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cultivated-tech-old's Issues

Ecoflamer and sprinkler (both mid and highest tier) stop working when changing dimensions

When I go to the nether and come back (not sure the other way around but I assume) the sprinkler and ecoflamers stop working. This is evident by the ecoflamers having all grass around them and the sprinklers having grown grass instead of farmland around it.

In order to get them both working again I have to break each one and place them down again to start working again. I first noticed this with the withered tier and then on the Enderized tier as well.

I am running the following:
Pack: EOD: Synthesized 1.3.0 (latest as of 2017.12.30)
MC: 1.12.2
Forge: 14.23.1.2566
Cultivated: 17w51-A

Crash: BlockSwapper - Tesselating Block Model

Mod Version: 17w51-A-1.12.2
Forge Version: 14.23.1.2577
Crash Report: https://gist.github.com/sdaddy/b357fad81f944738b11ac12a667a4e72

I was playing around with the mod; trying to figure out what the blockswapper did. I placed two different blocks (the two types of bricks from the mod) on the sides of the blockswapper and right-clicked it to see if they would swap sides. It made the noise, but nothing happened so I used a pickaxe to break one of the blocks and crashed.

Putting rftools powercell above Withered Ecoflamer causes crash

I created a withered Ecoflamer, placed it on grass and put a rftools powercell above it, touching, without any wires/conduits/ducts. It crashed immediately upon touching the two and I can't seem to load the world anymore otherwise I would post screenshot of the setup (but it should be straightforward).

Here is the crashlog output. I can't tell if this is an rftools issues or a cultivated-tech issue so I figured I would start here first.
https://pastebin.com/yqWf2nw2

Cannot for the life of me figure out how to get power out of the Ecoflamer

According to The One Probe, it is generating RF, which my other stuff is compatible with, but nothing that I place adjacent to an Ecoflamer receives power, and the only way I seem to be able to get power out is placing a redstone torch next to it, which empties it, and does nothing else.

Mayhap I'm just doing something very wrong, but the Wiki does not acknowledge anything I should be doing differently, so I'm bringing this here.

Tested against Gadgetry and Refined Storage.

Also, long as I'm here, it's be nice if Floating Rails used the Magma Lillies from this mod if both are loaded or vice-versa. It's weird having two items with the same texture like that.

Lackluster Wiki

Now... this isn't an issue with the mod per se... rather the documentation of the mod, that doesn't require the mod be installed... While I trust that the mod add some wonderful stuff, but the fact that there are only... 2 things in the wiki tab (on curseforge), being the Ecoflamer and the Magma lily, while clearly on the curseforge page itself there are 3 items and features no-where mentioned in the barren wiki...

I understand that your probably very busy with things in real life and other mods, but would it be possible to please update the wiki, or put the information somewhere it can be accessed, or put some links to proper mod reviews, or user-made wikis on the page. I've been looking at this mod ever since it came out, wondering what the heck it does, and I really don't like downloading mods without knowing that they are, what I can expect, or have somewhere to fall back on to look up why the thing blew up after I added the stuff...

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