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Automatically exported from code.google.com/p/droidar
I want to show route map based on AR from current location to a specific
location. Is this possible with droidAR . Is there any example illustrating
similar requirement.
Thanks in advance for the support
Original issue reported on code.google.com by [email protected]
on 22 Aug 2012 at 11:59
What steps will reproduce the problem?
1. following the video
2. running the app
3.
What is the expected output? What do you see instead?
should see a solar system as the video shows , I see two green and red lines
What version of the product are you using? On what operating system?
windows 7 64bit
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 3 Mar 2012 at 2:06
Hi, I want to know where I can find DroidAR geolocation code so I can take a
look and understand how it works. Besides, I'd like to know if this code can be
overriden by a custom class or method. If so, how should I do it? Is it
possible to toggle DroidAr's location on and off? How?
I'd also like to know if it's possible to override the default layout that
DroidAR offers with a custom one.
Thanks in advance.
Original issue reported on code.google.com by [email protected]
on 1 Jun 2012 at 6:47
Can I remove drawn MeshComponent when marker is not visible and then set it
again? How can I do that?
Original issue reported on code.google.com by [email protected]
on 1 Jul 2011 at 11:26
What steps will reproduce the problem?
GLtext or GLFactory.getInstance().newTextObject not show the expected text
perfectly. sometimes the text displayed only half.
Please provide any additional information below.
I suggest to combine the droidar with Android CBFG BFF Loader
(http://www.codehead.co.uk/cbfg/ ---> OpenGL ES port of render code for
Android: http://www.codehead.co.uk/blog/?cat=5)
thx
Original issue reported on code.google.com by [email protected]
on 27 Jun 2012 at 11:54
What steps will reproduce the problem?
1. Created an own Setup-Class which extends Setup
2. Using ArActivity with an instance of the custom Setup-Class
3. Starting the Application, going to the ArActivity, switching back to another
activity.
What is the expected output? What do you see instead?
The location updates should be turned off and the GPS module should turn off as
well.
What version of the product are you using? On what operating system?
Current version, Android 2.2.1
Please provide any additional information below.
I can't see a way to turn off the location updates by hand. The event manager
should recognize when there isn't any listener left and should tell the
LocationManager to turn off updates.
Original issue reported on code.google.com by [email protected]
on 30 Nov 2011 at 11:18
I am using droidAR to show some GeoObjects.
Below is the code how i spawn the objects.
I am defining a mesh as MeshComponent mesh = GLFactory.getInstance()
.newTexturedSquare("mytext",
IO.loadBitmapFromView(mylayout), 3);
mesh.addChild(new AnimationFaceToCamera(camera, 0.5f));
mesh.setScale(new Vec(10, 10, 10));
GeoObj x = new GeoObj(pos, mesh);
and world.add(x)
Can you please clarify these points.
1. I have spawned 5 pints . one at current location, second at 10m from current
position , 3rd at 100 meters , 4th at 1 kn
Now when i open the AR view, which of these point will be visible. ie where am
i setting the radius for camera visibility
2. I want to listen to location update and update AR view automatically . Is
this possible and the default behaviour ? I saw the event handler for location
update defined in the setup . WIll this take care of lo9cation update or should
we override / implment any function.
Thanks a lot for your answers. It will be really helpful for me.
Original issue reported on code.google.com by [email protected]
on 21 Aug 2012 at 8:38
Hello Sir,
I've loaded 3d object following your tutorial.. Can you please help me out in
saving coordinates of that 3d image...So that if I want to reopen the 3d image,
it shows on the same previous position..
Thanks...
Original issue reported on code.google.com by [email protected]
on 21 Oct 2011 at 6:39
Hi all,
I currently testing the DroidAR lib, however I've got an issue with the camera
aspect ratio:
When moving the phone I can see the aspect ratio changing and the video feed
seems to be stretched. Is there anyway to lock the orientation maybe in order
to avoid this behavior?
Thanks for the great work.
Hidden
Original issue reported on code.google.com by [email protected]
on 22 Sep 2011 at 11:26
What steps will reproduce the problem?
1. Execute ANY program using droidar (even the test program on library)
2. only shows the buttons at bottom (if any)
3. Re Execute the program several times.
4. it finally shows graphics.
What is the expected output? What do you see instead?
I expected to see the graphics in the world but I only see the buttons at
bottom (if any)
What version of the product are you using? On what operating system?
I compile the last source code, I'm running it in android 2.1-samsung galaxy
S-not rooted
Please provide any additional information below.
*the problem is present even if I the objects aren't in movement (so it's not
that I don't see them, its just they aren't)
*I think the problem may be because of lack of memory, but i'm not sure.
