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traincraft-5's Issues

Run mod

Good afternoon.
I tried to do build your port, but got some errors when launch mod:

java.lang.NoClassDefFoundError: src/train/common/items/ItemWrench

java.lang.NoClassDefFoundError: src/train/common/tile/TileWaterWheel
at src.train.common.blocks.TCBlocks.loadBlocks(TCBlocks.java:42) ~[TCBlocks.class:?]
at src.train.common.blocks.TCBlocks.init(TCBlocks.java:20) ~[TCBlocks.class:?]
at src.train.common.Traincraft.preInit(Traincraft.java:85) ~[Traincraft.class:?]

How do I make a normal build?
I use your build.gradle. Just has added import library

Add more types of Tracks

WE NEED TO REWRITE OUR SYSTEM BEFORE WE CAN ADD TRACKS THAT ARE KINDA SPECIAL

  • Lachie1770 asked in the MC Forums why 2-Way-Crossings are 5-blocks-wide. We should think about adding an 3x3 version of it. There was a time where it was 1x1.
  • Pdevo suggested a smaller parallel switch track that melds into a smaller reverse parallel switch track http://images.mocpages.com/user_images/64178/1345736684m_SPLASH.jpg
  • Cronosus sugguested a similar option to what Pdevo asked, but one that allowed for switching on both directions from both sides http://www.itvlaky.cz/fotky18461/fotos/_vyr_80283210.jpg
  • MggMuggins suggested more variety in the length of slopes. Preferably longer slopes.
  • Parallel Curve by Cronosus
  • Street-Crossing by Cronosus

More types to be added

Slope speed limit

Speeds on TC slope is limited to 64km/h due to some sort of mathematical glitch where, randomly, speeds above 64 will either fully reverse the train's movement, or stop it completely, without derailing.

The bug has been masked since 1.6.4 so it's at least useable, but should be tended to eventually.

Zeppelin doesn't turn

The graphical update to make the zeppelin rotate in the direction it's going, doesn't seem to happen.
Not sure if it's an issue with the packet, or with processing the data.

Worldgen for pre-existing world that did not have TC

most people already have modded Maps with some mods in it. We should think about using RetroGen the first time TC joins a already generated map and save somewhere the state so that we don't create the ores over and over again if the world loads up.
Requested by @NitroxideX

we can manage it via boolean in config file that way we can be sure it's only done once unless the user wants it to be done again.

Train ignition not sending to server

This recently stopped working for no reason, but it seems that electric and diesel locomotives are not notifying server that they have turned on/off.
Not to mention even before it wouldn't save the on/off value when you turn off the server/single player instance.

Trains reverse on sharp turns, still an issue

The longer the train the worse it is, but train's can't go over certain speeds around corners without turning backwards, like in: #23

Once it has turned backwards the first time, the error won't repeat.

This is very likely due to a degree of the rotation processing in EntityRollingStock.java
It is possible the above mentioned issue is also related to this.

Originally documented in:
#19

switch track problems.

TC Switch tracks don't always work, usually the medium ones.
It appears to be an issue with the ID's or lack there of.

Oddly enough they work fine if you ride the train over the switch backwards.

Crafting slots and buildcraft

crafting/smelting slots don't match up right with buildcraft, could also be a recipe error.
Add to it, you can't even craft in the first place.

As far as I know this only effects the Train Work Benches. and the hearth furnace.
the generators should be fine....

Train Buffer Bug

I'm not sure whether you already fix this. I simply times shown.

2016-08-17_23 06 41

Add support for other water containers accepted in trains/tenders

I noticed that only buckets could be drained into the water tanks within trains and tenders, if it's at all possible, I would like to see at least compatibility for drums from the mod Extra Utilities to be added, what could happen is if a drum is placed in the water filling slot in the train/tender GUI, if you hovered over the drum you would see a tool tip appear showing what the fill level of the drum is (eg. 121,000 of 610,000). hopefully that makes sense.

tracks remove tall grass

The tracks can remove grass, they should also be able to get rid of any tall grass in the way when placing.

Inefficient code

Large amount of redundancies, and unused and/or inefficient code throughout the entire project.

ownership doesn't work on anything, prevents locking.

Probably due to reliance on railcraft API based ownership, which doesn't work in 1.7 for the way we are using it.
Honestly it doesn't work well even when it is used right due to inability to properly transfer a GameProfile over NBT. We should be on a system that uses the player's UUID.
Display Name would be an option too, but creates issues with mods like Minecraft Comes Alive.

crashes without buildcraft.

