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minjector's Issues

Hearthstone crash

Using injector on Heartstone results in game crash (Windows 7 x64, Hearthstone x86, Injector x86).
There is good stack trace on the very end of attached log file. It says "The specified module could not be found".
output_log.txt
BTW any other Mono injector built using Blackbone failed too, but without crashes. I think hearthstone is made different than other Unity games. Even it's assembly-csharp.dll is compiled natively (or something like this) and can't be recognized by any .net tool.

Where is the Hide From Assemblies feature?

I noticed in the screenshot you posted of MInjector, there was a checkbox to hide injected assemblies from GetLoadedAssemblies? The only checkbox on the latest release is the "Hide from AssemblyLoad Cal;back" feature.

If you don't intend to add the feature to MInjector, is it possible you could send me some code for how the feature works?

Exception trying to inject Big Buck Arcade

"System.BadImageFormatException: Could not load file or assembly 'MInject, Version=1.0.6540.41846, Culture=neutral, PublicKeyToken=null' or one of its dependencies. An attempt was made to load a program with an incorrect format.
File name: 'MInject, Version=1.0.6540.41846, Culture=neutral, PublicKeyToken=null'
at MInjector.MonoInjector.Inject(Process p_TargetProcess, Settings p_InjectionSettings)
at MInjector.Main.injectBtn_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)"

Process: Buck.exe
Assembly: C:\Games\Big Buck Hunter Arcade\Buck_Data\Managed\Assembly-CSharp.dll
Namespace: Assembly-CSharp
Class: PlayerReticleController
Method: UpdateReticlePosition

Build errors

I'm getting some build errors from the BlackBone Project:

src\wow64ext.h(72): error C2989: '_CLIENT_ID': class template has already been declared as a non-class template
windows kits\10\include\10.0.17763.0\um\wintern1.h(80): note: see declaration of '_CLIENT_ID'
src\wow64ext.h(67): error C3857: '_CLIENT_ID': multiple template parameter lists are not allowed
src\wow64ext.h(79): error C2059: syntax error: '<'
src\wow64ext.h(89): note: see reference to class template instantiation 'TEB_T' being compiled
src\wow64ext.h(79): error C2238: unexpected token(s) preceding ';'

These cause BlackBone to fail which also results in MonoInjector to fail as well because of link error.
I don't know how much of these I can fix by myself, the syntax error should be simple at least. I'm curious though why I'm getting these and no one else.

Edit: I actually posted this in the wrong repo, it was meant for another mono injector, I'm trying out 3 different ones. But now that I got around to trying this one, I am getting the exact same error, just replace MonoInjector with MInject instead.

Edit 2: I replaced BlackBone with an updated version and it built successfully. But I get a new error from MInject then which causes it to fail building:

microsoft visual studio\2017\community\vc\tools\msvc\14.16.27023\include\mutex(8): fatal error C1189: #error: <mutex> is not supported when compiling with /clr or /clr:pure

I'm currently looking into this.

Crashes on injecting into TABG

This is my current .dll code (x64):

using System;
using UnityEngine;

namespace Stuff
{
    public class Loader : MonoBehaviour
    {
        public void Hello()
        {
            
        }
    }
}

It's only for testing, and shouldn't happen anything on injection. These are my injection settings:

Namespace: Stuff
Class: Loader
Method: Hello
[ ] Hide from AssemblyLoad Callback (Experimental)

Failed - Virus detected??

I have been using this for awhile now. Re-downloaded today and saw this warning today. Windows defender is also deleting the MInject.dll when I run it.

False positive?

Hey, can we get in contact?

I have some money and work for you if you are interested in working with mono injection. Do you have somewhere we can be in contact?

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