*The library app shows that my phone pass all test
*There is just one case where the app always works fine, it's the collecting
items setup
pS: very good work, finnally some library that really understand what AR is all
about
Original issue reported on code.google.com by [email protected]
on 18 May 2011 at 12:01
Hey !
I would like to implement some information view like you can see in AR
application like wikitude where you see the far POI and a information display
in 2D rectangle which is no affect by distance in real world (ie rectangle
keeps his aspect).
You can see in this image.
http://media.smashingmagazine.com/wp-content/uploads/images/first-person-user-in
terface/wikitude.jpg
I am not comfortable with all opengl stuff so what i have done : (GLText is a
bit simple for what I want to do)
- Make a FrameLayout add TextView in it.
- Use util.IO.loadBitmapFromView to get bitmap of FrameLayout
- Make a mesh with newTexturedSquare and the bitmap
- Then use this mesh
But I need to refresh the text.
What I will to do ?
- Delete mesh
- Remake a mesh with new text
But I don't know if it is optimal, I think not.
Do you have hints to do what I want to do ?
Actually I need to do farAwayObject effect but with the refresh of text.
Thank you.
PP.
Original issue reported on code.google.com by [email protected]
on 23 May 2012 at 5:17
What steps will reproduce the problem?
1. Checkout of Droidar Project like told in tutorial video
2. Clean Project like told in video
3. Build Project
What is the expected output? What do you see instead?
I expected, that the project would be build normally after cleaning it like in
the tutorial video, but it doesn't. Instead I'm getting about 256 error items,
which seems all to have a problem with the @override annotation. I can't use
droidar as a library, if the droidar project can't be built.
For example:
Description Resource Path Location Type
The method getView(Context) of type DoubleModifier must override a superclass
method DoubleModifier.java /DroidAR/src/gui/simpleUI/modifiers line 24 Java
Problem
What version of the product are you using? On what operating system?
Latest Revision of DroidAR (167) out of the trunk folder. Eclipse Indigo and
latest android-sdk. Windows Vista 32 bit.
Please provide any additional information below.
The Attached Picture shows a litttle bit of the errors.
Original issue reported on code.google.com by [email protected]
on 25 Oct 2011 at 8:41
Attachments:
I'm trying to display images at various GPS locations using GeoObj. The problem
is that some images get thinned down, since they are along the axis. Because of
this, it's hard to see them.
I also don't want images which are further away to be smaller.
Can you point me to where in your code do you rotate and resize the images so I
can remove it, or is this just a feature of GL?
Also, I wanted to add text under the image to show how far away the object was,
which should update as you move closer to the object. Any hints on how to do
this?
Thanks a lot.
Original issue reported on code.google.com by [email protected]
on 1 Apr 2012 at 5:16
Hi all,
I'm currently trying to add a screen-shot function to DroidAR. However I only
have a black image.
I added my code in the onDrawFrame function but it's maybe not the right
location for it.
Please find enclosed, my GLRenderer.java override. I know that the call to this
feature is working because I can get an image (but a black...).
Thanks,
Hidden
Original issue reported on code.google.com by [email protected]
on 22 Sep 2011 at 1:52
Attachments:
What steps will reproduce the problem?
1. Trying to launch a new activity from a setup by pressing on an object
What is the expected output? What do you see instead?
I want to launch a new activity from a setup by clicking on an object. I've
created a new Command and within the execute tried to launch a startActivity
but I allways have a null pointer exception error when trying to launch an
intent with startActivity. I've extended the Setup class with Activity so I
could be able to do that, any sugestions on how to do that?
What version of the product are you using? On what operating system?
Latest version on Windows 7.
Please provide any additional information below.
I know this isn't really an issue, but I've been trying to achieve this for
some time without any success, if you could help me I'd be most appreciated!
Original issue reported on code.google.com by [email protected]
on 6 Feb 2012 at 3:24
Simon-
In using droidar, we noticed that the altitude was not displaying right. In
looking at the code-
/*
* The altitude should be set to a certain position too. This can be
* done by using location.getAltitude() TODO first think of all
* consequences!
*/
final double altMet = 0;// location.getAltitude(); TODO
And-
private void updateCamera(double latDistMet, double longDistMet,
double altDistMet) {
// myCamera.setNewPosition((float) latDistMet, (float) longDistMet,
// (float) altDistMet);
myCamera.setNewPosition((float) latDistMet, (float) longDistMet, 0);
}
I see you are setting the altitude to zero(0) in purpose.
Any idea when this will get implemented? Or am I just looking in the wrong
spot?
Thanks
Palmer
Original issue reported on code.google.com by [email protected]
on 11 Oct 2011 at 12:58
Hello.
