEntry + h * 48;
169
                       Entities[i]->inventoryItems[Entities[i]->inventoryItemCount].entityId = iGet(itemAddv + 0x4);
170
                       if(Entities[i]->inventoryItems[Entities[i]->inventoryItemCount].entityId > 0){
171
                               Entities[i]->inventoryItems[Entities[i]->inventoryItemCount].count = iGet(itemAddv + 0x18);
172
                               Entities[i]->inventoryItemCount++;
173
                       }
174
               }
175
       }
176
} 
177

178

179 ​ 180

Item Details

181 ​ 182 Item Types
183 1 : Loot - Item
184 2 : InventoryBox or AirDrop
185 5 : Vehicle
186 8 : Player 187 ​ 188 | entityId | itemType | className | displayName | 189 |----------|----------|------------------------------------------|-----------------------------------| 190 | 103003 | 1 | BP_Sniper_AWM_Wrapper_C | AWM | 191 | 103010 | 1 | BP_Sniper_QBU_Wrapper_C | QBU | 192 | 103009 | 1 | BP_Sniper_SLR_Wrapper_C | SLR | 193 | 103004 | 1 | BP_Sniper_SKS_Wrapper_C | SKS | 194 | 103006 | 1 | BP_Sniper_Mini14_Wrapper_C | Mini14 | 195 | 103002 | 1 | BP_Sniper_M24_Wrapper_C | M24 | 196 | 103001 | 1 | BP_Sniper_Kar98k_Wrapper_C | Kar98k | 197 | 103005 | 1 | BP_Sniper_VSS_Wrapper_C | VSS | 198 | 103008 | 1 | BP_Sniper_Win94_Wrapper_C | Win94 | 199 | 103003 | 7 | BP_Sniper_AWM_C | AWM_C | 200 | 101006 | 7 | BP_Rifle_AUG_C | AUG | 201 | 101008 | 1 | BP_Rifle_M762_Wrapper_C | M762 | 202 | 101003 | 1 | BP_Rifle_SCAR_Wrapper_C | SCAR-L | 203 | 101004 | 1 | BP_Rifle_M416_Wrapper_C | M416 | 204 | 101002 | 1 | BP_Rifle_M16A4_Wrapper_C | M16A-4 | 205 | 101009 | 1 | BP_Rifle_Mk47_Wrapper_C | Mk47 Mutant | 206 | 101010 | 1 | BP_Rifle_G36_Wrapper_C | G36C | 207 | 101007 | 1 | BP_Rifle_QBZ_Wrapper_C | QBZ | 208 | 101001 | 1 | BP_Rifle_AKM_Wrapper_C | AKM | 209 | 101005 | 1 | BP_Rifle_Groza_Wrapper_C | Groza | 210 | 101006 | 1 | BP_Rifle_AUG_Wrapper_C | AUG_A3 | 211 | 104003 | 1 | BP_ShotGun_S12K_Wrapper_C | S12K | 212 | 104004 | 1 | BP_ShotGun_DP12_Wrapper_C | DBS | 213 | 104001 | 1 | BP_ShotGun_S686_Wrapper_C | S686 | 214 | 104002 | 1 | BP_ShotGun_S1897_Wrapper_C | S1897 | 215 | 106006 | 1 | BP_ShotGun_SawedOff_Wrapper_C | SawedOff | 216 | 102005 | 1 | BP_MachineGun_PP19_Wrapper_C | PP19Bizon | 217 | 102004 | 1 | BP_MachineGun_TommyGun_Wrapper_C | TommyGun | 218 | 102007 | 1 | BP_MachineGun_MP5K_Wrapper_C | MP5K | 219 | 102002 | 1 | BP_MachineGun_UMP9_Wrapper_C | UMP9 | 220 | 102003 | 1 | BP_MachineGun_Vector_Wrapper_C | Vector | 221 | 102001 | 1 | BP_MachineGun_Uzi_Wrapper_C | Uzi | 222 | 