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iOS implementation of the Fizmo Z-machine interpreter
IosFizmo -- an IosGlk port of the Fizmo Z-machine interpreter. Designed by Andrew Plotkin <[email protected]> Home site: <http://eblong.com/zarf/glk/> This project is a combination of two subprojects: Fizmo (a portable Z-machine interpreter) and IosGlk (an iOS display library for interactive fiction). Please see the README information in the "fizmo" and "iosglk" subdirectories. In addition, this project contains: - IosFizmo.xcodeproj: The Xcode project file. - IosFizmo-Info.plist: Some important app configuration information. - IosFizmo-Prefix.pch: Header file containing iOS includes. - fizmo-config.h: Header file containing Fizmo configuration defines. - main.m: Top-level function for the app. - fizmo (subdirectory): Source code for the Fizmo interpreter (Christoph Ender). This is the portable Z-code interpreter engine. - iosglk (subdirectory): Source code for the iOS Glk display library. This is the general iOS display library. (This directory contains its own Xcode project file, but you should ignore that.) - TerpSrc (subdirectory): Source code specifically for iOS Fizmo. This glues together fizmo and iosglk, and also handles the four app tabs. - Resources (subdirectory): All of the interface layout files. These define the appearance of the screens and menus in the app. (For more resources, see iosglk/Resources.) - Media (subdirectory): Interface graphics for the interpreter. Buttons and icons. (See also iosglk/Media.) - WebSite (subdirectory): HTML files for the in-app "help" and "license information" screens. - FizmoLocales (subdirectory): Localized text for Fizmo error messages. (These are extracted from the fizmo directory, but you don't have to worry about that.) - Icon.png, Icon-*.png: The iOS icons. There are a whole bunch of these, in different sizes. - iTunesArtwork: The cover art image. This is a PNG file, even though it lacks the .png suffix. - Default.png, Default-*.png: The iOS launch images. These appear as the app is starting up. (Default.png is for iPhone; the other two are for iPad.) - Game.z5: The game file. This is Colossal Cave. - README: This file. - doc-app-building.txt: A guide to building and releasing an IosFizmo game app. (Read online: <http://github.com/erkyrath/iosfizmo/wiki/> )
See changes starting Dec 10th 2014 in https://github.com/erkyrath/iosglulxe/commits/master . A Share Files tab, CFBundleDocumentTypes, etc.
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