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agsconfig tries to give similar functionality to the traditional winsetup.exe of Adventure Game Studio, but cross platform
Home Page: https://www.adventuregamestudio.co.uk/forums/index.php?topic=57717.0
License: MIT License
Makefile 0.24%
CMake 1.15%
HTML 0.04%
Shell 1.75%
C 64.24%
M4 1.21%
Java 0.95%
Batchfile 0.07%
PowerShell 0.06%
Roff 0.02%
C++ 26.41%
Objective-C 3.19%
Perl 0.10%
Python 0.12%
Metal 0.02%
JavaScript 0.09%
Objective-C++ 0.33%
GLSL 0.01%
Starlark 0.01%
agsconfig's Issues
Probably a simple Azure pipeline.
The problem is we used C++17, so may require newer build tools in the images.
In the future may be better to go for Cirrus CI for docker
Currently, one needs to have cmake tools installed on VS, and open the cloned dir on VS so it magically picks the cmake file.
CMake usage on VS isn't great and VS users are used to solution files, so need to make one of those one day.
Right now the game name is hardcoded. It would be nice if it could figure out the game in some way... May be easier to just add a .config
file with the game name.
If no config is found, it could show a pop-up or similar to ask for input on the game filename. This would require reworking the logic on how we get tell data.
Need a how to build and how to use
It should work, but needs testing, specially actually launching a game on Save and Run. Above is an image by a forum member.
Probably generate a XCode project and try to build from there.