From this video
http://www.youtube.com/watch?v=MFbEvkWJOV0&feature=player_embedded
I want to add text to ar word , I look for some function like
world.add(objectFactory.newTextobj("text Input",new Vec(10, 0, 0)));
How I can do it?
help me please..
Thank you..
Original issue reported on code.google.com by [email protected]
on 4 Sep 2011 at 4:50
Has anyone done a TwitterFeed Setup? And is willing to share an example?
We are looking to feed a world from a GeoLocated Twitter Feed. Having the
Lat/Long info, we want to display the feed in real time to a droidar world.
Then letting the user click on the drawable, taking them to the actual tweet in
the browser(or whatever intent).
Original issue reported on code.google.com by [email protected]
on 28 Sep 2011 at 10:52
Hi!
I would like to draw a simple 2D images to with droidar engine, but I don't
know how to do that, could you help me please?
Thanks and good job!
Original issue reported on code.google.com by [email protected]
on 4 Jun 2011 at 10:23
What steps will reproduce the problem?
What is the expected output?
MeshComponent face the camera without animation
What do you see instead?
the MeshComponent face the camera with animation
What version of the product are you using? On what operating system?
Please provide any additional information below.
I just want to know how to make the MeshComponent to face camera without
animation. (without AnimationFaceToCamera)
Original issue reported on code.google.com by [email protected]
on 22 Jul 2012 at 3:14
What steps will reproduce the problem?
1. new Eclipse Workspace -> add Projects to Workspace -> [DroidAr, ArMarker,
MarkerDemo]
2. check libary links and correct them if nessesary
3. click on Eclipse's "run MarkerDemos"
What is the expected output? What do you see instead?
should install and run the App MarkerDemos, but getting an Exception on start:
------------------------------------------------
04-03 16:03:07.762: E/AndroidRuntime(1752):
java.lang.ExceptionInInitializerError
04-03 16:03:07.762: E/AndroidRuntime(1752): at
markerDetection.MarkerDetectionSetup.<init>(MarkerDetectionSetup.java:53)
04-03 16:03:07.762: E/AndroidRuntime(1752): at
de.rwth.MultiMarkerSetup.<init>(MultiMarkerSetup.java:28)
04-03 16:03:07.762: E/AndroidRuntime(1752): at
de.rwth.Main.onCreate(Main.java:26)
04-03 16:03:07.762: E/AndroidRuntime(1752): at
android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1047)
04-03 16:03:07.762: E/AndroidRuntime(1752): at
android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2717)
04-03 16:03:07.762: E/AndroidRuntime(1752): at
android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2769)
04-03 16:03:07.762: E/AndroidRuntime(1752): at
android.app.ActivityThread.access$2500(ActivityThread.java:129)
04-03 16:03:07.762: E/AndroidRuntime(1752): at
android.app.ActivityThread$H.handleMessage(ActivityThread.java:2117)
04-03 16:03:07.762: E/AndroidRuntime(1752): at
android.os.Handler.dispatchMessage(Handler.java:99)
04-03 16:03:07.762: E/AndroidRuntime(1752): at
android.os.Looper.loop(Looper.java:143)
04-03 16:03:07.762: E/AndroidRuntime(1752): at
android.app.ActivityThread.main(ActivityThread.java:4717)
04-03 16:03:07.762: E/AndroidRuntime(1752): at
java.lang.reflect.Method.invokeNative(Native Method)
04-03 16:03:07.762: E/AndroidRuntime(1752): at
java.lang.reflect.Method.invoke(Method.java:521)
04-03 16:03:07.762: E/AndroidRuntime(1752): at
com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:858)
04-03 16:03:07.762: E/AndroidRuntime(1752): at
com.android.internal.os.ZygoteInit.main(ZygoteInit.java:616)
04-03 16:03:07.762: E/AndroidRuntime(1752): at
dalvik.system.NativeStart.main(Native Method)
04-03 16:03:07.762: E/AndroidRuntime(1752): Caused by:
java.lang.UnsatisfiedLinkError: Library opencv not found
04-03 16:03:07.762: E/AndroidRuntime(1752): at
java.lang.Runtime.loadLibrary(Runtime.java:461)
04-03 16:03:07.762: E/AndroidRuntime(1752): at
java.lang.System.loadLibrary(System.java:557)
04-03 16:03:07.762: E/AndroidRuntime(1752): at
nativeLib.NativeLib.<clinit>(NativeLib.java:55)
---------------------------------------------
What version of the product are you using? On what operating system?
latest Version (r304) Xubuntu 11.10
Please provide any additional information below.
