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Third party toolbox for Eve Online
License: GNU General Public License v3.0
This project forked from marr-agittain/evehq
Third party toolbox for Eve Online
License: GNU General Public License v3.0
EveHQ reports about saved settings for TQ profile but not for SiSi profile.
EveHQ saves both profiles settings, for SiSi profile as well as for TQ one.
2.32.2
2.31.3
Object actions should be available in context menu. It gives better user experience. Buttons should be used for overall actions like "Delete all items in the list".
2.31.3
As you may know, CCP has broken account status and the possibility we used to deduce account state basing our guess on expiration date.
The only way we can now use to deduce account state is comparing actual training speed (based on skill queue start and finish date) to the normal omega training speed with current attributes/implants.
We may stop using account state or implement the suggestion above, either way we need to patch actuel code
As a minimum it should have date based format. Like YYYY-MM-DD.
As a maximum user should be able to enter this format in EveHQ settings.
If Requisition tab open when a new requisition exported from Product Manager the new requisition not shown in the list but should be.
2.31.0
From following forum bug report : http://evehq.co/forum/viewtopic.php?f=5&t=456
Prism asset viewer display location that are not station with an ID, including the 'head' of the pilot with implants
Only real location should be displayed
Citadel should be displayed with their ingame name
This part of EveHQ has been changed by paulkpeterson that added the flat parameter to the API call so we can retrieve citadel assets. It's still in a sort of early state and need to be worked on.
2.31.6
From following forum bug report : http://evehq.co/forum/viewtopic.php?f=5&t=434
The #system object from SDE is available to browse and crash when browsed
The System entry should not be displayed as it's not a real item
Filter #system out so i don't show up
2.31.6
There is a useful feature of backing up the client settings in the HQ I used to use. However, recently I realized that doesn't work anymore.
The flow is following - firstly you should specify the game folder in the settings "Eve folders", then go to 'Backup Eve' window. Here you schedule backing up frequency or just back it up by clicking the button "Backup Now!".
By the some reason it doesn't work - a backup of settings doesn't appear after clickin "Backup Now!" and furthermore, whenever you launched the HQ the specified folder disappeared.
I hope it is feasible to fix the issue as backing up settings is very essential for me
Thanks in advance!
From EvE settings backing up doesn't work by Norman
Actually EVE settings backup seams to be broken by a new way to save user settings. CCP has added in the new launcher at some moment ability to have a few settings profiles. The current code for backup user settings just stale. We need to rewrite completely backup and restore methods.
2.31.3
It's an easy and low level task. Sometime you just need to rename a wrongly named batch job. Brings a present dialog Add Batch Production Job. Just need to change the title of the dialog to Batch Production Job.
Should be implemented as a new context menu in Batch Jobs tab. It should be disabled by default and only be enabled if user selects a few batch jobs at once. Clicking on this menu item brings a dialog where user can enter the new batch job name. By default the name is the name of the first job in the list.
From following forum bug report : http://evehq.co/forum/viewtopic.php?f=5&t=457
Drones show the same speed, regardless of the level of the Drone Navigation
skill (+5% per level)
The Drone Navigation skill don't affect drone speed, there is no a record with Maximum Velocity and Drone Navigation in the same time.
Drone speed should change accordingly to Drone Navigation skill level.
A record in Effects.csv got a wrong attribute ID. Dogma is strange. Same entity attribute has many clones.
It was:
591,1,12305,37,3,18;87,0,1,0,0,Drone Navigation
And should be:
2603,1,12305,37,3,18;87,0,1,0,0,Drone Navigation
Attribute #591 works for a module Drone Navigation Computer but not for a skill Drone Navigation.
2.31.5
Now it's only possible to delete all batches at once. It would be useful to have ability to delete only selected batch(es).
2.31.3
This
From following forum bug report : http://evehq.co/forum/viewtopic.php?f=5&t=449&p=1644#p1644
The implants does not affect command busts as it should
The implants does not affect command bursts.
