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A middle age economy simulation game made with Unity. Based on the classic medieval economy simulation game Europa 1400 - The Guild.

License: MIT License

C# 100.00%
economy europa-1400 game gilde guild open-source simulation unity

die-gulde's People

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die-gulde's Issues

Fix failing tests

The tests ProductionAgentComponentTests.ShouldPlaceOrders and ProductionAgentComponentTests.ShouldPlaceOrdersWithLargeCart are failing.

The automated release is failing 🚨

🚨 The automated release from the master branch failed. 🚨

I recommend you give this issue a high priority, so other packages depending on you can benefit from your bug fixes and new features again.

You can find below the list of errors reported by semantic-release. Each one of them has to be resolved in order to automatically publish your package. I’m sure you can fix this πŸ’ͺ.

Errors are usually caused by a misconfiguration or an authentication problem. With each error reported below you will find explanation and guidance to help you to resolve it.

Once all the errors are resolved, semantic-release will release your package the next time you push a commit to the master branch. You can also manually restart the failed CI job that runs semantic-release.

If you are not sure how to resolve this, here are some links that can help you:

If those don’t help, or if this issue is reporting something you think isn’t right, you can always ask the humans behind semantic-release.


Cannot push to the Git repository.

semantic-release cannot push the version tag to the branch master on the remote Git repository with URL https://x-access-token:[secure]@github.com/europa1400-community/die-gulde.

This can be caused by:


Good luck with your project ✨

Your semantic-release bot πŸ“¦πŸš€

Scene loading issues

false x- and z-rotation

Some objects have x- and z-rotation values when they should just be 0.

  • ob_PARFUMERIE_ARBEITSRAUM
    • ordner_LICHT
      • ub_WANDLEUCHTER (2nd occurrence)

false x- and z-rotation and inverted y-rotation

  • ob_PARFUMERIE_ARBEITSRAUM
    • ordner_LICHT
      • ub_WANDLEUCHTER (1st occurrence)

Refactor inventory items

Inventories shouldn't save their items in form of InventoryItem objects, but as a Dictionary<Item, int>.
InventoryItem should only be used as a representation for use with OdinInspector.

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