I tried on 3 Different Phones:
Samsung Nexus S
Motorola Droid
Htc Wildfire
with the exact same Exception
Original issue reported on code.google.com by [email protected]
on 3 Apr 2012 at 1:59
Hi!
As the topic sais, i am trying to display raster data on a certain BoundingBox
around the user position.
The raster data is a result of an interpolation with green-red color gradient.
The user should find himself "standing" on this raster data, hope you know what
I mean...
With the newGrid method I was able to get this effect, by setting the camera
perspective to Vec(0,0,1).
But I see no way to fill the faces inside the Grid, cause they are just lines...
Unfortunately I am not able to get the Textured2dShape with my Bitmap to the
same effect as the grid (lying on the floor).
Can you tell me how this could be possible?
Also if its possible to scale the Bitmap to certain BBox?
Thanks alot!
Original issue reported on code.google.com by [email protected]
on 5 Oct 2011 at 10:29
Hi!
I'm trying to use your engine (by the way, nice work), but I've founded may
errors when I import your code due to the @Override tag, you are using JDK 1.5,
aren't you? because if you use 1.6 the tag "@Override" produce many errors :(
Original issue reported on code.google.com by [email protected]
on 15 May 2011 at 10:35
What steps will reproduce the problem?
-----------------------------------------------------
1. Followed tutorial "How to use the DroidAR framework in your own application"
here: http://www.youtube.com/watch?v=MFbEvkWJOV0&feature=related
What is the expected output? What do you see instead?
-----------------------------------------------------
The app loads successfully and shows me a button
Clicking the button should show a solar system - instead I just see the regular
camera video output - and there is a graphic if I point the camera down - it's
a thin angled line that is green on one end and red on the other end
What version of the product are you using? On what operating system?
-----------------------------------------------------
2. Used:
a. Eclipse Indigo Service Release 1
b. JDK jdk1.6.0_29 (32-bit) on Windows 7
c. DroidAR, droidArDemo (test project) with "compiler compliance level = 6"
d. Built against Google API 1.6
3. Running on Desire HD running Android 2.3.3
Please provide any additional information below.
Project is attached here - also I've seen this
(http://code.google.com/p/droidar/issues/detail?id=9&can=1&q=not) - the solar
system is not behind me
Original issue reported on code.google.com by [email protected]
on 26 Jan 2012 at 10:50
Attachments:
Find way to avoid:
java.lang.RuntimeException: Fail to connect to camera service
at android.hardware.Camera.native_setup(Native Method)
at android.hardware.Camera.<init>(Camera.java:258)
at android.hardware.Camera.open(Camera.java:235)
at system.CameraView.surfaceCreated(CameraView.java:39)
at android.view.SurfaceView.updateWindow(SurfaceView.java:543)
at android.view.SurfaceView.dispatchDraw(SurfaceView.java:348)
at android.view.ViewGroup.drawChild(ViewGroup.java:1644)
at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1373)
at android.view.View.draw(View.java:6883)
at android.widget.FrameLayout.draw(FrameLayout.java:357)
at android.view.ViewGroup.drawChild(ViewGroup.java:1646)
at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1373)
at android.view.View.draw(View.java:6883)
at android.widget.FrameLayout.draw(FrameLayout.java:357)
at
com.android.internal.policy.impl.PhoneWindow$DecorView.draw(PhoneWindow.java:186
2)
at android.view.ViewRoot.draw(ViewRoot.java:1522)
at android.view.ViewRoot.performTraversals(ViewRoot.java:1258)
at android.view.ViewRoot.handleMessage(ViewRoot.java:1859)
at android.os.Handler.dispatchMessage(Handler.java:99)
at android.os.Looper.loop(Looper.java:130)
at android.app.ActivityThread.main(ActivityThread.java:3683)
at java.lang.reflect.Method.invokeNative(Native Method)
at java.lang.reflect.Method.invoke(Method.java:507)
at
com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:839)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:597)
at dalvik.system.NativeStart.main(Native Method)
Original issue reported on code.google.com by simon.heinen
on 1 Sep 2011 at 10:01
Hi all,
I'm currently trying to make some "droidar object" based on location of real
object. Is it possible to make constant "droidar object" size? because when the
distance of my object from become more far then my object become more small.
I try to read the code but may I'm little bit lost :s
I think there is a simply way to do this.
Thanks for your answer.
Original issue reported on code.google.com by [email protected]
on 24 May 2012 at 5:11
What steps will reproduce the problem?
1. object Shape cannot face to camera
What is the expected output? What do you see instead?
object shape still not facing camera though I already addChild(new
AnimationFaceToCamera(glCamera,0.5f)); or addAnimation(new
AnimationFaceToCamera(glCamera));
Please provide any additional information below.