Burst strength and duration should be affected.
Probably all burst related implants didn't work. I've fixed it for all command and mining but still not sure about numbers. The numbers like shield amount are changing but I don't know is the final amount with implant has proper value.
We need testing by users who use those ships, modules and implants.
2.31.5
Some few ships and modules has been added since last update.
Related effects need to be added / updated, see the related section on the wiki
Exception window open.
Blueprint calculator window open with no exceptions.
EveHQ.Esi.dll isn't present in application folder. It isn't present in installer script. Should add it to the list of EveHQ files in the installation scripts (both Release and Debug)
*****START Exception Details*****
Message: Could not load file or assembly 'EveHQ.Esi, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. Не удается найти указанный файл.
Source: EveHQ.Prism
StackTrace: at EveHQ.Prism.Forms.FrmBPCalculator.DisplayProductionInformation()
at EveHQ.Prism.Forms.FrmBPCalculator.UpdateBlueprintInformation() in B:\Projects\GitHub\EveHQ-Team\EveHQ\EveHQ.Prism\Forms\frmBPCalculator.vb:line 912
at EveHQ.Prism.Forms.FrmBPCalculator.ProductionResourcesChanged() in B:\Projects\GitHub\EveHQ-Team\EveHQ\EveHQ.Prism\Forms\frmBPCalculator.vb:line 901
at EveHQ.Prism.Controls.PrismResources.set_ProductionJob(Job value) in B:\Projects\GitHub\EveHQ-Team\EveHQ\EveHQ.Prism\Controls\PrismResources.vb:line 86
at EveHQ.Prism.Forms.FrmBPCalculator.CalculateProductionResources() in B:\Projects\GitHub\EveHQ-Team\EveHQ\EveHQ.Prism\Forms\frmBPCalculator.vb:line 1010
at EveHQ.Prism.Forms.FrmBPCalculator.cboBPs_SelectedIndexChanged(Object sender, EventArgs e) in B:\Projects\GitHub\EveHQ-Team\EveHQ\EveHQ.Prism\Forms\frmBPCalculator.vb:line 780
at System.Windows.Forms.ComboBox.OnSelectedIndexChanged(EventArgs e)
at DevComponents.DotNetBar.Controls.ComboBoxEx.OnSelectedIndexChanged(EventArgs e)
at System.Windows.Forms.ComboBox.set_SelectedIndex(Int32 value)
at System.Windows.Forms.ComboBox.set_SelectedItem(Object value)
at EveHQ.Prism.Forms.FrmBPCalculator.frmBPCalculator_Load(Object sender, EventArgs e) in B:\Projects\GitHub\EveHQ-Team\EveHQ\EveHQ.Prism\Forms\frmBPCalculator.vb:line 398
at System.Windows.Forms.Form.OnLoad(EventArgs e)
at DevComponents.DotNetBar.RibbonForm.OnLoad(EventArgs e)
at System.Windows.Forms.Form.OnCreateControl()
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl()
at System.Windows.Forms.Control.WmShowWindow(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.Form.WmShowWindow(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at DevComponents.DotNetBar.RibbonForm.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
*****END Exception Details*****
========== Plug-ins ==========
EveHQ.HQF.dll (1.0.0.0)
EveHQ.KillMailViewer.dll (1.0.0.0)
EveHQ.Prism.dll (1.0.0.0)
EveHQ.Void.dll (1.0.0.0)
========= System Info =========
Operating System: Microsoft Windows NT 6.2.9200.0
.Net Framework Version: 4.0.30319.42000
EveHQ Location: A:\Program Files\Games\EveHQ
EveHQ Cache Locations: C:\Users\mike\AppData\Roaming\EveHQ
After the first open of Production Manager in Prism session the Asset Selection combobox selects the item but should be with the name of default assets owner from settings.
Advanced weapon upgrade has an outdated requirement (weapon upgrade 5).
