Coder Social home page Coder Social logo

aura's People

Contributors

ermau avatar

Watchers

 avatar  avatar

aura's Issues

Element playlist ReplayGain

Toggleable replay gain support for an element playlist

  • Create new metadata elements for element playlists
  • Calculate gain data
    • Re-calculate on playlist modifications
  • Playback support

Don't require auth for freesound

Freesound allows you to download previews without a user sign-in, the provider should switch to opting into direct downloads when authed, but work without.

Spotify integration

Look into integrating Spotify. I think the API only allows you to control the playback through another client, so that could complicate the architecture, but would probably be worth it.

Shareable elements/encounters

  • Exporting
    • Exporting individual elements (element/encounter)
    • Exporting campaign
    • Optionally including files
  • Importing
    • Packaged file as zip with content.json and any source files.
    • Prompt user to download anything missing.

Only start environment services when attempting to play

While the audio service doesn't especially matter, things like beginning a lighting stream should not be always-on and should start and stop with playback or similar. It might make sense to start/stop on demand when playing normally and keep it alive while in the play screen.

Campaign player list

Adding a player list to campaigns enables the ability to attach attributes to certain players, like D&D Beyond character sheets.

Layers

Layers provide an optional building block for bundling together multiple elements to create reusable pieces of an atmosphere.

For example, to add a storm to your encounter, you might add a lightning element, a rain element and a wind element. Rather than add these three elements to each encounter you want to create a storm in, place them in a storm layer.

Local file import

Right now the import flow is centered around content providers, but local file importing needs to get added.

One of the biggest questions sits around where those files are stored, especially since your library will be synchronized across machines. In the past I'd looked at trying to store these on OneDrive and the like, but I think I'm going to start simpler.

The current plan is that imported files will not be moved and instead users will be prompted to locate missing files on background check / active attempt to play.

Example Library

Rather than ship with an empty library, a basic sound set should be included (or maybe prompted to download) to use as an example. The initial set of layers should include:

  • Tavern
  • Outside market
  • Calm woods
  • Storm
  • Dungeon

Centralized timings

The new timing setup should support a main trigger point, which will either be:

  • Randomized min/max time
  • SampleEventPoint

The general time configuration should allow you to select between these options and for SampleEventPoint, allow you to select a source of the events (Audio, Video). Then, all component timings will be relative to this main trigger point in one of these configurations:

  • Synchronized
  • Offset (can be negative or positive)
    • May want to consider making this random rangeable.

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.