I want to make the object Square face to camera.
thx
Original issue reported on code.google.com by [email protected]
on 19 Jul 2012 at 7:29
Hi, i've tried your new demo for loading external 3d objects using the tutorial
video (multiple times actually) but it just won't work. It doesn't seem to want
to load the texture and the 3d objects even with the unmodified example. i've
tried modifying and setting different path types but with no success. Is this
an issue or is it something wrong with my environment? If you need more details
i'll provide them happily.
Original issue reported on code.google.com by [email protected]
on 21 Oct 2011 at 12:42
What steps will reproduce the problem?
1.
2.
3.
What is the expected output? What do you see instead?
What version of the product are you using? On what operating system?
Please provide any additional information below.
Hi,
I'm trying to put GeoObj on a specific GPS location, but only when the user is
in this location and remove it when the user is no longer in this location.
the problem is that i get the object on the specific GPS location, but then he
stays on the layout.
what can i do?
Original issue reported on code.google.com by [email protected]
on 18 Jun 2012 at 5:29
What steps will reproduce the problem?
1. creating a texturedsquare with a bitmap with the glfactory.
2. adding it to the world.
What is the expected output? What do you see instead?
A square. a triangle.
What version of the product are you using? On what operating system?
260 DroidAr, 243 ARMarker
Please provide any additional information below.
-
Original issue reported on code.google.com by [email protected]
on 9 Feb 2012 at 7:38
Color picking does not work on the HTC Hero eg. Check color order and adapt
auto fixing method in ColorPicker
Original issue reported on code.google.com by simon.heinen
on 9 Jul 2011 at 9:33
How can i find out the xy-coordinates of the objects currently visible on the
screen. I am drawing my own objects using DefaultARSetup and now i want the
coordinates of those objects on my screen at any given moment.
Original issue reported on code.google.com by [email protected]
on 8 Sep 2011 at 6:17
What steps will reproduce the problem?
1. moved from r230 to r252
2. I extend the FarAwayPOIScenarioSetup and call it, for instance, MyOwnSetup
3. then instantiate like this ArActivity.startWithSetup(MainMenu.this, new
MyOwnSetup());
What is the expected output? What do you see instead?
launch of the ARActivity is expected, I get NPE instead:
java.lang.RuntimeException: Unable to start activity
ComponentInfo{com.example.ctfar/system.ErrorHandler}:
java.lang.NullPointerException
What version of the product are you using? On what operating system?
currently r253
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 13 Jan 2012 at 7:27
Attachments:
i am having problem in using 3d object loaded using libgdx project in droidar
project to view a 3d object. please help me out,
thanks in advance.
Regards
Original issue reported on code.google.com by [email protected]
on 10 Nov 2011 at 3:01
I had some questions about the ARGo sample project. I wanted to create an app
that combines two ideas from these to videos
http://youtu.be/brlNkKmw8IY
http://youtu.be/fEd0HORzStQ
I want to create an app that will allow arrows(instead of hexagons) to
represent different locations. So when users click on the arrows, a simple
alert dialog box will appear that will allow users to get more information
about the location.
1)I was wondering if there is any sample source code of the ARGo.apk that I can
look at to get an idea of how it works? Which setup do you recommend for this
type of project?
2)If wanted to overlay a simple dialog box similar to the one in the ARGo
example, should I use the DroidAR framework or should I use a surfaceview on
top of a camera preview window?
Thanks
Original issue reported on code.google.com by [email protected]
on 12 Apr 2012 at 5:33
What steps will reproduce the problem?
1. follow tutorial on youtube "How to use the DroidAR framework in your own
application"
2. app run fine but no solar system
3. note: my method addObjectTo has 'renderer' parameter like below
public void addObjectsTo(GLRenderer renderer, World world,
GLFactory objectFactory)
but on tutorial doesn't.
What is the expected output? What do you see instead?
get camera view but no solar system
What version of the product are you using? On what operating system?
nexus s ,android 2.3.4
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 22 Aug 2011 at 8:00
Hello
From Issues 11 now I want to add textObj on ar world but Vec(...) is hard to me.
In this case.I try to put object to my left hand side. I change x,y,z value but
it not work.
I look up for some function like
"world.add(objectFactory.newTextObject("test3", new Vec(distanceToObj,angle,0),
MainActivity.this,getCamera()));"
can you help me again. thank...
Original issue reported on code.google.com by [email protected]
on 6 Sep 2011 at 4:39
What steps will reproduce the problem?
1.
2.
3.
What is the expected output? What do you see instead?