It changed a while ago and only level 4 is now required
##Fixed in
2.31.6
From following forum bug report : http://evehq.co/forum/viewtopic.php?f=5&t=440
EveHQ doesn't seems to save some data properly
I don't use this module much, I advice you to read the forum thread you will get it better than me !
2.31.6
When you open BP Manager you think you have the most recent list of your BPs. Currently it's not.
On the first open of BP Manager during work session with EveHQ it should automatically update BPs from assets of the all BP owners.
Those tabs look very similar and at the same time it feels like information provided on them unnaturally separated. Me personally, always jump between those tabs when I evaluate a production job.
So I want one tab with such columns in it's table:
Other controls that should be present on tab are:
After reloading of Batch Jobs treeview collapsing all of it's nodes and removes selection. It would be nice to preserve expanded nodes as expanded and selected ones as selected.
Prism should cache this information before reloading of this tree and restore it afterwards.
From following forum bug report : http://evehq.co/forum/viewtopic.php?f=5&t=347
Differents set effects aren't properly calculated.
Each set has the same result, low, mid or high.
Values are properly calculated for each set.
2.31.5
When you create a new production job the name in dialog is empty. I always name my job in such a format:
{product} x{count}
, where product
is the name of the final product of the BP and count
- the number of items produced. Both parts could be taken from BP Calculator.
As a maximum the user should be able to enter the format in settings.
Powergrid Usage reduction should be applied to Remote Shield Booster but not to Nosferatu.
A mistake in module group ID:
45624,0,0,30,2,68;71,0,0,0,-50,15,Remote Shield Booster PWG reduction
Should be:
45624,0,0,30,2,41,0,0,0,-50,15,Remote Shield Booster PWG reduction
2.31.4
From following forum bug report : http://evehq.co/forum/viewtopic.php?f=5&t=419
Skill sorting by attribute (primary or secondary) don't works
Skill are sorted to match prerequisite order then 'subsorted' by attribute
There is a useful feature of backing up the client settings in the HQ I used to use. However, recently I realized that doesn't work anymore.
The flow is following - firstly you should specify the game folder in the settings "Eve folders", then go to 'Backup Eve' window. Here you schedule backing up frequency or just back it up by clicking the button "Backup Now!".
By the some reason it doesn't work - a backup of settings doesn't appear after clickin "Backup Now!" and furthermore, whenever you launched the HQ the specified folder disappeared.
I hope it is feasible to fix the issue as backing up settings is very essential for me
Thanks in advance!
From EvE settings backing up doesn't work by Norman
Eve Folders settings reset.
Eve Folders settings are the same as have been specified before the application restart.
2.31.2
2.31.3
Instead of adding +5m or +10m sig radius to the current value the above mentioned subsystems set the current value to either +5m or +10m.
https://i.imgur.com/ccJPf0j.png
Signature radius of the ship became 5.
Signature radius of the ship became 175.
A wrong calculation type was specified for Signature Radius on all subsystems (were 4 - absolute, should be 1 - addition):
552,3,32,552,3,6,0,0,4,15,Signature Radius
Should be:
552,3,32,552,3,6,0,0,1,15,Signature Radius
2.31.4
After reloading of Production Jobs list Prism removes selection from its items. It would be nice to preserve selected ones as selected.
Prism should cache this information before reloading of this list and restore it afterwards.
Their description from the SDE doesn't include mode bonuses.
We should find a way to display it !
I'd say same for T3C subs, it's currently a bit hard to read
The module affected be ship Pacifier. Attribute Ship Warp Speed.
Pacifier don't affect any module.
A mistake in Affected entity type:
44993,1,12093,1281,0,44993,0,1,0,10,15,Warp Speed
Should be:
44993,1,12093,1281,1,44993,0,1,0,10,15,Warp Speed
2.31.4
Currently if you press the Reset button next to search textbox the keyboard focus remains on the button.
