I maintain stuff
eps1lon / poe-mods Goto Github PK
View Code? Open in Web Editor NEWEmulates interaction of Mods with Items, Atlas etc. in Path of Exile
Home Page: https://poe-mods.netlify.com/
Emulates interaction of Mods with Items, Atlas etc. in Path of Exile
Home Page: https://poe-mods.netlify.com/
I maintain stuff
Quality is and inc modifier for every defense stat and weapon phys damage
props
and properties
Socket
componentSince tests are based on data/*.json
files and those are just unsorted arrays the snapshots should have a stable order to avoid noise on diffs when the underlying Content.ggpk changes row order which happens quite often in patches.
GeneratorDetails
only contains Flags
but should probably list the explicit Flags
type. On the other hand the mod should probably not have the actual Mod
type since we only have one Mod
type.
1.14.2
to 1.14.3
.This version is covered by your current version range and after updating it in your project the build failed.
prettier is a devDependency of this project. It might not break your production code or affect downstream projects, but probably breaks your build or test tools, which may prevent deploying or publishing.
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Await a greenkeper pr in that repo and check if it worked.
flow 0.62 removed support for static properties in interfaces and therfore #13 break.
To see what happens to your code in Node.js 10, Greenkeeper has created a branch with the following changes:
.nvmrc
with the new oneIf you’re interested in upgrading this repo to Node.js 10, you can open a PR with these changes. Please note that this issue is just intended as a friendly reminder and the PR as a possible starting point for getting your code running on Node.js 10.
Greenkeeper has checked the engines
key in any package.json
file, the .nvmrc
file, and the .travis.yml
file, if present.
engines
was only updated if it defined a single version, not a range..nvmrc
was updated to Node.js 10.travis.yml
was only changed if there was a root-level node_js
that didn’t already include Node.js 10, such as node
or lts/*
. In this case, the new version was appended to the list. We didn’t touch job or matrix configurations because these tend to be quite specific and complex, and it’s difficult to infer what the intentions were.For many simpler .travis.yml
configurations, this PR should suffice as-is, but depending on what you’re doing it may require additional work or may not be applicable at all. We’re also aware that you may have good reasons to not update to Node.js 10, which is why this was sent as an issue and not a pull request. Feel free to delete it without comment, I’m a humble robot and won’t feel rejected 🤖
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Your Greenkeeper Bot 🌴
The commonjs build has a malformed meta_data.json. It has a added "use strict" directive.
10.11.0
to 10.11.1
.This version is covered by your current version range and after updating it in your project the build failed.
@types/node is a devDependency of this project. It might not break your production code or affect downstream projects, but probably breaks your build or test tools, which may prevent deploying or publishing.
There is a collection of frequently asked questions. If those don’t help, you can always ask the humans behind Greenkeeper.
Your Greenkeeper Bot 🌴
$ yarn run build
[...]
[BABEL] Note: The code generator has deoptimised the styling of "/home/travis/build/eps1lon/poe-mods/src/util/meta_data.ts" as it exceeds the max of "500KB".
[...]
Actual Behavior
applicableTo()
returns an object that evaluates to true
with anySet()
Expected
evaluates to false
#61 made the switch from npm to yarn. Some scripts however are stil run with npm. Check also travis.
Not affected by stats and no method to determine if it is augmented.
Edit: same for requirments
Add a generator that combines all possible masterbenches.
Tracking issue for proposed breaking changes:
ItemClassId
in prop types in schema.ts
introduced in #69id
only in mod_type
Generator
. It can apply some T to Containers. e.g. MasterBenchoption applies an Option not a Mod.Omega_K2 - Today at 8:16 AM
TEM = 1
FLASK = 2
MONSTER = 3
CHEST = 4
AREA = 5
UNKNOWN1 = 6
UNKNOWN2 = 7
UNKNOWN3 = 8
CRAFTED = 9
# Corruptions, item limits, jewel mods, other stuff?
MISC = 10
ATLAS = 11
LEAGUESTONE = 12
ABYSS_JEWEL = 13
MAP_DEVICE = 14
DUMMY = 15
# legacy names
MASTER = 9
JEWEL = 10
Add documentation for #43
Item: dex_int shield
Suffix spell dodge is marked as already present but it's only present on implicits.
Port to typescriot removed verifySchema
.
#26 introduced a full documentation of the internal API. Find a way to only display members that are reachable from an entry file.
Add support to lock stat values of a Mod
to a value (within the rollable range).
Use of Math.random
in certain functions results in varying test coverage.
Mock Math.random
in jest tests to guarantee deterministic coverage report.
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