I want to display 3-4 lines of brief info when clicking on a POI in my AR view.
how do I do this using CommandShowInfoScreen?
What version of the product are you using? On what operating system?
current version with eclipse on mac
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 11 Jul 2011 at 4:00
What steps will reproduce the problem?
---------------------------------------
1. Install ModelLoaderAdapters from Eclipse
2. Select one of the models
3. The AR view starts - click the icon on top-left to cancel accuracy-detection
- click on prompt to cancel accuracy-detection
4. Red screen with error log appears
What is the expected output? What do you see instead?
---------------------------------------
Expected to see the model (robot, head etc.) - instead I see a red-screen with
an error
Following is part of the log from Eclipse:
03-18 19:18:16.595: D/ActionWaitForAccuracy(2682): Required accuracy was
reached!
03-18 19:18:16.675: D/MeshComp(2682): Enabling picking for: Shape
gl.scenegraph.Shape@40582ac0
03-18 19:18:16.675: V/MeshComp(2682): > Sending
(r:0.8023216,g:0.83700716,b:0.3781279,a:1.0) to ColorPicker
03-18 19:18:16.675: V/Object Picker(2682): > New Color byte[]: {-52, -43,
96, -1}
03-18 19:18:16.685: V/Object Picker(2682): > New Color key: -52-4396
03-18 19:18:16.685: V/MeshComp(2682): >
myPickColor=(r:0.8023216,g:0.83700716,b:0.3781279,a:1.0)
03-18 19:18:16.685: V/World(2682): Adding worldData.Obj@4056cfa0 to
worldData.World@4053a448
03-18 19:18:16.705: W/dalvikvm(2682): Exception
Ljava/lang/UnsatisfiedLinkError; thrown while initializing
Lcom/badlogic/gdx/backends/android/AndroidApplication;
03-18 19:18:16.705: D/AndroidRuntime(2682): Shutting down VM
03-18 19:18:16.715: W/dalvikvm(2682): threadid=1: thread exiting with uncaught
exception (group=0x4001d5a0)
03-18 19:18:16.715: E/ErrorHandler(2682): A wild 'Uncaught exeption' appeares!
03-18 19:18:16.715: W/System.err(2682): java.lang.ExceptionInInitializerError
03-18 19:18:16.715: W/System.err(2682): at
de.rwth.GDXConnection.<init>(GDXConnection.java:28)
03-18 19:18:16.725: W/System.err(2682): at
de.rwth.GDXConnection.init(GDXConnection.java:236)
03-18 19:18:16.725: W/System.err(2682): at
de.rwth.ModelLoaderSetup.addObjectsTo(ModelLoaderSetup.java:77)
03-18 19:18:16.725: W/System.err(2682): at
system.DefaultARSetup.callAddObjectsToWorldIfNotCalledAlready(DefaultARSetup.jav
a:117)
03-18 19:18:16.725: W/System.err(2682): at
system.DefaultARSetup$1.minAccuracyReachedFirstTime(DefaultARSetup.java:106)
03-18 19:18:16.725: W/System.err(2682): at
actions.ActionWaitForAccuracy.callFirstTimeAccReachedIfNotYetCalled(ActionWaitFo
rAccuracy.java:98)
03-18 19:18:16.735: W/System.err(2682): at
actions.ActionWaitForAccuracy.access$3(ActionWaitForAccuracy.java:94)
03-18 19:18:16.735: W/System.err(2682): at
actions.ActionWaitForAccuracy$3.onClick(ActionWaitForAccuracy.java:165)
03-18 19:18:16.735: W/System.err(2682): at
android.view.View.performClick(View.java:2533)
03-18 19:18:16.735: W/System.err(2682): at
android.view.View$PerformClick.run(View.java:9320)
03-18 19:18:16.735: W/System.err(2682): at
android.os.Handler.handleCallback(Handler.java:587)
03-18 19:18:16.735: W/System.err(2682): at
android.os.Handler.dispatchMessage(Handler.java:92)
03-18 19:18:16.735: W/System.err(2682): at
android.os.Looper.loop(Looper.java:150)
03-18 19:18:16.735: W/System.err(2682): at
android.app.ActivityThread.main(ActivityThread.java:4385)
03-18 19:18:16.735: W/System.err(2682): at
java.lang.reflect.Method.invokeNative(Native Method)
03-18 19:18:16.735: W/System.err(2682): at
java.lang.reflect.Method.invoke(Method.java:507)
03-18 19:18:16.735: W/System.err(2682): at
com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:849)
03-18 19:18:16.735: W/System.err(2682): at
com.android.internal.os.ZygoteInit.main(ZygoteInit.java:607)
03-18 19:18:16.735: W/System.err(2682): at
dalvik.system.NativeStart.main(Native Method)
03-18 19:18:16.745: W/System.err(2682): Caused by:
java.lang.UnsatisfiedLinkError: Couldn't load gdx: findLibrary returned null
