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l4d4_strippermaps's Introduction

What's it?

These are the changes for the maps in Left 4 Dead 2

Why are there 4 folders?

Each of them is used on different servers

Which one should I use?

The one you like the most. I do not guarantee trouble-free operation of any of them.

What is Routing?

The same Stripper with fixed bugs, but also a dynamic choice of the path that I made up on my own

  • prop is not everywhere matched to the map theme, because the idea was in routes and not textures.

What are the projects inside?

RoutingPaths: Stripper (Fork [L4D2] Routing (Dynamic Paths)), .cfg files

T1 Hard (Sky): Stripper (Fork Attano/Sky), .cfg files

VscriptRandomObject: Vscript (Fork Workshop addons id=2524562871), .nut files + .nav Meshes files

Rework: Stripper + Vscript (Fork Derpduck/L4D2-Comp-Stripper-Rework)

Authors

Bugs

  • There is no navigation grid, bots will stick into objects instead of bypassing them

  • Rare server crashes due to stripper error

  • The spawn of objects can be changed

Path Easy

Path Medium.jpg

Path Hard.jpg

Что это?

Это изменения для карт в Left 4 Dead 2.

Почему тут 4 папки?

Каждая из них используется на разных серверах со своим стилем игры

Какую из них мне следует использовать?

Ту, которая вам больше нравится. Я не гарантирую безотказную работу любой из них.

Что такое Routing?

Тот же самый Stripper с исправленными багами но так же динамическим выбором пути который я составлял самостоятельно

  • prop не везде подобраны в тему карты ведь идея была в маршрутах а не текстурах.

Какие проекты находятся внутри?

RoutingPaths: Stripper (Fork [L4D2] Routing (Dynamic Paths)), .cfg files

T1 Hard (Sky): Stripper (Fork Attano/Sky), .cfg files

VscriptRandomObject: Vscript (Fork Workshop addons id=2524562871), .nut files + .nav Meshes files

Rework: Stripper + Vscript (Fork Derpduck/L4D2-Comp-Stripper-Rework)

Авторы

Ошибки

  • Отсутствует сетка навигации, боты будут застревать в объектах вместо обхода их.

  • Редкие сбои сервера из-за ошибки Stripper.

  • Может измениться спавн объектов.

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