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spiremapoverhaul's Issues

Incompatibility with Dome Visualized mod

Got the following crash report:

Exception in thread "LWJGL Application" java.lang.NullPointerException
at domemod.moves.MoveInfo.calculateDamage(MoveInfo.kt:264)
at domemod.moves.MoveInfo.updateIntent(MoveInfo.kt:221)
at domemod.moves.AscensionMoveSet.updateIntents(AscensionMoveSet.kt:37)
at domemod.patches.MonsterConstructorPatch$Companion.initialiseMoveSet(MonsterConstructorPatch.kt:28)
at domemod.patches.MonsterConstructorPatch.initialiseMoveSet(MonsterConstructorPatch.kt)
at com.megacrit.cardcrawl.monsters.AbstractMonster.<init>(AbstractMonster.java:197)
at com.megacrit.cardcrawl.monsters.AbstractMonster.<init>(AbstractMonster.java:145)
at com.megacrit.cardcrawl.monsters.city.Taskmaster.<init>(Taskmaster.java:36)
at spireMapOverhaul.zones.thieveshideout.ThievesHideoutZone.lambda$registerEncounters$8(ThievesHideoutZone.java:128)
at basemod.BaseMod.autoCalculateMonsterName(BaseMod.java:1397)
at basemod.BaseMod.addMonster(BaseMod.java:1419)
at spireMapOverhaul.zones.thieveshideout.ThievesHideoutZone.registerEncounters(ThievesHideoutZone.java:128)
at spireMapOverhaul.SpireAnniversary6Mod.addMonsters(SpireAnniversary6Mod.java:289)
at spireMapOverhaul.SpireAnniversary6Mod.receivePostInitialize(SpireAnniversary6Mod.java:266)
at basemod.BaseMod.publishPostInitialize(BaseMod.java:2306)

It seems obvious. but still, here's the mods:
-Basemod
-StSLib
-Minty Spire
-Relic Stats
-Bestiary
-easel
-map marks
-ojb's Info Mod

  • Fast Talk Cultists
  • Colored Map
  • Dome visualized
  • And obviously Spire Biomes

Save/quit deletes rewards in biomes that modify combat rewards

As the title suggests, there is a bug where if you beat a combat that can grant additional rewards such as in biomes like Invasion or Smith's Folly, quitting and re-entering the run tends to delete rewards. Example below in the Invasion biome (before exiting/after exiting)

image
image

Edit: seems the problem is with HugYouRelics, not Spire Biomes. My bad

Zones sometimes change on save and load

Sometimes when saving and loading the zones on the map change. This likely has something to do with map RNG being modified at an inopportune time.

Might make snese to look at which zones use map rng in them and see if those are the culprits.

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