03-18 19:18:16.745: W/System.err(2682): at
java.lang.Runtime.loadLibrary(Runtime.java:429)
03-18 19:18:16.745: W/System.err(2682): at
java.lang.System.loadLibrary(System.java:554)
03-18 19:18:16.745: W/System.err(2682): at
com.badlogic.gdx.utils.GdxNativesLoader.load(GdxNativesLoader.java:116)
03-18 19:18:16.745: W/System.err(2682): at
com.badlogic.gdx.backends.android.AndroidApplication.<clinit>(AndroidApplication
.java:59)
03-18 19:18:16.755: W/System.err(2682): ... 19 more
03-18 19:18:16.755: E/ErrorHandler(2682): Starting error activity
03-18 19:18:16.795: D/dalvikvm(2682): GC_CONCURRENT freed 223K, 45% free
3118K/5639K, external 28K/512K, paused 3ms+10ms
03-18 19:18:16.795: E/ErrorHandler(2682): Starting from
system.ArActivity@4053c4a8 to class system.ErrorHandler
03-18 19:18:16.815: D/Process(2682): killProcess, pid=2682
03-18 19:18:16.815: D/Process(2682):
dalvik.system.VMStack.getThreadStackTrace(Native Method)
03-18 19:18:16.815: D/Process(2682):
java.lang.Thread.getStackTrace(Thread.java:745)
03-18 19:18:16.815: D/Process(2682):
android.os.Process.killProcess(Process.java:797)
03-18 19:18:16.815: D/Process(2682):
system.ErrorHandler.showErrorActivity(ErrorHandler.java:237)
03-18 19:18:16.815: D/Process(2682):
system.ErrorHandler.uncaughtException(ErrorHandler.java:345)
03-18 19:18:16.815: D/Process(2682):
java.lang.ThreadGroup.uncaughtException(ThreadGroup.java:854)
03-18 19:18:16.815: D/Process(2682):
java.lang.ThreadGroup.uncaughtException(ThreadGroup.java:851)
03-18 19:18:16.815: D/Process(2682): dalvik.system.NativeStart.main(Native
Method)
What version of the product are you using? On what operating system?
-------------------------------------------------------------------
1. Checked out or updated-to-HEAD latest (Mar 18, 2012) versions of:
trunk/droidar/DroidAR
trunk/extensions/model-loaders/model-loaders
trunk/gdx (and all dependent gdx dependecies)
2. Using Eclipse Version: Indigo Service Release 1 - Build id: 20110916-0149
3. HTC Desire HD with Android 2.3.5
4. Windows 7, Java 1.6
Please provide any additional information below.
-------------------------------------------------------------------
Tried the same thing yesterday - but model would not load - only a grey circle
shape would appear but the model and texture gave a "not found" error - today
model-loading functionality itself crashed...
Original issue reported on code.google.com by [email protected]
on 18 Mar 2012 at 2:27
I have downloaded the svn project and added to my app as a library . I am not
able to see the documentation for the apis. How can i get the javadoc for the
droidar project.
Original issue reported on code.google.com by [email protected]
on 21 Aug 2012 at 6:32
What steps will reproduce the problem?
1. Try to use DroidAr with Eclipse Indigo and 64-bit JDK.
2. Try to follow the youtube droidAr tutorial.
3. There is no way to 'Add SVN repository'
What is the expected output? What do you see instead?
What version of the product are you using? On what operating system?
Windows 7, Eclipse Indigo 3.7.0, jdk 7 64-bit.
Please provide any additional information below.
I know it's not a DroidAR problem, but I'd like to know if it's possible to use
with Eclipse Indigo, even if it's in 32 bit mode. Also, if JDK 64 bit is
supported.
If it's mandatory for DroidAR to use older version of Eclipse, it would save
time to developers to know this in advance, same with JDK 64 bit.
Thanks in advance for the info.
Best regards.
Original issue reported on code.google.com by [email protected]
on 10 Oct 2011 at 12:35
Attachments:
What steps will reproduce the problem?
I implemented the "_e1_addElementsToOverlay" method in my own setup class, and
I want to draw a rectangle on the screen in my view instance.
Here is the code:
public void _e1_addElementsToOverlay( FrameLayout overlayView, Activity
activity ) {
overlayView.addView( new FrontSightView( activity ) );
super._e1_addElementsToOverlay( overlayView, activity );
}
The FrontSightView works fine in a normal Android activity. However, it does
nothing in the ar case. Do you have any clue?