106003 | 1 | BP_Pistol_R1895_Wrapper_C | R1895 | 223 | 106008 | 1 | BP_Pistol_Vz61_Wrapper_C | Vz61 | 224 | 106001 | 1 | BP_Pistol_P92_Wrapper_C | P92 | 225 | 106004 | 1 | BP_Pistol_P18C_Wrapper_C | P18C | 226 | 106005 | 1 | BP_Pistol_R45_Wrapper_C | R45 | 227 | 106002 | 1 | BP_Pistol_P1911_Wrapper_C | P1911 | 228 | 106010 | 1 | BP_Pistol_DesertEagle_Wrapper_C | DesertEagle | 229 | 108003 | 1 | BP_WEP_Sickle_Pickup_C | Sickle | 230 | 108001 | 1 | BP_WEP_Machete_Pickup_C | Machete | 231 | 107001 | 1 | BP_WEP_Cowbar_Pickup_C | Levye | 232 | 108004 | 1 | BP_WEP_Pan_Pickup_C | Pan | 233 | 103007 | 1 | BP_WEP_Mk14_Pickup_C | Mk14 | 234 | 108004 | 7 | BP_WEP_Pan_C | Pan_C | 235 | 302001 | 1 | BP_Ammo_762mm_Pickup_C | 7.62 | 236 | 305001 | 1 | BP_Ammo_45ACP_Pickup_C | 45ACP | 237 | 303001 | 1 | BP_Ammo_556mm_Pickup_C | 5.56 | 238 | 301001 | 1 | BP_Ammo_9mm_Pickup_C | 9mm | 239 | 306001 | 1 | BP_Ammo_300Magnum_Pickup_C | 300Magnum | 240 | 304001 | 1 | BP_Ammo_12Guage_Pickup_C | 12Guage | 241 | 307001 | 1 | BP_Ammo_Bolt_Pickup_C | Arbalet Oku | 242 | 201004 | 1 | BP_QK_Mid_FlashHider_Pickup_C | Alev Gizl (Haf. Mak..) | 243 | 201010 | 1 | BP_QK_Large_FlashHider_Pickup_C | Alev Gizl (Oto.) | 244 | 201009 | 1 | BP_QK_Large_Compensator_Pickup_C | Otomatik Kompensator | 245 | 201004 | 1 | BP_QK_Mid_Compensator_Pickup_C | Kompensator (Haf.Mak.) | 246 | 205002 | 1 | BP_QT_A_Pickup_C | Taktik Dipcik | 247 | 201012 | 1 | BP_QK_DuckBill_Pickup_C | Duckbill (Pompalı) | 248 | 201005 | 1 | BP_QK_Sniper_FlashHider_Pickup_C | Alev Gizl. Sniper | 249 | 201006 | 1 | BP_QK_Mid_Suppressor_Pickup_C | Susturucu (Haf. Mak. Tabanca) | 250 | 205003 | 1 | BP_QT_Sniper_Pickup_C | Chekpad Sniper | 251 | 201001 | 1 | BP_QK_Choke_Pickup_C | Choke | 252 | 205001 | 1 | BP_QT_UZI_Pickup_C | Dipcik (Micro UZI) | 253 | 201003 | 1 | BP_QK_Sniper_Compensator_Pickup_C | Sniper Kompensator | 254 | 201007 | 1 | BP_QK_Sniper_Suppressor_Pickup_C | Susuturucu Sniper | 255 | 201011 | 1 | BP_QK_Large_Suppressor_Pickup_C | Susuturucu Oto. | 256 | 204009 | 1 | BP_DJ_Sniper_EQ_Pickup_C | Hc.Uz.Snip.Sarjor | 257 | 204004 | 1 | BP_DJ_Mid_E_Pickup_C | Uz.Haf.Sarjor | 258 | 204005 | 1 | BP_DJ_Mid_Q_Pickup_C | Hc.Haf.Sarjor | 259 | 204007 | 1 | BP_DJ_Sniper_E_Pickup_C | Uz.Snip.Sarjor | 260 | 204008 | 1 | BP_DJ_Sniper_Q_Pickup_C | Hc.Snip.Sarjor | 261 | 204012 | 1 | BP_DJ_Large_Q_Pickup_C | Hc.Oto.Sarjor | 262 | 204013 | 1 | BP_DJ_Large_EQ_Pickup_C | Hc.Uz.Oto.Sarjor | 263 | 204011 | 1 | BP_DJ_Large_E_Pickup_C | Uz.Oto.Sarjor | 264 | 204006 | 1 | BP_DJ_Mid_EQ_Pickup_C | Hc.Uz.Haf.Sarjor | 265 | 205004 | 1 | BP_ZDD_Crossbow_Q_Pickup_C | Sadak (Arbalet) | 266 | 204014 | 1 | BP_ZDD_Sniper_Pickup_C | Mermilik | 267 | 203005 | 1 | BP_MZJ_8X_Pickup_C | 8x | 268 | 203003 | 1 | BP_MZJ_2X_Pickup_C | 2x | 269 | 203001 | 1 | BP_MZJ_HD_Pickup_C | Lazer | 270 | 203014 | 1 | BP_MZJ_3X_Pickup_C | 3X | 271 | 203002 | 1 | BP_MZJ_QX_Pickup_C | Holo | 272 | 203015 | 1 | BP_MZJ_6X_Pickup_C | 6x | 273 | 203004 | 1 | BP_MZJ_4X_Pickup_C | 4x | 274 | 105002 | 1 | BP_Other_DP28_Wrapper_C | DP28 | 275 | 107001 | 1 | BP_Other_CrossBow_Wrapper_C | Arbalet | 276 | 105001 | 1 | BP_Other_M249_Wrapper_C | M249 | 277 | 501006 | 1 | PickUp_BP_Bag_Lv3_C | Canta 3 | 278 | 501006 | 1 | PickUp_BP_Bag_Lv3_B_C | Canta 3 | 279 | 501004 | 1 | PickUp_BP_Bag_Lv1_C | Canta 1 | 280 | 501004 | 1 | PickUp_BP_Bag_Lv1_B_C | Canta 1 | 281 | 501005 | 1 | PickUp_BP_Bag_Lv2_C | Canta 2 | 282 | 501005 | 1 | PickUp_BP_Bag_Lv2_B_C | Canta 2 | 283 | 503002 | 1 | PickUp_BP_Armor_Lv2_C | Yelek 2 | 284 | 503002 | 1 | PickUp_BP_Armor_Lv2_B_C | Yelek 2 | 285 | 503001 | 1 | PickUp_BP_Armor_Lv1_C | Yelek 1 | 286 | 503001 | 1 | PickUp_BP_Armor_Lv1_B_C | Yelek 1 | 287 | 503003 | 1 | PickUp_BP_Armor_Lv3_C | Yelek 3 | 288 | 503003 | 1 | PickUp_BP_Armor_Lv3_B_C | Yelek 3 | 289 | 502002 | 1 | PickUp_BP_Helmet_Lv2_C | Kask 2 | 290 | 502002 | 1 | PickUp_BP_Helmet_Lv2_B_C | Kask 2 | 291 | 502001 | 1 | PickUp_BP_Helmet_Lv1_C | Kask 1 | 292 | 502001 | 1 | PickUp_BP_Helmet_Lv1_B_C | Kask 1 | 293 | 502003 | 1 | PickUp_BP_Helmet_Lv3_C | Kask 3 | 294 | 502003 | 1 | PickUp_BP_Helmet_Lv3_B_C | Kask 3 | 295 | 0 | 5 | BP_VH_Buggy_2_C | Buggy | 296 | 0 | 5 | BP_VH_Buggy_3_C | Buggy | 297 | 0 | 5 | BP_VH_Tuk_1_C | Tuk | 298 | 602004 | 1 | BP_Grenade_Shoulei_Weapon_Wrapper_C | Grenade | 299 | 0 | 1 | BP_Grenade_Shoulei_C | Bomb! | 300 | 602002 | 1 | BP_Grenade_Smoke_Weapon_Wrapper_C | Smoke | 301 | 602003 | 1 | BP_Grenade_Burn_Weapon_Wrapper_C | Molotof | 302 | 0 | 1 | BP_Grenade_Burn_C | Burn! | 303 | 602002 | 0 | BP_Grenade_Smoke_C | Smoke! | 304 | 602005 | 1 | BP_Grenade_Apple_Weapon_Wrapper_C | Apple | 305 | 601003 | 1 | Pills_Pickup_C | Painkiller | 306 | 601002 | 1 | Injection_Pickup_C | Adrenaline Syringe | 307 | 601001 | 1 | Drink_Pickup_C | Energy Drink | 308 | 601005 | 1 | Firstaid_Pickup_C | FirstaidKit | 309 | 601004 | 1 | Bandage_Pickup_C | Bandage | 310 | 0 | 8 | BP_PlayerPawn_C | BP_PlayerPawn_C | 311 | 0 | 8 | BP_PlayerPawn_ZNQ_C | BP_PlayerPawn_ZNQ_C | 312 | 202006 | 1 | BP_WB_ThumbGrip_Pickup_C | Basparmaklik | 313 | 202007 | 1 | BP_WB_Lasersight_Pickup_C | Silah Lazeri | 314 | 202001 | 1 | BP_WB_Angled_Pickup_C | Acili El Tutamagi | 315 | 202004 | 1 | BP_WB_LightGrip_Pickup_C | Hafif Tutamak | 316 | 0 | 1 | BP_WB_HalfGrip_Pickup_C | Yarım Tutamak | 317 | 202002 | 1 | BP_WB_Vertical_Pickup_C | DikeyTutamac | 318 | 0 | 5 | VH_Motorcycle_C | Motor | 319 | 0 | 5 | VH_Motorcycle_1_C | Motor | 320 | 0 | 5 | Mirado_open_4_C | Mirado Open | 321 | 0 | 5 | VH_Dacia_C | Toros | 322 | 0 | 5 | VH_Dacia_1_C | Toros | 323 | 0 | 5 | VH_Dacia_4_C | Toros | 324 | 0 | 5 | Rony_01_C | Rony | 325 | 0 | 5 | VH_Snowmobile_C | Snowmobile | 326 | 0 | 5 | Mirado_close_3_C | Mirado Blue | 327 | 0 | 5 | LadaNiva_01_C | Lada Niva | 328 | 0 | 5 | VH_Scooter_C | Scooter | 329 | 0 | 5 | VH_BRDM_C | Tank | 330 | 0 | 5 | PickUp_02_C | PickUp | 331 | 0 | 5 | VH_MiniBus_01_C | MiniBus | 332 | 0 | 5 | VH_MotorcycleCart_C | Motor 3Teker | 333 | 0 | 5 | VH_MotorcycleCart_1_C | Motor 3Teker | 334 | 0 | 5 | VH_Snowbike_C | Snowbike | 335 | 0 | 5 | VH_PG117_C | Boat | 336 | 0 | 5 | VH_UAZ01_C | UAZ1 | 337 | 0 | 5 | VH_UAZ02_C | UAZ2 | 338 | 0 | 5 | VH_UAZ03_C | UAZ2 | 339 | 0 | 5 | VH_UAZ04_C | UAZ2 | 340 | 0 | 2 | AquaRail_1_C | JetSki | 341 | 106007 | 1 | BP_Pistol_Flaregun_Wrapper_C | Flaregun | 342 | 0 | 1 | BP_AirDropBox_C | AirDrop | 343 | 0 | 1 | BP_AirDropPlane_C | Plane | 344 | 0 | 1 | PlayerDeadInventoryBox_C | Player Box | 345 | 603001 | 1 | GasCan_Destructible_Pickup_C | Benzin | 346 | 0 | 2 | PickUpListWrapperActor | Create Box | 347 | 0 | 5 | VH_Dacia_2_C | Toros | 348 | 0 | 5 | VH_Dacia_3_C | Toros | 349 | 3000312 | 1 | BP_GameCoin_Pickup_C | GameCoin | 350 | 0 | 1 | BP_BlindBoxMachine_C | BlindBoxMachine | 351 | 0 | 1 | BP_MiniGameMachine_C | MiniGameMachine | 352 | 0 | 1 | BP_Grenade_ColorBall_C | ColorBall | 353 | 0 | 2 | AirDropListWrapperActor | AirDrop | 354 | 601006 | 1 | FirstAidbox_Pickup_C | Medkit | 355 | 308001 | 1 | BP_Ammo_Flare_Pickup_C | Flaregun | 356 | 501003 | 1 | PickUp_BP_Bag_Lv3_Inbox_C | Canta 3 | 357 | 501002 | 1 | PickUp_BP_Bag_Lv2_Inbox_C | Canta 2 | 358 | 501001 | 1 | PickUp_BP_Bag_Lv1_Inbox_C | Canta 1 | 359 | 201002 | 1 | BP_QK_Mid_Compensator_Inbox_C | Kompensator (Haf.Mak.) | 360 | 502005 | 1 | PickUp_BP_Helmet_Lv2_Inbox_C | Kask 2 | 361 | 403989 | 1 | PickUp_BP_Ghillie_4_C | Suit - Arctic | 362 | 403045 | 1 | PickUp_BP_Ghillie_1_C | Suit - Woodland | 363 | 403187 | 1 | PickUp_BP_Ghillie_2_C | Suit - Desert | 364 | 403188 | 1 | PickUp_BP_Ghillie_3_C | Suit - Desert | 365

366 ​ 367

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