I don't know if anyone else is getting this, but whenever I sprint with the mod installed it crashes ans gives me an error that mentions that the wrench from Buildcraft API can not be found.

Crash Error

Jenkins Build

Hello,

i've setted up a Jenkins-Build on my Jenkins instance.

//ETERNAL EDIT -LINK REMOVED-

Every new push to the 1.7 branch will be built by this instance!

Greets
SeaLife

Rotation issues when restarting

Train's will rotate backwards sometimes, not always, when you shut down a server, or single player instance but never rotate back.
The rolling stock also switches sides every time, sometimes ending up inside the train.
This is potentially either related to chunkloading, or it's something to do with how the trains(/src/main/java/common/api/EntityRollingStock.java) position themselves after the server restart.

before:
http://i.imgur.com/rL7Ecj8.png

after:
http://i.imgur.com/TAG7nA5.png

Train Buffer

Hi,
It seems like you are not abled to place Train Buffers which, I think, has to do something with the canPlaceBlockAt method inside BlockStopper. It always returns false and since I am TOTALLY new to forge I couldn't find out how to fix it... By the way, what is this isSideSolid method supposed to check? I hope I was abled to help (sry for my english...), I think I will leave a post at meansoft so people know that something is moving. Good luck!

Load carts with items

I wanted to ask if there is a way to load the cards with a hopper, itemducts, transportpipes or something similar.

Train Buffer y=NaN issue only affecting certain train cars.

This is a fairly weird bug I found last night: Driving specific train cars into a train buffer facing south or east directions until it wont go any further and then attempting to get out of the train results in the player being flung into a NaN dimension. (y: NaN)

The following trains are affected:

No steam trains are affected.

Diesel:
SD40
SD70
GP40
GP7Red

Electric:
TramNY
VL10
High-Speed Car

Requested Trains and rollingstock

This issue thread is for train and rollingstock idea/model submissions.

Notice: you must sign the CLA, found in the README.md of the Project if you submit a model and/or texture

We are accepting new train and rollingstock textures now!
For more information, check out my tutorial on adding them in!
see: b5831c6
It was also brought to my attention that if the render enum doesn't have the _ it messes with our naming conventions, so that has to be done as well, here is an example of that:
b2e3e82

Supported Texture Formats:
1: Portable Network Graphics (.png)

The following is to be dealt with only after the errors have been fixed and the code cleaned up.

Always remember;

  • It's good to share some pictures from your submitted ideas
  • Organize the suggestion using Markdown for your posts.
  • Do not submit or request something that is potentially copyrighted material, these will be denied immediately (Thomas the tank engine, Chuggington, The Polar Express, Big One, just as some examples).
  • If your rollingstock has special features, please elaborate on them in detail using a spoiler.
  • If you can include the stats of the train like top speed, acceleration, length, height, width, etc that helps us a lot.

If you can submit an art asset that matches Traincraft's style in .java format formats, optionally with textures, your request will be given a priority.

NOTICE: Wavefront (.OBJ) is NOT and will NOT be supported for anything other than TileEntites (Rails for example)

--Thanks to @NitroxydeX for the help on the rules

Before posting an error, look here.

Current Overview:

  • This project is meant for 1.7.10.
  • It is also a port of the 1.6.4 Traincraft.
  • For the actual rebuild from scratch, for 1.10.2, see:
    https://github.com/Mrbrutal/Traincraft-5
  • The two projects are NOT to be confused with eachother.
  • This project must NOT allow any changes to be pushed to the 1.10.2 branch.
  • steam locomotive turns red when you put in fuel but no water, this is not an error remember to add water.
  • being ejected out the front of a locomotive is not intended to be changed for now, but if you want to change it, go ahead. (although this seems to have unintentionally become more rare in recent times)
  • Read the manual first, your answer may already be written down
  • BE SURE YOU ARE ON THE LATEST VERSION (Release or dev) BEFORE POSTING ERRORS OR QUESTIONS. AND BE SURE TO POST THAT YOU ARE USING A DEV VERSION IF YOU ARE

copper ingot support

I'm not sure if this is a bug or an enhancement, but the tier 2 builder will only accept one kind of installed copper dependent on mods. With no mods TC copper works, however with say, IC2 installed, I can only use IC2 copper.
http://i.imgur.com/jSELFrU.png

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