Thanks a million!
Original issue reported on code.google.com by [email protected]
on 23 Oct 2011 at 2:21
When spawning an object , i wanted to show an image for the object along with a
title. I tried calling spawnobject as below
Bitmap icon =
BitmapFactory.decodeResource(getApplicationContext().getResources(),
R.drawable.myimage);
spawnObj(poi, GLFactory.getInstance().newTexturedSquare("MYIcon",icon,5));
This will place the "icon" when object is spawned . But do not showany text . I
expect "MYIcon" text also displayed along with the icon.
Can you please look in to this issue and please give a solution.
I am using real device with android version 2.3.5
Original issue reported on code.google.com by [email protected]
on 15 Aug 2012 at 7:32
When loading a Texture in _b_addWorldsToRenderer
localBitmap = BitmapFactory.decodeResource(myTargetActivity.getResources(),
R.drawable.info8);
and using it with
MeshComponent newTexturedSquare(String bitmapName, Bitmap bitmap,float size)
The Textures are displayed the first time it loads but after putting a new
Activity on the Stack and returning to the Activity there is only a white
square.
The Issue might be related to
http://stackoverflow.com/questions/5213145/reload-opengl-textures-after-onresume
-in-glsurfaceview/5247390#5247390 except for the Solution.
Original issue reported on code.google.com by [email protected]
on 10 Jul 2011 at 11:02
i'm beginer!
I see clip: How to use the DroidAR framework in your own application
when i clean project then error like picture in attach file.
Help me !
Original issue reported on code.google.com by [email protected]
on 16 Oct 2011 at 8:39
Attachments:
What steps will reproduce the problem?
1.
2.
3.
What is the expected output? What do you see instead?
What version of the product are you using? On what operating system?
Please provide any additional information below.
Hi,
When i use the MultiMarker setup, when he recognize the Marker he put the obj
on the Marker but when i remove the marker, the obj stays in the world. i tried
to clear the world in the method onUnrecognizedMarkerDetected, but it didn't
work.
how can i do it?
Original issue reported on code.google.com by [email protected]
on 24 Jul 2012 at 9:20
1. What is the best way to present a GeoObj with text associated with it? In
looking @ the demoSetups, I add a MeshComponent to the GeoObj, but I dont see
an example of how to also put a text description with it.
2. How can I control how large the the VirtualCamera can "see" into the World
object? I am putting some GeoObjs in the World. Some of these objects may be
miles away from the current location of the phone, thus current Camera, so the
user cannot see those objects. When I move the VirtualCamera(with
EventManager.setPosition) close to the GeoObj, it appears, but I need a way to
scale the camera so the user knows those items are in the world with out my
moving the VirtualCamera close by.
3. Other frameworks(Mixar) have the concept of a RadarView that helps the user
frame up the items. And give some context to the GeoObjs in the World. Any
plans on implementing something like that to help the user navigate through the
world object?
I hope someone can help us...we have a few project in the pipeline...and really
want to use DroidAR...but the docs are kinda light.
Thanks
Original issue reported on code.google.com by [email protected]
on 8 Oct 2011 at 8:21
Hi!
I think that if you want to use the xml layout, you should add this constructor
to the CustomGLSurfaceView class, if no it will not compile
public CustomGLSurfaceView(Context context, AttributeSet attrs) {
super(context, attrs);
if (DEBUG_OUTPUT_ENABLED) {
// Turn on error-checking and logging
setDebugFlags(DEBUG_CHECK_GL_ERROR | DEBUG_LOG_GL_CALLS);
}
this.setFocusableInTouchMode(true);
myGestureDetector = new GestureDetector(context,
new CustomGestureListener(this));
}
Original issue reported on code.google.com by [email protected]
on 15 May 2011 at 12:20
Hi,
First thank you for your work, it really nice framework.
I want to use DroidAR in portrait mode so I change the flag in manifest.xml but
it changed only the gui overlay view. In portrait mode it's like camera is
rotated by 90 counter clockwise . I try to read the code but I a bit lost :s
I think there is a simply way to do this.
Thank you for you answer.
PP.
Original issue reported on code.google.com by [email protected]
on 22 May 2012 at 5:18
What steps will reproduce the problem?
1.
2.
3.
What is the expected output? What do you see instead?
What version of the product are you using? On what operating system?
Please provide any additional information below.
Hi,
my project contain the multimarker project and the modelLoaderAdapter, i can
load the 3d obj, but i can't use them on the Marker project, i get null
MeshComp all the time. what am i doing wrong?
Original issue reported on code.google.com by [email protected]
on 20 Aug 2012 at 10:55
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