The keyboard focus should move back to the search texbox.
2.31.4
A dialog with text "Subsystem Slot index must be in the range 1 to 4 for Tengu" shown 9 times. After that a correct list of subsystem present in module list. Probably the same error message shown for the same actions in any kind of T3 Cruiser slots.
No error message is displayed and correct list of modules present.
Using context menu with RMC user should be able to delete the selected job(s) from a batch.
2.31.3
2.31.0
After CCP has added Structures (Citadels, Engineering Complexes) manufacturing and science changed quite a bit. Structures add bonuses to those job kinds. These bonuses depends on structure kind (citadels don't bonus but engineering complexes do) and rigs. Rig bonuses depend on the Security Status of the location. At the same time POSes don't bonus anymore so we should remove them. We need to support those changes.
Contains 3 lines of controls for choosing actual bonuses by item group. Actual bonuses could be found by this link.
If user changed the structure location class using "System" combobox the value in ME and TE combobox should be changed accordingly but the index of the selected value should remain unchanged.
Contains 3 lines of controls for choosing actual bonuses by type of scientific job. Actual bonuses could be found by this link.
If user changed the structure location class using "System" combobox the value in CE and TE combobox should be changed accordingly but the index of the selected value should remain unchanged.
From following forum bug report : http://evehq.co/forum/viewtopic.php?f=5&t=101
The BP calculator does seems to round parts of the calculation, resulting in a wrong total when running batch (If I got this well)
The thread about it is pretty big, you may take a look for examples and details about how to reproduce
The factory cost part of the thread should already be fixed
2.31.6
Powergrid Usage: Subsystem Role shows increase in powergrid consumption. The same for CPU.
This subsystem as a role bonus should give reduction of the consumption for PWG and CPU.
2.31.0
2.31.1
It's a big one.
It would be nice to create new production jobs for new blueprints from BP Manager. This enhancement should be investigated more thoughtfully. For the moment I see it as follows.
User clicks a button Create Missing Jobs. A dialog Batch Jobs Creating that presents a list of BPs that he doesn't have in Production Jobs yet. (May be he also should have a possibility to select required BPs beforehand in the BP Manager's blueprints list as another enhancement.) User can remove unnecessary blueprints from the list in the dialog, specify amount of products for each BP (with amount of time required to build this amount present in the line), the name of new production job (auto populated by format).
After open HQF Damage Analysis dialog the attacker ship pilot is selected but not the current ship this dialog open from. It should be selected.
If you produce T2 items you always have some change in present BPCs. It's tedious to remove those each time you update your blueprints from assets.
Add a button to BP Manager to remove all missed resource.
Add a button to do a composite action Replace BPs from Assets that will clear BP list and redownload it from API.
It's a big one. Current prices just not relevant.
It's possible currently only to create a new production batch in Prism Production Manager. It would be nice to be able to add a job or a few of them into en existing batch because often it's hard to choose all necessary jobs at once.
For instance if I just finished to research some BPO and not created yet a job for this blueprint I need to return back to BP Manager and create it. After I return back to Production Manager my selection is reset and I should to start selecting my jobs again. It's time consuming and not handy.
It would be useful to add selected production job(s) to a new batch job as well like it possible now by clicking Make Batch button or to an existing one through popup menu list. May be even this functionality should be available only through context menu action and Make Batch button should be deleted.
It should be allowed to add a few similar production jobs into the same batch.
2.31.3
After the first open of EveHQ Requisition the Asset Selection combobox is empty but should select the name of default assets owner from settings.
New effects related to the character security status is not supported.
2.31.0
From following forum bug report: http://evehq.co/forum/viewtopic.php?f=5&t=430
The owner list doesn't update at all
Add multiples accounts/chars/corps and remove some, I guess .. ?
Removed chars/corps still display in the list
List is up to date with current registered chars/corp
It should be possible to find production jobs by substring in their names.
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