erasels / spiremapoverhaul Goto Github PK
View Code? Open in Web Editor NEWSpire Anniversary 6 mod
License: MIT License
Spire Anniversary 6 mod
License: MIT License
Now that they have been updated, we should remove them, whatever they are.
Bonus event condition was one of them iirc
Got the following crash report:
Exception in thread "LWJGL Application" java.lang.NullPointerException
at domemod.moves.MoveInfo.calculateDamage(MoveInfo.kt:264)
at domemod.moves.MoveInfo.updateIntent(MoveInfo.kt:221)
at domemod.moves.AscensionMoveSet.updateIntents(AscensionMoveSet.kt:37)
at domemod.patches.MonsterConstructorPatch$Companion.initialiseMoveSet(MonsterConstructorPatch.kt:28)
at domemod.patches.MonsterConstructorPatch.initialiseMoveSet(MonsterConstructorPatch.kt)
at com.megacrit.cardcrawl.monsters.AbstractMonster.<init>(AbstractMonster.java:197)
at com.megacrit.cardcrawl.monsters.AbstractMonster.<init>(AbstractMonster.java:145)
at com.megacrit.cardcrawl.monsters.city.Taskmaster.<init>(Taskmaster.java:36)
at spireMapOverhaul.zones.thieveshideout.ThievesHideoutZone.lambda$registerEncounters$8(ThievesHideoutZone.java:128)
at basemod.BaseMod.autoCalculateMonsterName(BaseMod.java:1397)
at basemod.BaseMod.addMonster(BaseMod.java:1419)
at spireMapOverhaul.zones.thieveshideout.ThievesHideoutZone.registerEncounters(ThievesHideoutZone.java:128)
at spireMapOverhaul.SpireAnniversary6Mod.addMonsters(SpireAnniversary6Mod.java:289)
at spireMapOverhaul.SpireAnniversary6Mod.receivePostInitialize(SpireAnniversary6Mod.java:266)
at basemod.BaseMod.publishPostInitialize(BaseMod.java:2306)
It seems obvious. but still, here's the mods:
-Basemod
-StSLib
-Minty Spire
-Relic Stats
-Bestiary
-easel
-map marks
-ojb's Info Mod
Hello, thanks for this awesome Mod ! ๐ฅ
I have an issue with Wildfire zone, when entering the zone my game freezes. Nothing obvious appears in logs even with debug enabled. (I can still post them if needed)
A workaround is to disable shaders for Wildfire in Mod's config.
It seems I'm not the only one (eg. https://steamcommunity.com/sharedfiles/filedetails/?id=3142318909 comment 27 May @ 8:33am)
When the minimap is enabled, Zone shapes and icons either don't render or the minimap is offset and renders in the right third ontop of the map.
Tetraminus had the theory that it's because framebuffers are being nested here, for which he found a workaround:
https://github.com/crykn/guacamole/blob/master/gdx/src/main/java/de/damios/guacamole/gdx/graphics/NestableFrameBuffer.java
As the title suggests, there is a bug where if you beat a combat that can grant additional rewards such as in biomes like Invasion or Smith's Folly, quitting and re-entering the run tends to delete rewards. Example below in the Invasion biome (before exiting/after exiting)
Edit: seems the problem is with HugYouRelics, not Spire Biomes. My bad
Sometimes when saving and loading the zones on the map change. This likely has something to do with map RNG being modified at an inopportune time.
Might make snese to look at which zones use map rng in them and see if those are the culprits.
It's difficult to decide whether or not to pass an energy to let a vegetable grow, if we have no reference for what each vegetable does. It would be helpful if hovering over a level 0 vegetable showed what it does when it levels up
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